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Part Time Unity Software Developer Jobs in San Jose, CA

Explainable AI Engineer

Palo Alto, CA ยท On-site +1

$114K - $157K/yr

Collaborate with the cloud software team and occasionally with customers * Document Explainable AI ... You will have an opportunity to start as a contractor (preferred; full-time or part-time, at least ...

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Part Time Unity Software Developer information

See San Jose, CA salary details

$56.3K

$131.1K

$194.5K

How much do part time unity software developer jobs pay per year?

As of Jun 26, 2026, the average yearly pay for part time unity software developer in San Jose, CA is $131,081.00, according to ZipRecruiter salary data. Most workers in this role earn between $105,500.00 and $152,400.00 per year, depending on experience, location, and employer.

What does a Part Time Unity Software Developer do?

A Part Time Unity Software Developer creates and maintains interactive applications, games, or simulations using the Unity engine while working on a reduced or flexible schedule. Their responsibilities can include writing C# scripts, designing user interfaces, optimizing performance, and collaborating with other team members. They may also help with debugging, testing, and deploying Unity projects. Part-time roles are ideal for those balancing other commitments or seeking flexible work options within the game or software development industry.

What is the difference between Part Time Unity Software Developer vs Part Time Game Programmer?

AspectPart Time Unity Software DeveloperPart Time Game Programmer
Required SkillsUnity engine, C#, scripting, game developmentGame logic, C++, scripting, engine familiarity
Work EnvironmentGame studios, freelance projects, mobile/PC platformsGame studios, indie developers, freelance work
Common CertificationsUnity Certified Developer, C# programmingNone specific, programming certifications helpful

Both roles involve game development with a focus on Unity, requiring C# skills. The main difference is that a Part Time Unity Software Developer specializes in Unity engine projects, while a Part Time Game Programmer may work across various engines and languages. Both roles are common in game studios and freelance settings, sharing similar credentials and work environments.

What are the key skills and qualifications needed to thrive as a Part Time Unity Software Developer, and why are they important?

To thrive as a Part Time Unity Software Developer, you need a solid understanding of C# programming, game development principles, and experience with the Unity engine, often supported by a degree in computer science or relevant field. Familiarity with version control systems (like Git), Unity's asset pipeline, and possibly certifications like Unity Certified Developer are valuable. Strong problem-solving abilities, effective time management, and clear communication are standout soft skills for this role. These competencies ensure efficient project delivery, high-quality code, and smooth collaboration within distributed or flexible teams.

What are some common challenges faced by part-time Unity software developers when working on collaborative projects?

Part-time Unity software developers often face challenges in staying aligned with full-time team members, especially when project requirements or priorities shift rapidly. Effective communication and clear documentation are essential to ensure that everyone is on the same page, despite differing schedules. Using version control systems like Git and participating in regular stand-up meetings can help bridge the gap and maintain project momentum. Additionally, part-time developers may need to prioritize tasks efficiently to make the most of their limited hours.
What are the most commonly searched types of Unity Software Developer jobs in San Jose, CA? The most popular types of Unity Software Developer jobs in San Jose, CA are:
What cities near San Jose, CA are hiring for Part Time Unity Software Developer jobs? Cities near San Jose, CA with the most Part Time Unity Software Developer job openings:
Member of Technical Staff (Software Engineer)

Member of Technical Staff (Software Engineer)

Cerebras Systems

Sunnyvale, CA โ€ข On-site

$175K/yr

Full-time, Part-time

Posted 18 days ago


Job description

Cerebras Systems builds the world's largest AI chip, 56 times larger than GPUs. Our novel wafer-scale architecture provides the AI compute power of dozens of GPUs on a single chip, with the programming simplicity of a single device. This approach allows Cerebras to deliver industry-leading training and inference speeds and empowers machine learning users to effortlessly run large-scale ML applications, without the hassle of managing hundreds of GPUs or TPUs.
Cerebras' current customers include top model labs, global enterprises, and cutting-edge AI-native startups. OpenAI recently announced a multi-year partnership with Cerebras, to deploy 750 megawatts of scale, transforming key workloads with ultra high-speed inference.
Thanks to the groundbreaking wafer-scale architecture, Cerebras Inference offers the fastest Generative AI inference solution in the world, over 10 times faster than GPU-based hyperscale cloud inference services. This order of magnitude increase in speed is transforming the user experience of AI applications, unlocking real-time iteration and increasing intelligence via additional agentic computation.
Cerebras Systems Inc. has multiple openings for Member of Technical Staff (Software Engineer)
Title: Member of Technical Staff (Software Engineer)
Job Duties
  • Implement infrastructure to support high-performance, low-latency inference service.
  • Deploy and configure Kubernetes services to ensure scalability and reliability of inference workloads.
  • Optimize resource allocation and auto-scaling policies to handle variable inference demand while minimizing operational costs.
  • Integrate inference services with containerized environments using Docker and Kubernetes for orchestration.
  • Ensure high availability and fault tolerance by implementing multi-region deployments and disaster recovery strategies.
  • Develop Python-based scripts and APIs to streamline data preprocessing, inference execution, and post-processing for real-time inference tasks.
  • Collaborate with machine learning engineers to validate inference accuracy and performance against functional and latency requirements.
  • Triage and resolve defects in the service by analyzing logs, metrics, and distributed traces.
  • Debug issues related to model deployment, container orchestration, or networking configurations, documenting steps to reproduce and root-cause defects.
  • Collaborate with cross-functional teams to address performance regressions, scalability issues, or integration failures in the inference pipeline.
  • Develop automated scripts to detect and mitigate common failure modes, improving system reliability.
  • Author detailed technical documentation for infrastructure configurations, inference workflows, and APIs, ensuring clarity for internal teams and external customers.
  • Work with product management and user experience teams to define requirements for inference service interfaces, including configuration, monitoring, and event logging.
  • Document and track defects, enhancements, and release notes using tools like Jira and Git, ensuring version control and traceability.
  • Participate in release planning and prioritization discussions to align infrastructure development with customer needs and business objectives.

Minimum Requirements:
Master's degree or foreign equivalent degree in Computer Science, or a related field and 1 year of experience as Software Developer, Student/Intern (Software Developer), Member of Technical Staff (Software Engineer), Software Engineer, or a related occupation required. Employer accepts full-time or equivalent part-time experience gained before, during or after graduate studies.
Required Skills:
  • Docker and Kubernetes;
  • Java or C++;
  • ActiveMQ and Kafka;
  • Python or Groovy;
  • JavaScript or TypeScript;
  • Linux;
  • SQL, OracleDB, and Redis; and
  • Git

Additional Information:
Employer's name: Cerebras Systems Inc.
Job site : 1237 E Arques Avenue, Sunnyvale, CA 94085
Telecommuting permitted
Salary Range: $169,600.00 per year to $175,000.00 per year
If you are interested in applying for this position, please apply online on this web page or mail resume to HR at Cerebras Systems Inc., 1237 E Arques Avenue, Sunnyvale, CA 94085. Please reference Job # 146 on resume or cover letter.
Why Join Cerebras
People who are serious about software make their own hardware. At Cerebras we have built a breakthrough architecture that is unlocking new opportunities for the AI industry. With dozens of model releases and rapid growth, we've reached an inflection point in our business. Members of our team tell us there are five main reasons they joined Cerebras:
  1. Build a breakthrough AI platform beyond the constraints of the GPU.
  2. Publish and open source their cutting-edge AI research.
  3. Work on one of the fastest AI supercomputers in the world.
  4. Enjoy job stability with startup vitality.
  5. Our simple, non-corporate work culture that respects individual beliefs.

Read our blog: Five Reasons to Join Cerebras in 2026.
Apply today and become part of the forefront of groundbreaking advancements in AI!
Cerebras Systems is committed to creating an equal and diverse environment and is proud to be an equal opportunity employer. We celebrate different backgrounds, perspectives, and skills. We believe inclusive teams build better products and companies. We try every day to build a work environment that empowers people to do their best work through continuous learning, growth and support of those around them.
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