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Part Time Autodesk Inventor Designer Jobs in Denver, CO

Part Time Autodesk Inventor Designer information

See Denver, CO salary details

$36.5K

$85.6K

$113.2K

How much do part time autodesk inventor designer jobs pay per year?

As of Jul 30, 2026, the average yearly pay for part time autodesk inventor designer in Denver, CO is $85,583.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,700.00 and $112,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Part Time Autodesk Inventor Designer, and why are they important?

To excel as a Part Time Autodesk Inventor Designer, you need strong proficiency in 3D modeling, technical drafting, and a solid understanding of engineering or design principles, often supported by relevant coursework or experience. Expertise in Autodesk Inventor software, familiarity with CAD standards, and sometimes certifications like Autodesk Certified User are typically required. Attention to detail, strong problem-solving abilities, and effective communication with team members and clients are valuable soft skills for this role. These competencies ensure accurate, efficient, and collaborative design processes that meet project specifications and deadlines.

What does a Part Time Autodesk Inventor Designer do?

A Part Time Autodesk Inventor Designer uses Autodesk Inventor software to create 3D models, technical drawings, and design documentation for mechanical or industrial projects on a part-time basis. They work with engineers and project managers to develop, modify, and optimize designs according to project requirements. Their responsibilities may include preparing detailed assembly drawings, updating existing models, and ensuring that all designs meet industry standards. Part time roles often offer flexibility, allowing designers to work on multiple projects or with different clients.

What are some common challenges faced by part-time Autodesk Inventor Designers when working on collaborative projects?

Part-time Autodesk Inventor Designers often encounter challenges in maintaining seamless communication with full-time team members, especially when project updates and feedback cycles move quickly. Scheduling meetings and aligning on design revisions can require additional coordination to avoid delays. To overcome these challenges, it's important to establish clear communication channels, use shared project management tools, and set expectations for response times. Staying organized and proactively reaching out to teammates can greatly enhance collaboration and keep projects on track.

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2.4K/day

Full-time, Part-time

Re-posted 27 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer