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Project Based Unity Game Developer Jobs in Nevada

The Game Developer will act in both a project owner and project support role, working across ... Solid understanding of Canvas and WebGL-based rendering * Experience building and maintaining ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

... and developers in their daily duties creating visually stunning, performant games in a Unity ... Scopes project requirements and timelines with the project team, ensuring the quality and time ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

... and developers in their daily duties creating visually stunning, performant games in a Unity ... Scopes project requirements and timelines with the project team, ensuring the quality and time ...

Game Designer

Las Vegas, NV

$148K/yr

... developers. The Game Designer works in a collaborative small team environment with a group of ... Acts as the end-to-end project manager for multiple slot games, from kickoff to completion.

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Technical Artist II

Reno, NV · Hybrid

$58K - $108K/yr

Support development of game features and presentation elements within Unity * Work on VFX elements ... project contribution) * Experience collaborating with cross-functional teams (artists, engineers ...

... their game clients. Service Developer will act in both a project owner and project support role ... Maintains version control using Git based services. * Creates JIRA tasks and manages their workload ...

... Project Managers, Graphic Artists, Mathematicians, Software Developers, Technical Artists, Test ... based on the full scope of qualifications. We proudly comply with all applicable local pay ...

This role requires advanced project management skills, technical fluency, and strong judgment in ... You will partner closely with Designers, Artists, Engineers, Mathematicians, and QA to keep ...

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Exposure to Unity or real time graphical applications Note: All offers are contingent upon ... Contribute to the design, development, testing, and integration of software for table game systems

Technical Artist II

Reno, NV · Hybrid

$58K - $108K/yr

Support development of game features and presentation elements within Unity * Work on VFX elements ... project contribution) * Experience collaborating with cross-functional teams (artists, engineers ...

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Project Based Unity Game Developer information

What is the difference between Project Based Unity Game Developer vs Unity Game Developer?

AspectProject Based Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science, game design, or related field; Unity certifications are commonSame as above; certifications enhance prospects
Work EnvironmentOften works on short-term projects for multiple clients or studiosCan be employed full-time or freelance, working on ongoing projects or products
Industry UsageCommon in freelance, contract, or studio project settingsUsed in both studio and freelance contexts, often as a full-time role

In summary, a Project Based Unity Game Developer focuses on short-term, contract-based projects, often working with multiple clients, while a Unity Game Developer may work in ongoing roles within studios or as freelancers on continuous projects. Both roles require similar skills and certifications but differ mainly in employment structure and project scope.

Game Developer

Spinplay Games

Las Vegas, NV

Full-time

Posted 26 days ago


Job description

Description
The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software.

Key Responsibilities
  • Designs, codes and debugs core platform components.
  • Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
  • Increases efficiency through automation, workflow streamlining, and system optimization.
  • Keeps current with new technologies and makes recommendations to the team.
  • Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
  • Promotes high code standards within the team.
  • Maintains and enhances existing product code.
  • Actively participates in the agile scrum process.
  • Facilitates and supports the agile development process.
  • Sets up, configures and maintains development, testing and staging environments.


Skills, Knowledge and Expertise
Required:
  • 6+ years of experience creating slot games
  • 6+ years of experience developing component-based web applications and user interfaces
  • Strong proficiency in modern JavaScript (ES2018+) and TypeScript
  • Hands-on experience with PixiJS and related rendering libraries (including Spine integration)
  • Solid understanding of Canvas and WebGL–based rendering
  • Experience building and maintaining component-based game and UI systems
  • Experience with tweening and animation libraries (e.g. GSAP, TweenJS)
  • Awareness of performance and memory considerations in long-running browser applications
  • Experience with asset pipelines, including spritesheets, audio, localization, and preloading
  • Familiarity with game audio systems (e.g. Howler.js or similar)
  • Experience with TypeScript-based development workflows and Node.js
  • Experience with git-based workflows and collaborative development practices
Preferred:
  • Familiarity with state machines, game flow management, or modular architectures
  • Experience working in Agile/Scrum teams
  • Exposure to multi-resolution layouts and cross-browser/device constraints
  • Experience with modern build tools (Vite, esbuild, webpack)
  • Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc