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Part Time Software Engineer Jobs in Lancaster, CA

ASRC Federal requires a Part-Time PCON Programmer that provides specialized software support for Aerojet-developed PCON control systems operating within AFRL test facilities. This position is an as ...

ASRC Federal requires a Part-Time PCON Programmer that provides specialized software support for Aerojet-developed PCON control systems operating within AFRL test facilities. This position is an as ...

PCON System Support Specialist

Edwards, CA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Join our team and discover why we are a top veteran employer and Certified Great Place to Work™ ASRC Federal requires a Part-Time PCON Programmer that provides specialized software support for ...

PHYSICIST

Edwards, CA · On-site

$49K/yr

... and engineering disciplines. 2. Ability to analyze, interpret and apply physical laws and ... standard software applications. PART-TIME OR UNPAID EXPERIENCE: Credit will be given for ...

Part Time Software Engineer information

See Lancaster, CA salary details

$67.1K

$155.9K

$217.1K

How much do part time software engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for part time software engineer in Lancaster, CA is $155,875.00, according to ZipRecruiter salary data. Most workers in this role earn between $126,800.00 and $182,800.00 per year, depending on experience, location, and employer.

What is a part time software engineer?

A Part Time Software Engineer is a professional who develops, tests, and maintains software applications but works fewer hours than a standard full-time employee, typically less than 40 hours per week. These engineers may work on specific projects, support development teams, or contribute to ongoing maintenance and updates. Part time roles are often flexible and can be ideal for students, parents, or those seeking work-life balance. Their responsibilities are similar to full-time engineers, but they may have a narrower scope or fewer simultaneous projects.

What are part-time jobs for software engineers?

A part-time software engineer tests, plans, and writes code for software, applications, and computer systems. As a part-time employee, you work fewer than 35 hours per week, and your duties may vary according to the type of projects on which you work. You may specialize in working with a specific computer language or developing and testing software and development methodologies for a particular system. Your responsibilities can also include determining how to deploy and configure existing software and application tools to meet the needs of a company or organization.

What are the key skills and qualifications needed to thrive as a part time software engineer?

To thrive as a Part Time Software Engineer, you need a solid understanding of programming languages (such as Python, Java, or JavaScript), software development methodologies, and typically a degree in computer science or related experience. Familiarity with version control systems like Git, cloud platforms, and development frameworks is often required, as well as experience with code collaboration tools. Strong problem-solving skills, time management, and effective communication are crucial soft skills for balancing workloads and collaborating with teams on a flexible schedule. These competencies ensure that part-time engineers can deliver high-quality code, integrate seamlessly with ongoing projects, and contribute meaningfully within limited hours.

How do part-time software engineers typically balance project deadlines with reduced working hours?

Part-time software engineers often work closely with their teams to set realistic expectations and prioritize tasks that align with their available hours. Effective communication and time management are essential, as engineers may need to focus on well-defined deliverables and leverage tools for asynchronous collaboration. Many organizations support part-time schedules with flexible workflows and regular check-ins to ensure everyone stays aligned, making it possible to contribute meaningfully without being overwhelmed by deadlines.

What is the difference between Part Time Software Engineer vs Full Time Software Engineer?

AspectPart Time Software EngineerFull Time Software Engineer
Work HoursLess than 30 hours/week40 hours/week or more
CredentialsTypically same as full-time, including relevant degrees and experienceSame as part-time, often with more extensive experience
Work EnvironmentFlexible, often remote or freelanceOffice or remote, full-time employment
Employer UsageUsed by startups, freelancers, or part-time projectsUsed by companies for full-time roles and long-term projects

The main difference between a Part Time Software Engineer and a Full Time Software Engineer lies in work hours and employment commitment. Part time roles offer flexibility and fewer hours, suitable for freelancers or those balancing other commitments. Full time roles involve standard work hours and often include benefits and long-term employment stability.

What are the most commonly searched types of Software Engineer jobs in Lancaster, CA?

The most popular types of Software Engineer jobs in Lancaster, CA are:

What are popular job titles related to Part Time Software Engineer jobs in Lancaster, CA?

For Part Time Software Engineer jobs in Lancaster, CA, the most frequently searched job titles are:

What cities near Lancaster, CA are hiring for Part Time Software Engineer jobs?

