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Overnight Teenage Video Game Testing Jobs (NOW HIRING)

Nondiscrimination Statement The Waco Independent School District is an equal opportunity educational provider and employer who does not discriminate on the basis of race, color, national origin, sex ...

Testing new builds and features. * Writing and managing bug reports. * Helping maintain design and ... Genuine interest in video games and game development. * Willingness to jump between project ...

Game Producer

Albany, NY ยท On-site

$123K - $125K/yr

... gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place ... testing. The ideal candidate will work closely with our developers and our client partners to ...

Verify all tools and testing equipment remain properly maintained and calibrated. Guest Experience & Technical Support * Ensure proper game functionality, payouts, and redemption processes to support ...

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Overnight Teenage Video Game Testing information

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$5

$15

$28

How much do overnight teenage video game testing jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for overnight teenage video game testing in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Overnight Teenage Video Game Testing vs Weekend Teenage Video Game Testing?

AspectOvernight Teenage Video Game TestingWeekend Teenage Video Game Testing
Work HoursOvernight shifts, typically late evening to early morningWeekend daytime or evening hours
Work EnvironmentIndoor, controlled testing labs or home setupsIndoor testing environments, often at testing centers or home
Required CredentialsHigh school diploma, basic gaming knowledgeHigh school diploma, gaming familiarity
Industry UsageCommon for testing new game features during off-hoursUsed for feedback collection during weekends

Overnight Teenage Video Game Testing involves working during late-night hours, often in controlled environments, focusing on testing new game features or bugs. Weekend Teenage Video Game Testing occurs during weekends, usually during daytime or evening hours, and is used to gather feedback from teenage gamers. Both roles require similar credentials and are used within the gaming industry to ensure quality and user experience.

How much do overnight teenage video game testers get paid?

Overnight teenage video game testers typically earn between $8 and $15 per hour, depending on the company and location. The role often requires attention to detail and familiarity with gaming, with pay rates reflecting entry-level positions for minors in the industry.

How to be an overnight teenage video game tester with no experience?

Becoming an overnight teenage video game tester with no experience involves demonstrating enthusiasm for gaming, understanding game mechanics, and developing basic communication skills to provide feedback. Look for entry-level testing opportunities, which may require parental permission, and consider learning about bug reporting tools or testing platforms to improve your chances. Building a portfolio of your gaming experience can also help when applying for such roles.

Is there a job where you get paid to test video games?

Overnight teenage video game testing is a type of job where individuals are paid to play and evaluate video games for quality, bugs, and user experience. These roles often require familiarity with gaming, attention to detail, and sometimes specific age or skill requirements, and may involve working flexible or overnight hours.

What cities are hiring for Overnight Teenage Video Game Testing jobs?

Cities with the most Overnight Teenage Video Game Testing job openings:

What are the most commonly searched types of Teenage Video Game Testing jobs?

The most popular types of Teenage Video Game Testing jobs are:

What states have the most Overnight Teenage Video Game Testing jobs?

States with the most job openings for Overnight Teenage Video Game Testing jobs include:

Concept Designer and Illustrator (Video Games) - Digital Eclipse

Digital Eclipse Entertainment Partners

Emeryville, CA โ€ข On-site

$80K - $95K/yr

Full-time

Medical, Dental, PTO

Re-posted 24 days ago


Job description

Concept Designer and Illustrator (Video Games) - Digital Eclipse
Salary + benefit package | Remote (US based)
($80,000 - $95,000)
The Company
Classic video games deserve better. At Digital Eclipse, we treat them with the same care and respect given to other artistic mediums. In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases, emulating vintage arcade games well before "emulation" was a household word. 25 years later, we've been reborn as a new kind of studio - one dedicated to not only restoring gaming's heritage, but to preserving it and keeping it alive and available for future generations.
We've released critically acclaimed games like Teenage Mutant Ninja Turtles: The Cowabunga Collection and Atari 50: The Anniversary Celebration, worked with Mega Man, Street Fighter, and Disney, and developed successful original IP like #IDARB. And we're just getting started.
The Role
We're looking for a highly versatile Concept Designer and Illustrator to support multiple game projects across concept, pre-production, and production. This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly, can translate loose direction into strong visual execution and work effectively within the confines of different Intellectual Properties (IP).
You must be able to translate the essence of a brand into identifiable and communicative designs, hone in on an IP's visual language to create new and exciting artwork, and ideate conceptual illustrations from scratch. You'll help establish the visual tone of projects early, support ongoing production needs across disciplines, and collaborate closely with design, production, and engineering. This role requires comfort owning work end-to-end and jumping between styles and mediums as needed.
What You'll Do
  • Create background art, character art, and illustrative assets across multiple projects
  • Produce concept art to help define the visual tone and style of a game, especially during early phases
  • Support art needs for retro or stylized projects, including adherence to established "house styles"
  • Help rapidly establish and evolve an art style from business development through pre-production and into production
  • Translate written or verbal direction, often vague or evolving, into clear, actionable visual solutions
  • Iterate quickly based on feedback, balancing creative ambition with scope and production realities
  • Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD), prioritizing atmosphere and emotion for the game experience.
  • Execute art clean-up and restoration tasks for classic titles, including addressing dust specs, wear and tear, and ensuring image integrity.
  • Assist in the creation of production assets, leveraging proficiency across digital art categories, including 3D, pixel art, raster art, and vector art.
  • Collaborate closely with design, production, engineering, and external partners as needed
  • Support multiple projects simultaneously while maintaining quality and consistency
  • Contribute to storyboarding, visual exploration, and early narrative or gameplay ideation when needed
  • Support additional art tasks and visual needs as projects shift between production phases

Must Haves
  • Strong ability to concept from scratch and develop ideas visually without heavy direction
  • Demonstrated experience iterating quickly with fast turnaround times
  • Professional experience in commercial art (games, animation, film, or related industries)
  • Comfort working across diverse art styles and mediums, including adapting to existing house styles
  • Strong color sense and illustrative fundamentals
  • Experience with storyboarding or sequential visual storytelling
  • Demonstrated experience in conceptual UI/HUD design or entertainment design.
  • Commitment to creating original artwork without reliance on AI generation tools.
  • Proficiency with industry-standard tools (Blender, Adobe Suite, etc.)
  • Comfort working across different categories of digital art including raster, vector, and pixel based mediums
  • Strong communication skills and the ability to collaborate cross-functionally
  • Ability to take unclear or high-level feedback and turn it into concrete action items
  • Welcomes feedback as part of a collaborative, iterative creative process
  • Clear awareness of scope, timelines, and production constraints
  • Ability to commute or relocate to the Emeryville, California area

Bonus Points
  • Passion for video games, especially retro games
  • 3+ years of experience in commercial art
  • Experience working with established IP
  • Familiarity with licensors and licensed properties
  • Experience coordinating with or supporting external contractors
  • Understanding of traditional art styles and techniques
  • Foundational knowledge of 3D art (modeling or block-outs) or modeling experience.

Compensation, Benefits + Perks
  • Salary Range: $80,000 - $95,000/year. Salary commensurate with skills, qualifications and experience.
  • Full medical and dental benefits
  • Generous parental leave
  • 15+ paid holidays + PTO
  • A friendly office with collaborative and talented colleagues, an arcade, and rooftop deck to enjoy office lunches and BBQs

To Apply
Please submit a resume, cover letter and link to portfolio
EEO Statement
Digital Eclipse is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination. We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.