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Part Time Software Developer Jobs in Santa Cruz, CA

Our team is small, highly motivated, and focused on engineering excellence. This organization is ... Use proprietary software to provide labels, annotations, recordings, and inputs on projects ...

Our team is small, highly motivated, and focused on engineering excellence. This organization is ... Utilize proprietary software to provide accurate input and labels for legal and compliance projects ...

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Part Time Software Developer information

See Santa Cruz, CA salary details

$55.4K

$129.1K

$191.7K

How much do part time software developer jobs pay per year?

As of Jul 17, 2026, the average yearly pay for part time software developer in Santa Cruz, CA is $129,143.00, according to ZipRecruiter salary data. Most workers in this role earn between $103,900.00 and $150,100.00 per year, depending on experience, location, and employer.

What Does a Part-Time Software Developer Do?

Part-time software developers can be involved in a wide variety of projects and technologies. Depending on the programming languages and frameworks with which you are familiar, you might code and debug anything from mobile applications to network management and monitoring programs. As the complexity and sophistication of computer systems increases, so does the variety of applications software developers can create. As a part-time software developer, your duties and responsibilities require you to design, troubleshoot, test, and deploy applications and systems. Some positions offer flexible schedules and the option to work from home, while others require you to work at the company’s facilities.

What are the key skills and qualifications needed to thrive as a Part Time Software Developer, and why are they important?

To thrive as a Part Time Software Developer, you need proficiency in programming languages (such as Python, Java, or JavaScript), a solid grasp of software development principles, and typically a relevant degree or equivalent experience. Familiarity with version control systems like Git, integrated development environments (IDEs), and cloud-based collaboration tools is highly beneficial. Effective time management, problem-solving, and strong communication skills help you deliver quality work efficiently in a flexible or remote setting. These skills and qualities are crucial for meeting project goals, collaborating with teams, and maintaining productivity despite reduced hours.

Is it true that AI will replace software engineers?

AI is transforming software development by automating repetitive tasks and assisting with coding, but it is unlikely to fully replace software engineers. Human skills such as problem-solving, creativity, and understanding user needs remain essential, especially in designing complex systems and ensuring quality. Software engineers will continue to adapt by working alongside AI tools and focusing on higher-level development activities.

Can you work part-time as a programmer?

Part-time software developers work fewer hours than full-time employees, often around 20 hours per week, and may be hired for specific projects or to supplement a team. Many companies offer flexible schedules, and skills in programming languages, version control, and remote collaboration tools are important for success in part-time roles.

What engineer makes $500,000 a year?

Highly experienced software engineers, especially those in senior or specialized roles such as machine learning engineers or software architects at large tech companies, can earn $500,000 or more annually. These roles often require advanced skills, extensive experience, and sometimes stock options or bonuses as part of compensation packages.

What is the difference between Part Time Software Developer vs Full Time Software Developer?

AspectPart Time Software DeveloperFull Time Software Developer
Work HoursLess than 30 hours/weekTypically 40 hours/week
CredentialsSame as full-time, often includes relevant certificationsSame as part-time, often with more experience
Work EnvironmentFreelance, remote, or flexible settingsOffice or remote, full-time employment
Employer UsageContract or part-time roles in tech companies or startupsPermanent roles in larger organizations or tech firms

Part Time Software Developers typically work fewer hours, often in freelance or contract roles, while Full Time Software Developers work standard hours as permanent employees. Both roles require similar skills and credentials, but differ mainly in hours, benefits, and employment status.

Can developers work part-time?

Yes, many software developers work part-time, often to balance other commitments or gain flexible schedules. Part-time roles typically involve fewer hours per week and may require proficiency in specific programming languages, tools, or remote work arrangements.

What is a Part Time Software Developer?

A Part Time Software Developer is a professional who designs, develops, tests, and maintains software applications while working fewer hours than a full-time employee, typically less than 35-40 hours per week. These developers may work for a single company or take on multiple projects for different clients. Part time roles can offer flexibility for students, parents, or those seeking work-life balance, while still allowing them to contribute technical skills to software development projects.

How do part-time software developers typically integrate with full-time teams and ongoing projects?

Part-time software developers often collaborate closely with full-time team members by participating in regular stand-up meetings, code reviews, and using project management tools to stay aligned with project goals. They may focus on specific tasks or modules that can be completed within their available hours, but communication is key to ensuring a smooth workflow. While balancing limited hours can be challenging, most teams provide flexibility and clear documentation to support part-time contributors. This integration allows part-time developers to make meaningful contributions without compromising project momentum.
What are the most commonly searched types of Software Developer jobs in Santa Cruz, CA? The most popular types of Software Developer jobs in Santa Cruz, CA are:
What are popular job titles related to Part Time Software Developer jobs in Santa Cruz, CA? For Part Time Software Developer jobs in Santa Cruz, CA, the most frequently searched job titles are:
What cities near Santa Cruz, CA are hiring for Part Time Software Developer jobs? Cities near Santa Cruz, CA with the most Part Time Software Developer job openings:
Infographic showing various Part Time Software Developer job openings in Santa Cruz, CA as of July 2026, with employment types broken down into 100% Part Time. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $129,143 per year, or $62.1 per hour.

