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Part Time Unity Software Developer Jobs in New York, NY

The primary focus of the role is developing the software foundation for an AI-driven adaptive ... The position suits a recent graduate with strong Unity development skills, a working knowledge of ...

We are looking for a remote, part-time Flutter developer to start immediately on several projects ... Willing to do identity verification Please apply if: * you have 4+ years of software development ...

Must be a full or part-time student and working toward a degree in computer science or a related ... Experience developing and implementing open source software projects. * Self-starter with strong ...

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Part Time Unity Software Developer information

See New York, NY salary details

$52.5K

$122.4K

$181.6K

How much do part time unity software developer jobs pay per year?

As of Jul 19, 2026, the average yearly pay for part time unity software developer in New York, NY is $122,362.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,500.00 and $142,200.00 per year, depending on experience, location, and employer.

What does a Part Time Unity Software Developer do?

A Part Time Unity Software Developer creates and maintains interactive applications, games, or simulations using the Unity engine while working on a reduced or flexible schedule. Their responsibilities can include writing C# scripts, designing user interfaces, optimizing performance, and collaborating with other team members. They may also help with debugging, testing, and deploying Unity projects. Part-time roles are ideal for those balancing other commitments or seeking flexible work options within the game or software development industry.

What is the difference between Part Time Unity Software Developer vs Part Time Game Programmer?

AspectPart Time Unity Software DeveloperPart Time Game Programmer
Required SkillsUnity engine, C#, scripting, game developmentGame logic, C++, scripting, engine familiarity
Work EnvironmentGame studios, freelance projects, mobile/PC platformsGame studios, indie developers, freelance work
Common CertificationsUnity Certified Developer, C# programmingNone specific, programming certifications helpful

Both roles involve game development with a focus on Unity, requiring C# skills. The main difference is that a Part Time Unity Software Developer specializes in Unity engine projects, while a Part Time Game Programmer may work across various engines and languages. Both roles are common in game studios and freelance settings, sharing similar credentials and work environments.

What are the key skills and qualifications needed to thrive as a Part Time Unity Software Developer, and why are they important?

To thrive as a Part Time Unity Software Developer, you need a solid understanding of C# programming, game development principles, and experience with the Unity engine, often supported by a degree in computer science or relevant field. Familiarity with version control systems (like Git), Unity's asset pipeline, and possibly certifications like Unity Certified Developer are valuable. Strong problem-solving abilities, effective time management, and clear communication are standout soft skills for this role. These competencies ensure efficient project delivery, high-quality code, and smooth collaboration within distributed or flexible teams.

What are some common challenges faced by part-time Unity software developers when working on collaborative projects?

Part-time Unity software developers often face challenges in staying aligned with full-time team members, especially when project requirements or priorities shift rapidly. Effective communication and clear documentation are essential to ensure that everyone is on the same page, despite differing schedules. Using version control systems like Git and participating in regular stand-up meetings can help bridge the gap and maintain project momentum. Additionally, part-time developers may need to prioritize tasks efficiently to make the most of their limited hours.
What are the most commonly searched types of Unity Software Developer jobs in New York, NY? The most popular types of Unity Software Developer jobs in New York, NY are:
What cities near New York, NY are hiring for Part Time Unity Software Developer jobs? Cities near New York, NY with the most Part Time Unity Software Developer job openings:
Research Assistant

$15.92/hr

Part-time

Posted 5 days ago


Job description

Job Description

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support the development of extended reality (XR) applications for motor rehabilitation research. The primary focus of the role is developing the software foundation for an AI-driven adaptive training control system - building the pipeline that links offline performance analysis to automated, real-time adjustment of experimental task parameters. Supporting responsibilities include extending the lab's existing virtual reality (VR) paradigms into augmented reality (AR) and prototyping real-time interaction and visualization features on standalone XR hardware. The position suits a recent graduate with strong Unity development skills, a working knowledge of applied AI/ML, and the ability to rapidly assess feasibility and prototype across both AR and VR. Beyond hands-on development, the assistant will serve as a technical resource to the research team - scoping approaches, estimating effort, and recommending implementation pathways.

