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Part Time Unity Developer Jobs in Texas (NOW HIRING)

Part Time Resident Advisor

College Station, TX · On-site

$13.50 - $15.50/hr

When you join Asset Living, you become part of a dynamic team that thrives on unity, unique talents ... Coordinate Monthly newsletters and implement educational programming model for social events.

Part Time Unity Developer information

What is the hourly rate for unity developer?

The hourly rate for a part-time Unity developer typically ranges from $20 to $50, depending on experience, location, and project complexity. Entry-level developers may earn toward the lower end, while experienced professionals with specialized skills can command higher rates. Rates may also vary based on whether the work is freelance or employed full-time.

What are the key skills and qualifications needed to thrive as a Part Time Unity Developer, and why are they important?

To thrive as a Part Time Unity Developer, you need proficiency in C# programming, a solid understanding of Unity’s engine, and experience with game development principles, often supported by a relevant degree or portfolio. Familiarity with Unity’s editor, version control systems like Git, and asset management tools is typically required. Creativity, problem-solving, and effective time management are crucial soft skills for delivering high-quality results on a flexible schedule. These skills ensure you can efficiently create engaging interactive experiences while meeting project goals and adapting to changing requirements.

What are some common challenges faced by part-time Unity Developers, and how can they be managed effectively?

Part-time Unity Developers often face challenges related to time management and staying aligned with the full-time team, especially when working on collaborative projects with tight deadlines. Effective communication and clear documentation are crucial for ensuring all team members are on the same page. Additionally, part-time developers may need to prioritize tasks and set realistic goals for each work session to maintain productivity. Leveraging project management tools and regularly syncing with the team can help address these challenges and ensure a smooth workflow.

What is a Part Time Unity Developer?

A Part Time Unity Developer is a software professional who works with the Unity game engine to create, modify, or optimize interactive applications and games, but on a part-time basis. This role typically involves coding in C#, designing gameplay systems, and collaborating with other team members, but with fewer hours than a full-time developer. Part-time Unity Developers may work remotely or onsite, and are often hired for specific projects, tasks, or to meet fluctuating demand. Their responsibilities may include debugging, prototyping new features, and ensuring the performance and stability of Unity-based applications.

Are Unity developers in demand?

Unity developers are in high demand due to the popularity of Unity for creating games, virtual reality, and interactive experiences. Skills in C# programming, 3D modeling, and familiarity with the Unity engine increase employability across gaming, simulation, and training industries.

What is the difference between Part Time Unity Developer vs Part Time Game Designer?

AspectPart Time Unity DeveloperPart Time Game Designer
Required SkillsProficiency in Unity, C#, scripting, 3D/2D developmentGame concept creation, storytelling, level design, UI/UX
Work EnvironmentDevelopment teams, programming-focused tasksCreative teams, design-focused tasks
Industry UsageGame development studios, indie developersGame studios, freelance design projects

While both roles are integral to game development, a Part Time Unity Developer primarily focuses on coding and implementing game features within Unity, whereas a Part Time Game Designer concentrates on creating game concepts, levels, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each position.

Is Unity still good in 2026?

Unity remains a popular game development engine in 2026, widely used for creating both 2D and 3D applications across various platforms. Its extensive asset store, support for C# scripting, and ongoing updates make it a valuable skill for Unity developers, especially those familiar with real-time rendering and cross-platform deployment.

Can developers work part-time?