Cities near Lancaster, CA with the most Part Time Software Engineer job openings:

Infographic showing various Part Time Software Engineer job openings in Lancaster, CA as of August 2026, with employment types broken down into 100% Part Time. Highlights an 87% In-person, 3% Hybrid, and 10% Remote job distribution, with an average salary of $155,875 per year, or $74.9 per hour.

Part-time

Re-posted 5 days ago


Job description

About Science and Technology Corporation (STC): STC is a science and engineering research and services support company with proven expertise and experience spanning research, development, test, and evaluation in areas including aerospace engineering, earth and atmospheric sciences, chemical and biological defense, military systems and technology, and software development. Employment Category: Part-time surge position: up to 20 hours per week, with schedule flexibility based on design, fabrication, and test milestones. Duty station is within the NASA AFRC area; relocation or travel to AFRC will not be accommodated.

Onsite presence is not required every day-work is part-time surge and may be accomplished offsite until integration and test activities require onsite support at AFRC. Location: Within the NASA Armstrong Flight Research Center (AFRC) area - hybrid; offsite work permitted until integration and test Work performed in office, control room, and field environments. Work Environment: Work includes office/design environments and electronics laboratory environments during circuit card test and integration.

Security Clearance: Must be able to obtain and maintain a DoD Secret security clearance Citizenship: Must be a U.S. Citizen Job Summary The Simulation Electronics Engineer provides research-level electronics engineering support to the Simulation Engineering Branch (Code 580) at NASA Armstrong Flight Research Center under the Engineering and Technical Support Services (ETSS) contract. This position supports the design, development, and test of a power distribution board used in the cockpit interface unit subsystem

The work consists of designing the electronic circuit card, completing schematic capture in preparation for board production, and testing the circuit card design once returned from the board manufacturer to verify it operates within required operational parameters-or modifying the circuit should it not function as required. This is a part-time surge position (up to 20 hours per week). Work may be accomplished offsite within the AFRC area until integration and test activities require onsite presence.

Primary Responsibilities Design an electronic circuit card (power board) to distribute power within the cockpit interface unit subsystem. Complete schematic capture and printed circuit board (PCB) layout in preparation for board production. Define required operational parameters and develop test procedures for circuit card verification.

Test the manufactured circuit card to ensure it operates per required operational parameters. Troubleshoot and modify the circuit design should the circuit not function as required. Develop firmware and support data acquisition as required for circuit test and integration.

Document design, schematics, test results, and design changes. Coordinate with the Simulation Engineering Branch for integration and test of the power board within the cockpit interface unit subsystem. Key Benefits and Impact Apply deep electronics design expertise to flight research simulation hardware at NASA Armstrong.

Own the power board design end-to-end-from schematic capture through fabrication, test, and integration. Support the cockpit interface unit subsystem used in real-time simulation of research aircraft. Enjoy a flexible, part-time surge schedule with hybrid work until integration and test.

Benefits Sick LeaveMinimum Qualifications Bachelor's degree or greater in Engineering or Physical Science with at least 20 years of experience, including 5 years as a Principal Investigator, Group Leader, Project Engineer, Project Manager, or equivalent (per ETSS Research Engineer labor category; a Master's degree may substitute for 2 years of related experience, a Doctorate for 5 years). Demonstrated circuit design experience. Strong understanding of analog and digital electronics theory.

Understanding of embedded systems. PCB design and layout experience. Schematic capture experience.

Signal processing experience. Firmware development experience. Data acquisition experience.

Advanced programming skills. U.S. Citizenship required (NASA facility access)

Preferred Qualifications AutoCAD experience. Strong problem-solving and analytical skills. Experience with microcontrollers.

Programming experience in C++, C, Java, and/or Python.Minimum Qualifications Bachelor's degree or greater in Engineering or Physical Science with at least 20 years of experience, including 5 years as a Principal Investigator, Group Leader, Project Engineer, Project Manager, or equivalent (per ETSS Research Engineer labor category; a Master's degree may substitute for 2 years of related experience, a Doctorate for 5 years). Demonstrated circuit design experience. Strong understanding of analog and digital electronics theory

Understanding of embedded systems. PCB design and layout experience. Schematic capture experience.

Signal processing experience. Firmware development experience. Data acquisition experience.

Advanced programming skills. U.S. Citizenship required (NASA facility access)

Preferred Qualifications AutoCAD experience. Strong problem-solving and analytical skills. Experience with microcontrollers.

Programming experience in C++, C, Java, and/or Python.