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Physics Simulation Jobs in Colorado (NOW HIRING)

Senior Simulation Engineer

Louisville, CO ยท On-site

$150K - $200K/yr

Develop physics-based models of vehicle dynamics, reaction systems, propulsion systems, and other subsystems as needed. * Integrate simulation framework into hardware-in-the-loop testbeds.

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Showing results 1-20

Physics Simulation information

See Colorado salary details

$11.6K

$71.1K

$127.8K

How much do physics simulation jobs pay per year?

As of Aug 1, 2026, the average yearly pay for physics simulation in Colorado is $71,084.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,300.00 and $83,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Physics Simulation position, and why are they important?

To thrive in a Physics Simulation role, you need a solid background in physics, mathematics, and computer science, often supported by a relevant STEM degree. Proficiency in simulation software (such as MATLAB, ANSYS, or COMSOL), programming languages (like Python or C++), and familiarity with numerical modeling systems are typically required. Strong problem-solving skills, attention to detail, and effective collaboration and communication abilities are highly valued in this field. These competencies ensure accurate simulation results, efficient teamwork, and the ability to tackle complex real-world challenges in research or industry settings.

What are the typical daily tasks and responsibilities for someone working in Physics Simulation?

Professionals in Physics Simulation spend much of their day developing, testing, and refining computational models to represent physical phenomena, often collaborating with engineers and scientists to define simulation objectives. Responsibilities may include writing or optimizing code, analyzing simulation outputs, adjusting parameters to improve accuracy, and documenting methodologies and results. You might also participate in team meetings to review project milestones, discuss findings, and recommend design or process improvements based on your simulations. The role often involves both independent technical work and cross-disciplinary cooperation, making adaptability and clear communication important for success.

What is a Physics Simulation job?

A Physics Simulation job involves developing and implementing mathematical models to replicate real-world physical behaviors in software. Professionals in this field work with physics engines, numerical methods, and programming to simulate motion, collisions, fluid dynamics, or other physical phenomena. These simulations are used in industries such as gaming, film VFX, engineering, and scientific research to test and visualize complex systems. Strong skills in physics, programming (e.g., C++, Python), and computational techniques are essential for success in this role.

What cities in Colorado are hiring for Physics Simulation jobs? Cities in Colorado with the most Physics Simulation job openings:
Infographic showing various Physics Simulation job openings in Colorado as of July 2026, with employment types broken down into 76% Full Time, 22% Part Time, and 2% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $71,084 per year, or $34.2 per hour.

Software Engineer, Spacecraft Simulation

True Anomaly

Denver, CO โ€ข On-site

$90K - $140K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 6 days ago


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.
OUR MISSION
True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.
OUR VALUES
  • Be the offset. We create asymmetric advantages with creativity and ingenuity.
  • What would it take? We challenge assumptions to deliver ambitious results.
  • It's the people. Our team is our competitive advantage and we are better together.

YOUR MISSION
Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking a Spacecraft Simulation Software Engineer to contribute to the continuing evolution of our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation.
You will work in a fast-paced, interdisciplinary team to identify, develop, and deliver algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. This role focuses on building the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence.
RESPONSIBILITIES
  • Write well-structured, efficient code using modern C++ best practices (C++ 17 / C++ 20), with a particular emphasis on performance and maintainability
  • Develop and maintain multi-physics simulation libraries for spacecraft systems modeling including:
    • 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)
    • Thermal modeling including conduction, radiation, and solar heating
    • Attitude dynamics and control system simulation
    • Propulsion system modeling (thrusters, tanks, mass properties)
    • Power generation and distribution (solar arrays, batteries, loads)
    • Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)
  • Implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.)
  • Design and implement time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation
  • Maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly
  • Work with other internal teams who leverage our simulation APIs to plan and execute missions, develop advanced algorithms for spacecraft operation, and perform trade-space analyses
  • Participate in code reviews, architectural discussions, and sprint planning sessions to maintain high standards of software quality and adherence to project timelines

QUALIFICATIONS
  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience
  • 1-3 years of professional experience in C++
  • Experience with the Python programming language for scripting and prototyping applications
  • Strong understanding of object-oriented software development practices
  • Ability to understand new challenges quickly, formulate a plan, get buy-in, and execute
  • Understanding of complex distributed systems, and how the components you design and deliver will fit into those larger systems
  • Excellent problem-solving skills and attention to detail
  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance

PREFERRED SKILLS AND EXPERIENCE
  • Experience developing physics-based modeling and simulation environments (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)
  • Knowledge of numerical methods:
    • ODE solvers and integration schemes (Runge-Kutta, etc.)
    • Numerical linear algebra and matrix computations
    • Sparse matrix techniques
  • Experience with spacecraft subsystems:
    • Attitude determination and control systems (ADCS)
    • Guidance, navigation, and control (GNC)
    • Thermal control systems
    • Electric power systems (EPS)
    • Propulsion systems
  • Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)
  • Experience with quaternion mathematics and rotation representations
  • Knowledge of orbital mechanics and perturbation forces
  • Familiarity with model validation, verification, and uncertainty quantification
  • Experience with version control systems (Git) and CI/CD pipelines

COMPENSATION
  • Base Salary: $90,000 - $140,000
  • Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience.
ADDITIONAL REQUIREMENTS
  • Work Location-This is a fully onsite role. Candidates must be based in or able to commute to our Denver or Long Beach office daily.
  • Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.
  • Physical demands-the physical demands of the job, including bending, sitting, lifting and driving.

This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Onsite
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.
True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.