1

Product Rendering Jobs in Massachusetts (NOW HIRING)

Machine Learning / Computer Vision Engineer

Boston, MA · On-site

$121K - $142K/yr

... rendering, synthetic data generation, sensor noise modeling, and real‑world fine‑tuning ... D. in computer vision or 3+ years of experience working on a computer vision product. * Strong ...

Web Developer

Waltham, MA · On-site

$93K - $109K/yr

Product & Campaign Delivery: Own the end-to-end web delivery lifecycle for new product ... Debug HTML, CSS, and rendering issues independently, ensuring absolute accuracy, layout integrity ...

Build end-to-end features spanning server-side rendering, API integration, and client-side state management. Own features from design handoff through production deployment. * Component Library and ...

Build end-to-end features spanning server-side rendering, API integration, and client-side state management. Own features from design handoff through production deployment. * Component Library and ...

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Build end-to-end features spanning server-side rendering, API integration, and client-side state management. Own features from design handoff through production deployment. * Component Library and ...

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Lowell, MA · Remote

$40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Lynn, MA · Remote

$40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Boston, MA · Remote

$40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Quincy, MA · Remote

$40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Waltham, MA · Remote

$40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Newton, MA · Remote

$40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Support new product launches and digital marketing campaigns. * Implement translated content and ... Debug HTML/CSS and rendering issues. * Perform quality checks across browsers and devices. * Manage ...

Support new product launches and digital marketing campaigns. * Implement translated content and ... Debug HTML/CSS and rendering issues. * Perform quality checks across browsers and devices. * Manage ...

Implement client side and server-side rendering patterns using Nextjs for optimal performance and ... Collaborate with designers' backend engineers and product teams to deliver compliant usercentric ...

Showing results 21-40

Product Rendering information

See Massachusetts salary details

$45.3K

$123.3K

$179.7K

How much do product rendering jobs pay per year?

As of Sep 14, 2026, the average yearly pay for product rendering in Massachusetts is $123,291.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,100.00 and $141,400.00 per year, depending on experience, location, and employer.

What is a product rendering?

A Product Rendering job involves creating high-quality digital images of products using 3D modeling and rendering software. These renderings are used for marketing, advertising, prototyping, and e-commerce purposes. Professionals in this field work with designers, engineers, and marketers to produce realistic visuals that showcase a product’s features, materials, and design before physical production.

What are the typical daily responsibilities of a product rendering professional?

Product Rendering professionals commonly spend their days creating highly detailed digital images and animations of products using industry-standard software, often based on CAD files or design briefs provided by clients or internal teams. They frequently collaborate with product designers, engineers, and marketing staff to ensure that renders accurately reflect the envisioned product features, materials, and aesthetics. Additionally, they may be responsible for revising renders to incorporate feedback, managing file versions, and preparing deliverables for presentations or promotional campaigns. This role requires balancing creative artistry with the technical accuracy needed to meet both internal standards and client expectations.

What are the key skills and qualifications needed to thrive in the product rendering position, and why are they important?

To thrive in Product Rendering, you need a strong background in 3D modeling, computer graphics, and design, often supported by a degree in graphic design, industrial design, or a related field. Proficiency with rendering software such as Autodesk 3ds Max, Blender, KeyShot, or Adobe Creative Suite is essential, and certification in these tools may be advantageous. Attention to detail, creativity, time management, and effective communication with cross-functional teams are important soft skills. These abilities are crucial for producing visually compelling, accurate representations of products that meet client and marketing needs within tight deadlines.

What are popular job titles related to Product Rendering jobs in Massachusetts?

For Product Rendering jobs in Massachusetts, the most frequently searched job titles are:

What job categories do people searching Product Rendering jobs in Massachusetts look for?

The top searched job categories for Product Rendering jobs in Massachusetts are:

Infographic showing various Product Rendering job openings in Massachusetts as of August 2026, with employment types broken down into 74% Full Time, 20% Part Time, 1% Temporary, 3% Contract, and 2% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $123,291 per year, or $59.3 per hour.

Machine Learning / Computer Vision Engineer

Boston, MA • On-site

$121K - $142K/yr

Other

Re-posted 10 days ago


Key responsibilities

  • Build computer vision and visual representation learning pipelines for robotic manipulation.

  • Develop visual models that support reinforcement learning and imitation learning policies, including end-to-end visuomotor policies.

  • Evaluate learned visual representations and policies on real robotic manipulation tasks, identify failure modes, and iterate on models, data, and training procedures.


Job description

Eka Robotics

Eka Robotics is on a mission to build intelligence for the physical world - robots that are fast, general, and reliable. Our approach, grounded in physics, unlocks superhuman capabilities. We are defining the frontier of robotics research and deployment.

Our team consists of pioneers in robotics and machine learning. We are now hiring to scale our R&D effort. We are looking for hands‑on individuals who are excited to help shape the future of robotics.

Responsibilities
  • Build computer vision and visual representation learning pipelines for robotic manipulation, including RGB, RGB‑D, depth, segmentation, pose, keypoint, and object‑centric representations.
  • Develop visual models that support reinforcement learning and imitation learning policies, including end‑to‑end visuomotor policies that map visual observations to robot actions.
  • Improve our data pipeline for vision‑based manipulation policies through domain randomization, photorealistic rendering, synthetic data generation, sensor noise modeling, and real‑world fine‑tuning.
  • Design and train perception models that are robust to lighting changes, camera viewpoint shifts, texture variation, clutter, occlusion, object instance variation, and imperfect calibration.
  • Evaluate learned visual representations and policies on real robotic manipulation tasks, identify failure modes, and iterate on models, data, and training procedures.
  • Collaborate with robotics, robot learning, and simulation engineers to define the perception strategy for robotic manipulation.
  • Set up, calibrate, and evaluate camera and depth sensing systems when needed, with an emphasis on how sensor choices affect learned policies and real‑world robustness.
Minimum Qualifications
  • Ph.D. in computer vision or 3+ years of experience working on a computer vision product.
  • Strong background in machine learning for computer vision, especially deep learning‑based visual perception.
  • Experience training modern computer vision models in JAX, PyTorch or similar frameworks.
  • Practical experience with visual representation learning, object detection, segmentation, pose estimation, depth estimation, tracking, or 3D perception.
  • Strong Python programming skills.
  • Ability to move fluidly between research code and production‑quality systems.
  • Strong understanding of how data distribution, sensor noise, calibration, lighting, and scene variation affect model performance.
Preferred Qualifications
  • Experience training policies from visual observations, including RGB, RGB‑D, point clouds, object‑centric representations, or learned latent representations.
  • Experience with domain randomization, synthetic data generation, differentiable rendering, neural rendering, or photorealistic simulation.
  • Experience with robotics simulators or synthetic data tools such as Isaac Sim, MuJoCo or similar environments.
  • Familiarity with robot learning methods such as reinforcement learning, behavior cloning, diffusion policies, offline RL, or learning from demonstrations.
  • Experience with real robot deployment, including camera calibration, hand‑eye calibration, depth sensors, ROS/ROS2, or robot data collection pipelines.
  • First‑author publications in top computer vision, robotics, or machine learning venues such as CVPR, ICCV, ECCV, NeurIPS, ICLR, ICML, RSS, CoRL, ICRA, or IROS.
#J-18808-Ljbffr