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Opengl Jobs (NOW HIRING)

... and/or OpenGL Basic Knowledge - Familiararity with Agile framework/process Basic Knowledge - iOX/Xcode/Swift preferred Basic Knowledge - Ruby, iOS UI design preferred Preferred Technical and ...

... OpenGL, and Linux • Guide technical decisions, conduct design and architecture reviews, and ensure adherence to best practices • Collaborate closely with stakeholders across R&D, Product, QA, and ...

Work on next generation media player that integrates live video and 3D graphics Sr. Graphics Engineer VR 5 years' experience with OpenGL and WebGL Expert level knowledge of C++ and Java Expert level ...

... and/or OpenGL Basic Knowledge - Familiararity with Agile framework/process Basic Knowledge - iOX/Xcode/Swift preferred Basic Knowledge - Ruby, iOS UI design preferred Preferred Technical and ...

SENIOR iOS MOBILE DEVELOPER

Warren, NJ

$62.25 - $80.75/hr

Required 5-7 years with all the following: -OpenGL with iOS -Graphics programming without using an engine -Mobile development -Gaming preferred (not Unity) -Simulation experience not preferred -AAA ...

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Opengl information

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$63.5K

$126K

$184.5K

How much do opengl jobs pay per year?

As of Jul 19, 2026, the average yearly pay for opengl in the United States is $125,982.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,000.00 and $138,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Opengl position, and why are they important?

To thrive in an OpenGL Developer role, you need a strong proficiency in C/C++ programming, a deep understanding of OpenGL graphics APIs, and experience in computer graphics or game development. Familiarity with GLSL shading language, graphics debugging tools, and commonly used frameworks like GLFW or SDL is important, and relevant certifications in computer graphics or software engineering can be beneficial. Problem-solving, attention to detail, effective communication, and the ability to work collaboratively enhance success in this field. These skills ensure developers can efficiently create high-performance, visually compelling graphics applications while effectively collaborating within interdisciplinary teams.

What is an OpenGL job?

An OpenGL job typically involves developing graphics applications using the OpenGL API, which is widely used for rendering 2D and 3D graphics. Professionals in this field work on tasks such as game development, simulation software, virtual reality, and CAD applications. They need proficiency in C++, OpenGL shaders, and GPU programming to optimize rendering performance. These roles often require knowledge of computer graphics concepts, linear algebra, and parallel processing using OpenGL extensions.

What are the typical responsibilities of an OpenGL Developer on a project team?

As an OpenGL Developer, you are primarily responsible for designing and implementing real-time graphics features, optimizing rendering pipelines, and debugging visual issues in applications or games. You will frequently collaborate with artists, game designers, and other engineers to integrate assets and ensure seamless visual experiences. Expect to participate in code reviews, document technical workflows, and stay up to date with evolving graphics technologies. This role often involves both creative problem-solving and technical expertise, contributing to a dynamic, collaborative development environment.

More about Opengl jobs
What cities are hiring for Opengl jobs? Cities with the most Opengl job openings:
What are the most commonly searched types of Opengl jobs? The most popular types of Opengl jobs are:
What states have the most Opengl jobs? States with the most job openings for Opengl jobs include:
Infographic showing various Opengl job openings in the United States as of July 2026, with employment types broken down into 95% Full Time, 1% Part Time, and 4% Contract. Highlights an 92% Physical, 4% Hybrid, and 4% Remote job distribution, with an average salary of $125,982 per year, or $60.6 per hour.
Senior Software Engineer, Graphics Performance

Senior Software Engineer, Graphics Performance

Nvidia Corporation

Santa Clara, CA • On-site

$164K - $203K/yr

Full-time

Re-posted 6 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company". We are growing our company and the team with the smartest people in the world. We are looking for you to join the Graphics driver team. You are expected to design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.
NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features.
What you'll be doing:
  • You will work on the definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation.
  • You will work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

What we need to see:
  • A Bachelors or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years "hands on" experience developing graphics OpenGL/Vulkan system level software especially for the Linux OS.
  • 3+ years' experience in graphics rendering, shader programming, compilers, and optimizations.
  • 8+ years of programming experience in C and C++.
  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
  • Very good oral and written communication skills.
  • A self-motivated teammate with good attitude.

Ways to stand out from the crowd:
  • You have prior experience with shader compilers development.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until February 17, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993