2

Part Time 3D Animation Jobs in New York (NOW HIRING)

next page

Showing results 1-20

Part Time 3D Animation information

What is a part time 3D animator?

A Part Time 3D Animator is a professional who creates three-dimensional moving images for various media, such as films, video games, advertisements, or educational materials, while working fewer hours than a full-time position. They use specialized software to design and animate characters, environments, and visual effects. Part-time roles often offer flexible schedules, making them ideal for students, freelancers, or those seeking work-life balance. These animators collaborate with creative teams and may be involved in modeling, rigging, lighting, and rendering tasks.

What are the key skills and qualifications needed to thrive as a part time 3D animator?

To thrive as a Part Time 3D Animator, a strong background in 3D modeling, animation principles, and visual storytelling is essential, often supported by a relevant degree or portfolio. Proficiency in industry-standard software such as Autodesk Maya, Blender, or Cinema 4D, and familiarity with rendering engines are typically required. Creativity, attention to detail, and effective communication skills help animators collaborate and bring concepts to life. These capabilities ensure high-quality animations that meet client or project requirements within tight deadlines.

What are some common challenges faced by part time 3D animators, and how can they be addressed?

Part-time 3D animators often face the challenge of juggling multiple projects or clients while managing limited hours. This can make meeting tight deadlines and staying updated with evolving animation software more demanding. Effective time management, clear communication with supervisors or clients, and regularly prioritizing tasks are crucial for success in this role. Additionally, collaborating remotely with other team members may require extra effort to stay aligned on project goals and revisions.

What is the difference between Part Time 3D Animation vs Part Time 3D Modeling?

AspectPart Time 3D AnimationPart Time 3D Modeling
Primary FocusCreating animated sequences and bringing characters or objects to lifeDesigning and building 3D models and assets
Skills RequiredAnimation techniques, storytelling, rigging, keyframingModeling, texturing, UV mapping, sculpting
Work EnvironmentAnimation studios, freelance projects, post-productionDesign firms, game development, product visualization
Common UsageUsed in film, TV, video games, advertisingUsed in game design, product design, architecture

While both roles involve 3D skills, Part Time 3D Animation focuses on creating movement and storytelling through animated sequences, whereas Part Time 3D Modeling emphasizes designing detailed 3D assets. Understanding these differences helps in choosing the right career path or project focus within the 3D industry.

How much do part time 3D animation make per hour?

Part-time 3D animators typically earn between $15 and $30 per hour, depending on experience, skill level, and project complexity. Freelance animators may set their own rates, which can vary widely based on portfolio quality and client demands.

Is there a demand for part time 3D animation?

Part time 3D animation roles are in demand across industries such as gaming, film, advertising, and virtual reality, especially as remote work and freelance opportunities grow. Skills in software like Blender, Maya, or Cinema 4D and a strong portfolio can improve job prospects in this flexible work arrangement.

What are the most commonly searched types of 3D Animation jobs in New York?

The most popular types of 3D Animation jobs in New York are:

What are popular job titles related to Part Time 3D Animation jobs in New York?

For Part Time 3D Animation jobs in New York, the most frequently searched job titles are:

What job categories do people searching Part Time 3D Animation jobs in New York look for?

The top searched job categories for Part Time 3D Animation jobs in New York are:

Infographic showing various Part Time 3D Animation job openings in New York as of August 2026, with employment types broken down into 100% Part Time. Highlights an 50% In-person, and 50% Remote job distribution.

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

Full-time, Part-time

Re-posted yesterday


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.


The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities:


•    UX Researcher (NYC Campus Only)
Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
•    Animation & Virtual Production (NYC & LI Campuses)
Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
•    Design Historian (Online Asynchronous)
Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
•    Motion Graphics (LI Campus Only)
Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
•    Maya: Hard Surface Modeling (NYC Campus Only)
Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
•    Product Growth Design (NYC Campus Only)
Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.
•    Visual Identity & Brand Systems (NYC & LI Campuses)
Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.

General Duties
•    Collaborate with department chairs and coordinators on course progress.
•    Support a positive, inclusive, and engaging learning environment.
•    Adhere to university policies and academic integrity guidelines.
 


Qualifications (By Role):

UX Researcher- Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. 

Animation & Virtual Production - Master’s or Bachelor’s + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. 

Design Historian - Master’s+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. 

Motion Graphics - Bachelor’s (Master’s preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. 

Maya – Hard Surface Modeling - Bachelor’s (Master’s preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. 

Product Growth Design - Bachelor’s (Master’s preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. 

Visual Identity - Bachelor’s (Master’s preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

To Apply Submit a cover letter and CV for consideration.


New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Adjunct Faculty offered hourly rate is contingent on applicable rank.


USD $99.00/Hr.
USD $108.00/Hr.