Responsibilities

  • Develop the software pipeline for an AI-driven, closed-loop adaptive training control system - including scaffolding to ingest offline analysis outputs and automatically adjust task parameters (e.g., difficulty, visual feedback) on a trial-to-trial basis.
  • Assess technical feasibility of the adaptive control approach, estimate development effort, identify obstacles, and recommend implementation pathways to the research team.
  • Convert existing immersive VR rehabilitation tasks into AR counterparts, including spatial registration of virtual elements (e.g., targets, controlled objects, motion trajectories) to real-world surfaces.
  • Establish and validate the hardware-software connection between experimental devices and standalone XR headsets (e.g., Meta Quest).
  • Implement real-time hand tracking, overlay, and visual-feedback features (e.g., accuracy-driven color modulation), with attention to rendering latency and user experience.
  • Build data capture and replay functionality, including saving hand kinematic data and re-projecting recorded sessions as playback.
  • Document technical progress and coordinate with lab personnel to align development with research objectives.

Qualifications

Required

  • Master's degree in Computer Science or a closely related field.
  • Demonstrated expertise in artificial intelligence and machine learning systems.
  • Demonstrated ability to prototype applications in extended reality (both AR and VR).
  • Proficiency with Unity for XR development.

Preferred

  • Experience developing for standalone VR/AR headsets (e.g., Meta Quest) and porting applications across XR platforms.
  • Experience with real-time hand tracking, hand kinematics, shaders, or particle systems.
  • Familiarity with hardware-software integration and data pipeline development.
  • Exposure to integrating offline analysis (e.g., MATLAB) into interactive/closed-loop systems.
  • Interest in motor rehabilitation, biomedical, or healthcare-related applications.

Department

Biomedical Engineering

Compensation Range

In compliance with the New Jersey Wage Transparency Act, the hourly base range for this position is $15.92. This range represents the University's good faith estimate of possible compensation at the time of posting. Stevens Institute of Technology determines compensation based on factors including the position's scope and responsibilities, the candidate's experience, education, skills, internal equity, market data, and organizational considerations. The final salary will be set considering departmental budget, qualifications, and relevant credentials. This pay range represents base pay only and excludes additional forms of compensation, such as incentives, stipends, or other applicable pay components. For a full overview of our benefits offerings, please refer to the Stevens Institute of Technology Benefits Guidebook, available at:

Benefits Guidebook

General Submission Guidelines:

Please submit an online application to be considered a candidate for any job at Stevens. Please attach a cover letter and resume with each application. Other requirements for consideration may depend on the job.

Still Have Questions?

If you have any questions regarding your application, please contact Jobs@Stevens.edu.

EEO Statement:

Stevens Institute of Technology is an Equal Opportunity Employer. Accordingly, Stevens adheres to an employment policy that prohibits discriminatory practices or harassment against candidates or employees based on legally impermissible factor(s) including, but not necessarily limited to, race, color, religion, creed, sex, national origin, nationality, citizenship status, age, ancestry, marital or domestic partnership or civil union status, familial status, affectional or sexual orientation, gender identity or expression, atypical cellular or blood trait, genetic information, pregnancy or pregnancy-related medical conditions, disability, or any protected military or veteran status.

Stevens is building a diverse faculty, staff, and student body and strongly encourages applications from people of all backgrounds. Stevens is a federal contractor under the Vietnam Era Veterans' Readjustment Assistance Act (VEVRAA) and the Rehabilitation Act of 1973, as well as other federal statutes.Stevens seeks candidates who will contribute to a welcoming and inclusive environment for all students, faculty and staff.

Jeanne Clery Disclosure:

In accordance with the Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act (Clery Act), the Department of Public Safety is required to publish an annual security report which includes statistics mandated by the Clery Act. Click here for a copy of this report.