Part-time Unity developers can work reduced hours compared to full-time roles, often focusing on specific projects or tasks. Many companies offer flexible schedules for such positions, which may require proficiency in Unity, C#, and game development tools. Availability for part-time work depends on employer needs and project scope.
What are the most commonly searched types of Unity Developer jobs in Texas? The most popular types of Unity Developer jobs in Texas are:
What are popular job titles related to Part Time Unity Developer jobs in Texas? For Part Time Unity Developer jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Part Time Unity Developer jobs in Texas look for? The top searched job categories for Part Time Unity Developer jobs in Texas are:
What cities in Texas are hiring for Part Time Unity Developer jobs? Cities in Texas with the most Part Time Unity Developer job openings:
Infographic showing various Part Time Unity Developer job openings in Texas as of July 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution.
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool

Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool

Houston Community College

Houston, TX • On-site

Part-time

Posted 23 days ago


Job description

We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC.
Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C and C#.
Software knowledge include:
  1. Unreal Engine
  2. Unity
  3. Maxon zBrush
  4. Autodesk Maya
  5. Microsoft Visual Studio

The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools.
  1. Lecture and teach across multiple modalities, online and in-person.
  2. Provide quality feedback while mentoring students in industry related skills and expectations.
  3. Mentor students in a workforce environment in developing their portfolio

SUMMARY
Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service.
The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities.
ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned.
  1. Teaching:
  1. Demonstrate skill and/or knowledge in teaching discipline.
  2. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.
  3. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.
  4. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.
  5. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.
  6. Keep accurate student records and submit related reports and forms within requested timelines.
  7. Review, evaluate, and recommend student textbooks and learning materials.
  8. Teach courses at a variety of times and locations in response to institutional needs.
  9. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.
  10. Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.
  1. Academic Advising:
  1. Maintain professional relationships with students, colleagues, and the community.
  2. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues.
  3. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.
  4. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.
  5. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).
  1. Professional Development:
  1. Establish annual objectives for professional growth in consultation with the department chair.
  2. Keep pace with developments in the discipline.
  3. Learn technologies that support student learning.
  4. Participate in the evaluation process for self, department, and college.
  1. Institutional and Community Service:
  1. Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.
  2. Participate in discipline committee or program meetings and activities
  3. Actively participate in department, college or system meetings and/ or committees.
  4. Be familiar with and adhere to all policies and procedures of HCCS.
  5. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.
  6. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.
  7. Participate in activities required to maintain program and college accreditation standards.
  8. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.
  9. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education.
  10. Assist in the articulation of courses and programs with secondary and post-secondary institutions.

QUALIFICATIONS
To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required.
EDUCATION
Associate degree in Gaming or related field required.
Bachelor's degree or higher preferred.
Copy of transcript conferring required degree and certifications must accompany application
EXPERIENCE
3 years working experience in gaming software development, as a game designer, artist, and/or programmer required.
Portfolio required.
KNOWLEDGE, SKILLS AND ABILITIES
1. Possess the ability to work in a diverse work environment
2. Willing and able to teach day or evening classes at several sites around the city
3. Knowledge and skill in a variety of computer usage and software are required
4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population
5. Possess good organizational and planning skills
6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities.
7. Demonstrated ability to inspire and motivate students in a learning-centered environment
8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus.
9. Mentor students in a workforce environment in developing their portfolio.
10. Software knowledge required:
  1. Unreal Engine
  2. Unity
  3. Maxon zBrush
  4. Autodesk Maya
  5. MS Visual Studio

11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C and C#.
12. Able to teach Mathematics and Physics for games is a plus
This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor.
This job description may be revised upon development of other duties and changes in responsibilities.
Additional Information
EEO Statement
Houston City College does not discriminate on the bases of race, color, religion, sex, gender identity and expression, national origin, age, disability, sexual orientation or veteran's status. The following person has been designated to handle inquiries regarding the non-discrimination policies:
Sandra B. Jacobson, J.D., M.Ed., SHRM-SCP, Interim Director of EEO and Compliance & Title IX Coordinator
Office of Equal Opportunity and Title IX
PO Box 667517
Houston TX, 77266
713 718.8271 or hcc.oeotix@hccs.edu
HCC values its employees and their contributions, promotes opportunities for their professional growth and development, and provides a positive working and learning environment that encourages involvement, innovation, and creativity.
Individuals with disabilities, who require special accommodations to interview, should contact (713) 718-8565.