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Principal Game Designer Jobs (NOW HIRING)

Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in ... We are a global team of game lovers who are developing, publishing, and innovating the mobile games ...

Tolan is backed by the designers and founders behind Instagram, Retro, Behance, Vimeo, and Notion ... motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and ...

Principal Designer

Los Angeles, CA ยท On-site

$150K - $222K/yr

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... What We Need As Principal Designer, you define the moment-to-moment player experience. You ...

Principal Designer

Los Angeles, CA ยท On-site

$150K - $222K/yr

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... What We Need As Principal Designer, you define the moment-to-moment player experience. You ...

Are you on a mission to create games that bond players together into deeply invested communities ... and team-oriented hands-on Principal Progression Economy Designer to contribute to a new ...

Are you on a mission to create games that bond players together into deeply invested communities ... Principal Progression Economy Designer to contribute to a new multiplayer action game on teamLFG.

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Principal Game Designer information

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$47K

$156K

How much do principal game designer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for principal game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the main responsibilities of a Principal Game Designer on a development team?

A Principal Game Designer typically leads the overall vision and direction for game design, ensuring that mechanics, systems, and user experiences align with both player expectations and business goals. They often mentor and guide junior designers, facilitate cross-functional collaboration with artists, engineers, and producers, and provide feedback to help refine gameplay features. Day-to-day responsibilities include reviewing design documents, conducting playtests, analyzing player feedback, and making high-level decisions regarding game balance and progression. This role is both highly creative and strategic, requiring a balance of hands-on design work and leadership within the broader development team.

What are the key skills and qualifications needed to thrive in the Principal Game Designer position, and why are they important?

To thrive as a Principal Game Designer, you need advanced skills in game mechanics, systems design, user experience, and a strong portfolio demonstrating shipped titles, often backed by a relevant degree or equivalent professional experience. Proficiency with industry-standard tools such as Unity, Unreal Engine, and collaborative project management systems is typically required. Strong leadership, creative vision, and exceptional communication abilities set outstanding candidates apart. These competencies are crucial for leading design teams, shaping high-impact game features, and ensuring the successful delivery of complex projects.

What is a Principal Game Designer job?

A Principal Game Designer is a senior role responsible for leading the design vision and implementation of a game. They collaborate with directors, producers, and other teams to ensure cohesive gameplay mechanics, systems, and player experience. They provide mentorship to designers, establish best practices, and help solve complex design challenges. Their work influences the game's overall direction, ensuring it aligns with the creative and business goals.

More about Principal Game Designer jobs
What cities are hiring for Principal Game Designer jobs? Cities with the most Principal Game Designer job openings:
What states have the most Principal Game Designer jobs? States with the most job openings for Principal Game Designer jobs include:
Infographic showing various Principal Game Designer job openings in the United States as of May 2026, with employment types broken down into 60% Full Time, 34% Part Time, 3% Temporary, and 3% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Principal / Lead Gameplay Designer

Absurd Ventures

Santa Monica, CA โ€ข On-site

$145K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

Summary
We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C's gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel.
Core Responsibilities
  • Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems.
  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship.
  • Author and maintain design documentation, ensuring clarity and alignment across departments.
  • Analyze playtest data and player feedback to continuously refine and balance combat systems.
  • Own combat encounters and pacing in collaboration with level and narrative design teams.
  • Establish metrics and best practices for environment and encounter design to support optimal gameplay.
  • Mentor junior designers and contribute to the evolution of team processes and best practices.
  • Maintain high standards for quality, responsiveness, and fun across all combat elements.

Core Qualifications
  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat.
  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior.
  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools.
  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.).
  • Excellent communication, collaboration, and documentation skills.
  • Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes.

Plus If...
  • Experience designing melee combat systems, ranged combat, or hybrid mechanics.
  • Background working on open-world or sandbox games.
  • Experience planning player skill and progression systems.
  • Knowledge of cinematic combat presentation and camera work.
  • Experience working with motion capture and/or animation pipelines.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeway.

The base pay range for this position is $145,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.