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Part Time Animation Jobs in Chicago, IL (NOW HIRING)

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Animation, Creative Producing, Documentary, and Screenwriting on the Loop campus and at DePaul ...

Adjunct Faculty in Sound

Chicago, IL · On-site

$4.8K - $6.1K/wk

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Animation, Creative Producing, Documentary, and Screenwriting on the Loop campus and at DePaul ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Animation, Creative Producing, Documentary, and Screenwriting on the Loop campus and at DePaul ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Animation, Creative Producing, Documentary, and Screenwriting on the Loop campus and at DePaul ...

Contract Spatial Designer

Chicago, IL · On-site +1

$55 - $85/hr

SUMMARY The Contract Spatial Designer is a part-time/freelance position in the creative department ... Create high-quality renderings and floor plans (fly-through animations a plus) * Create spec and ...

Showing results 21-40

Part Time Animation information

See Chicago, IL salary details

$10

$40

$72

How much do part time animation jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for part time animation in Chicago, IL is $40.60, according to ZipRecruiter salary data. Most workers in this role earn between $22.55 and $65.87 per hour, depending on experience, location, and employer.

What is a part time animation job?

Part time animation jobs involve creating animated content—such as videos, graphics, or visual effects—on a schedule that is less than full-time hours. These roles may include tasks like character animation, motion graphics, or editing, often for studios, marketing agencies, or freelance projects. Part time animators typically work on specific projects or on a contract basis, allowing for flexibility in their work hours and commitments. This can be ideal for students, freelancers, or professionals seeking work-life balance.

What are some common challenges faced by part-time animators, and how can they be managed effectively?

Part-time animators often encounter challenges such as balancing multiple projects, managing tight deadlines, and staying connected with full-time team members. To address these, it's helpful to maintain strong communication with supervisors and colleagues, use project management tools to track tasks, and prioritize effective time management. Being proactive in seeking feedback and participating in team meetings, even remotely, can also help ensure your contributions align with project goals and maintain a sense of inclusion within the team.

What are the key skills and qualifications needed to thrive as a part-time animator?

To thrive as a Part-Time Animator, you need proficiency in animation principles, drawing or design skills, and typically a relevant degree or coursework in animation or visual arts. Familiarity with industry-standard software such as Adobe After Effects, Toon Boom, or Blender is commonly required. Creativity, time management, and strong communication skills help animators collaborate effectively and deliver engaging content under tight deadlines. These abilities are crucial for producing high-quality animations efficiently while meeting the needs of clients or production teams.

What is the difference between Part Time Animation vs Part Time Graphic Design?

AspectPart Time AnimationPart Time Graphic Design
Required SkillsAnimation software, storytelling, visual designDesign software, visual communication, creativity
Work EnvironmentStudios, freelance projects, online platformsAdvertising agencies, freelance, in-house teams
Industry UsageFilm, TV, gaming, online mediaMarketing, branding, print media

Part Time Animation and Part Time Graphic Design share skills in visual creativity and software proficiency. However, animation focuses on creating moving visuals and storytelling, while graphic design emphasizes static visual communication. Both roles often operate in similar environments like freelance or agency settings, but their industry applications differ, with animation more involved in media production and graphic design in marketing and branding.

What are the most commonly searched types of Animation jobs in Chicago, IL?

The most popular types of Animation jobs in Chicago, IL are:

What cities near Chicago, IL are hiring for Part Time Animation jobs?

Cities near Chicago, IL with the most Part Time Animation job openings:

Infographic showing various Part Time Animation job openings in Chicago, IL as of August 2026, with employment types broken down into 100% Part Time. Highlights an 72% In-person, 14% Hybrid, and 14% Remote job distribution, with an average salary of $84,445 per year, or $40.6 per hour.

Adjunct Faculty in Game Programming

DePaul University

Chicago, IL • On-site

Full-time, Part-time

Re-posted 21 days ago


DePaul University rating

7.2

Company rating: 7.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

385th of 618 rated colleges and universities


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at https://www.cdm.depaul.edu/academics/Pages/School-of-Computing.aspx.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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