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Part Time New Grad Software Engineer Jobs in Austin, TX

Company Description At Reticent Media, Inc our Agile Software Development Team is all about Quality ... They will be responsible for developing new features, making key technology decisions, and ...

Company Description At Reticent Media, Inc our Agile Software Development Team is all about Quality ... They will be responsible for developing new features, making key technology decisions, and ...

Deep knowledge of software development methodologies, programming languages, version control ... Alaska, California, Colorado, Delaware, Hawaii, Maine, New Hampshire, North Dakota, Vermont, West ...

Software Tutor

Austin, TX · Remote

$40/hr

Deep knowledge of software development methodologies, programming languages, version control ... Alaska, California, Colorado, Delaware, Hawaii, Maine, New Hampshire, North Dakota, Vermont, West ...

Deep knowledge of software development methodologies, programming languages, version control ... Alaska, California, Colorado, Delaware, Hawaii, Maine, New Hampshire, North Dakota, Vermont, West ...

Physical Therapist

San Marcos, TX · On-site

$1.5K - $1.9K/wk

We're hiring full-time, part-time, and PRN Physical Therapists - including new grads - who want ... Structured onboarding for new-grad Physical Therapists and ongoing mentorship * In-house Residency ...

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Showing results 1-20

Part Time New Grad Software Engineer information

See Austin, TX salary details

$62.9K

$146.2K

$203.7K

How much do part time new grad software engineer jobs pay per year?

As of Jun 17, 2026, the average yearly pay for part time new grad software engineer in Austin, TX is $146,227.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,900.00 and $171,500.00 per year, depending on experience, location, and employer.

What is the difference between Part Time New Grad Software Engineer vs Part Time Software Developer?

AspectPart Time New Grad Software EngineerPart Time Software Developer
CredentialsRecent CS or related degree, internship experienceVaried; may include self-taught or experienced developers
Work EnvironmentEntry-level, collaborative teams, mentorship opportunitiesFlexible, project-based, may be more independent
Industry UsageCommon in tech companies hiring entry-level talentBroader, includes freelance and contract roles
Search & ComparisonOften searched by new grads seeking entry rolesCompared for freelance or part-time development work

The Part Time New Grad Software Engineer typically targets recent graduates with limited professional experience, focusing on learning and growth within a team. In contrast, the Part Time Software Developer may have varied experience levels and work more independently. Both roles are common in tech industries but serve different career stages and work preferences.

What are the most commonly searched types of New Grad Software Engineer jobs in Austin, TX? The most popular types of New Grad Software Engineer jobs in Austin, TX are:
What job categories do people searching Part Time New Grad Software Engineer jobs in Austin, TX look for? The top searched job categories for Part Time New Grad Software Engineer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Part Time New Grad Software Engineer jobs? Cities near Austin, TX with the most Part Time New Grad Software Engineer job openings:
Infographic showing various Part Time New Grad Software Engineer job openings in Austin, TX as of June 2026, with employment types broken down into 71% Full Time, 17% Part Time, 4% Temporary, and 8% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $146,227 per year, or $70.3 per hour.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Austin, TX • Remote

$20 - $120/hr

Part-time

Posted 15 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.