AI Tutor - Danish

SpaceXAI

Palo Alto, CA

Full-time, Part-time

Medical, Retirement

Re-posted 24 days ago


Job description

SpaceXAI's mission is to create AI systems that can accurately understand the universe and aid humanity in its pursuit of knowledge. Our team is small, highly motivated, and focused on engineering excellence. This organization is for individuals who appreciate challenging themselves and thrive on curiosity. We operate with a flat organizational structure. All employees are expected to be hands-on and to contribute directly to the company's mission. Leadership is given to those who show initiative and consistently deliver excellence. Work ethic and strong prioritization skills are important. All employees are expected to have strong communication skills. They should be able to concisely and accurately share knowledge with their teammates.

ABOUT THE ROLE:

As an AI Tutor specialized in multilingual audio capabilities, you will contribute to SpaceXAI's mission by training and refining Grok to excel in voice interactions, speech recognition, and auditory experiences across diverse languages, accents, and cultural contexts. Your work will focus on curating and annotating high-quality audio data to enhance Grok's global accessibility, enabling natural spoken interactions for users worldwide, bridging language barriers through accurate speech processing, and improving the AI's handling of multilingual audio nuances.

RESPONSIBILITIES:

  • Use proprietary software to provide labels, annotations, recordings, and inputs on projects involving multilingual audio clips, voice recordings, speech samples, and auditory elements in various languages.
  • Support the delivery of high-quality curated audio data that ensures clear, natural spoken output, accurate representation of linguistic and prosodic details (such as intonation, rhythm, and accent), and professional audio standards.
  • Collaborate with technical staff to develop tasks that improve AI's ability to handle speech modulation, accent variation, noise in real-world recordings, and multilingual audio processing.
  • Work with technical staff to improve annotation tools for efficient audio workflows.

BASIC QUALIFICATIONS:

  • Native proficiency in Danish with exposure to diverse accents, dialects, or regional variations.
  • Proficiency in English (minimum B2 level) with clear, natural vocal delivery and pronunciation suitable for audio recording purposes.
  • Strong auditory perception to identify nuances in speech, accents, pronunciation, intonation, and audio quality across languages.
  • Demonstrated ability to handle multilingual audio content, including evaluating speech accuracy, cultural vocal expressions, and contextual interpretation in spoken form.
  • Demonstrated ability to transcribe audio with high accuracy across accents and varying audio quality.
  • Comfort providing high-quality voice recordings and feedback on audio samples in multiple languages.
  • Strong comprehension skills and the ability to make independent judgments on ambiguous or varied audio material, including noisy or accented speech.
  • Strong communication, interpersonal, analytical, detail-oriented, and organizational skills, with the ability to articulate audio-related feedback effectively.
  • Commitment to developing AI that masters sophisticated multilingual audio capabilities.

PREFERRED SKILLS AND EXPERIENCE:

  • Demonstration of exceptional attention to linguistic nuance, auditory detail, and data quality beyond standard transcription work.
  • Deep understanding and taste of what good/useful Audio data is.
  • Strong command of advanced transcription and annotation practices, including handling disfluencies, accents, and prosodic features (intonation, stress, rhythm, emotion, etc) with high consistency and accuracy.
  • Background in linguistics (e.g., phonetics, phonology, sociolinguistics), speech sciences, cognitive science, or a related field, or equivalent practical experience, with demonstrated ability to analyze accent variation, pronunciation differences, and multilingual speech patterns.
  • Experience working with speech/audio datasets, annotation workflows, or AI training data, including knowledge/experience with training voice models, and an understanding of how data quality impacts model performance.
  • Professional experience in voice work, including voice acting, voice recording, podcasting with a measurable audience (e.g., X following), or similar audio production demonstrating attention to clarity and recording quality.
  • Demonstrated ability to exercise independent judgment in ambiguous audio scenarios and make consistent, defensible annotation decisions.
  • Portfolio (strongly preferred for advanced candidates): Voice samples, annotated transcripts, or audio-related work demonstrating quality, methodology, and attention to detail.
  • Candidates with professional experience in voice, linguistics, speech data, or speech evaluation and research are especially encouraged to apply.

LOCATION AND OTHER EXPECTATIONS:

  • Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.
  • For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average, most projects may require at least 10 hours per week to deliver effectively, though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.
  • Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role-specific needs.
  • For US-based candidates, please note that we are unable to hire in Wyoming and Illinois at this time.
  • We are unable to provide visa sponsorship.
  • For those who will be working from a personal device, your computer must be a Chromebook, a Mac with macOS 11.0 or later, or Windows 10 or later.

COMPENSATION AND BENEFITS:

US-based candidates: $35/hour - $45/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.

Benefits vary based on employment type, location, and jurisdiction. Benefits for eligible U.S.-based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role-specific information will be provided to you during the interview process.

SpaceXAI is an equal opportunity employer. For details on data processing, view our Recruitment Privacy Notice.