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Omniverse Developer Jobs (NOW HIRING)

This role combines simulation engineering, real-time visualization, and 3D scene-building using NVIDIA Omniverse and modern C++/Python toolchains. This is a senior hands-on role which will plan ...

... and devops teams. Your Role: * Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development. * Develop and manage OpenUSD sim assets: robot ...

Develop and maintain Blue Origin Aerobrake Digital Twin capabilities in NVIDIA Omniverse, including data‑driven 3D scenes, engineering metadata, behaviors, and reusable integration components.

$128K - $208K/yr

Role Definition The Simulation & Digital Twin Engineer will design, develop, and integrate ... Create high‑fidelity 3D models, scenes, and environments using NVIDIA Omniverse, USD, and ...

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How much do omniverse developer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for omniverse developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

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Infographic showing various Omniverse Developer job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 2% Part Time, and 14% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Solutions Architect, Physical AI and Omniverse

OR • On-site, Remote

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Posted 15 days ago


Key responsibilities

  • Assist partners and customers in assessing and adopting technologies within DSX Sim and Omniverse libraries.

  • Architect and demonstrate simulation workflows to help build, validate, optimize, and operationalize AI factory digital twins.

  • Collaborate with partners to build and validate simulation-ready asset pipelines using OpenUSD, SimReady specifications, and multi-physics simulation.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

NVIDIA is a leader in accelerated computing, artificial intelligence, and next-generation platform innovation. Our Worldwide Field Operations Solutions Architecture team supports third-party software vendors, partners, and customers. We transform advanced technologies into practical, repeatable solutions.

We are hiring a Solutions Architect to boost adoption of NVIDIA DSX Sim, Omniverse libraries, and AI agent skills. This position will establish DSX Sim as a shared, simulation-ready decision layer for AI factory creation. We also provide partners with actionable methods to embed accelerated rendering, physics, storage, streaming, and user interface capabilities into their applications.

This role connects customer demands with field delivery and product engineering, improving how AI factories and industrial digital twins are developed, validated, and put into operation. What you will be doing: Assist independent software vendors, ecosystem partners, and lighthouse customers in assessing and adopting technologies within DSX Sim, and Omniverse libraries. Architect and demonstrate simulation workflows that help customers build, validate, optimize, and operationalize AI factory digital twins.

Collaborate with partners to build and validate simulation-ready asset pipelines using OpenUSD, SimReady specifications, engineering data, multi-physics simulation, and operational inputs. Drive incorporation of Omniverse libraries (ovRTX, ovPhysx, ovStorage, usd-agents, etc) into partner applications, services, and enterprise workflows. Develop reusable reference architectures, demonstrations, sample workflows, benchmarks, and proof-of-concept evaluations that address customer challenges.

Translate technical and business requirements into clear solution plans while coordinating with sales, product engineering, developer relations, and partner teams to resolve blockers and advance adoption. Gather field insights, advocate for partner needs, and contribute technical mentorship that improves product direction, enablement resources, and team execution. What we need to see: Bachelor's degree in computer science, engineering, or a related technical field, or equivalent experience.

2+ years of relevant engineering, technical sales, or solution architecture experience; candidates considered for the higher level typically bring 5+ years of related experience. A solid base in one or more relevant areas, such as computer graphics, physically based rendering, physics simulation, engineering simulation, digital twins, or accelerated computing. Practical understanding of three-dimensional workflows and asset pipelines through OpenUSD or similar scene-description, modeling, and data-interchange technologies.

Experience programming in Python and a higher-level language such as C, C++, or Java. Hands-on success developing technical prototypes, setting up evaluations, benchmarking solutions, or supporting customer implementations of external libraries. Ability to manage technical relationships, explain sophisticated concepts clearly, and work closely with developers at external software companies, NVIDIA partners, and internal collaborators.

Ways to stand out from the crowd: OpenUSD certification or substantial hands-on work with OpenUSD composition, schemas, validation, optimization, or asset-pipeline development. Background crafting digital twins or simulation workflows for AI factories, data centers, architecture and engineering, industrial systems, or other complex physical environments. Knowledge of high-performance rendering techniques, physics, and simulation technologies such as NVIDIA RTX, PhysX, CUDA, multi-physics solvers, or AI surrogate models.

Success enabling partner solutions or building workflows such as computer-aided-design conversion, synthetic data generation, defect detection, neural reconstruction, or simulation-ready asset creation. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until July 20, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US