1

Nvidia Simulation Jobs (NOW HIRING)

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines ...

OR ยท On-site

$122K - $161K/yr

NVIDIA data center systems, such as DGX and HGX, have become core to NVIDIA's rapidly growing ... Simulations play a significant role in building scalable systems at Speed of Light! You will work ...

Come join the CPU performance architecture team as a Senior System Simulation Architect and help us push performance boundaries for NVIDIA's line of CPU products! What you'll be doing: * Develop full ...

Come join the CPU performance architecture team as a Senior System Simulation Architect and help us push performance boundaries for NVIDIA's line of CPU products! What you'll be doing: * Develop full ...

Senior Software Engineer - NVIDIA Warp

Seattle, WA ยท On-site

$139K - $183K/yr

Our team is advancing GPU-accelerated simulation and robotics algorithms with NVIDIA Warp. Join us and collaborate with an experienced group committed to pushing the limits in robotics. What you'll ...

next page

Showing results 1-20

Nvidia Simulation information

See salary details

$11K

$67.6K

$121.5K

How much do nvidia simulation jobs pay per year?

As of Jun 5, 2026, the average yearly pay for nvidia simulation in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What is the difference between Nvidia Simulation vs Nvidia Software Engineer?

AspectNvidia SimulationNvidia Software Engineer
Required CredentialsBachelor's or higher in Computer Science, Engineering, or related fields; experience with simulation toolsBachelor's or higher in Computer Science, Software Engineering, or related fields; programming skills
Work EnvironmentResearch labs, simulation development teams, hardware-focused projectsSoftware development teams, product engineering, application development
Industry UsageAutonomous vehicles, robotics, physics modelingGraphics, AI, driver software, system optimization
Common Search/ComparisonYesYes

While Nvidia Simulation specialists focus on developing and testing simulation models for hardware and autonomous systems, Nvidia Software Engineers work on designing, coding, and maintaining software applications across various Nvidia products. Both roles require strong programming skills and collaboration within tech teams, but they differ in their core focus areas and project types.

What states have the most Nvidia Simulation jobs? States with the most job openings for Nvidia Simulation jobs include:
Infographic showing various Nvidia Simulation job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 84% Physical, 8% Hybrid, and 8% Remote job distribution, with an average salary of $67,601 per year, or $32.5 per hour.

Robotics Simulation Engineer

Persona AI

Pensacola, FL โ€ข On-site

Full-time

Posted 29 days ago


Job description

Persona AI is developing and commercializing rugged, multi-purpose humanoid robots that perform real work. Persona's founding team has a decades-long history in humanoid robotics, bionics, and product development delivering robust hardware that has touched the stars, worked miles below the surface of the ocean, and even roamed Disney Parks. Our mission is focused squarely on shipping beautiful, reliable products at massive scale, while building a customer-focused team to achieve these aims.
We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware.
As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams.
Your Role:
  • Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development.
  • Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites).
  • Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning.
  • Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim.
  • Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation.
  • Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration.
  • Develop synthetic data generation pipelines for training perception, manipulation, and navigation models.

We're Looking For:
  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).

Preferred or Bonus Qualifications:
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.
  • Experience with ROS/ROS 2 and Gazebo simulation.
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.
  • Experience with motion capture data pipelines and motion retargeting to robot models.
  • Exposure to behavior trees, task planning, or autonomy stack architecture.
  • Knowledge of Omniverse extensions development and Kit SDK.

Why join Persona AI?
  • You'll shape technology that's redefining the possibilities of robotics and human interaction.
  • Work alongside passionate teammates who value diversity, creativity, and continuous learning.
  • Enjoy full access to advanced prototyping tools, labs, and the freedom to experiment and innovate.
  • We offer competitive compensation, excellent benefits, flexible work environment, and equity opportunities.
Persona AI embraces diversity and equal opportunity in a serious way. We are committed to building a team that represents a variety of backgrounds, perspectives, and skills. We believe the more inclusive we are, the better our work will be.