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No Experience Animation Jobs in Decatur, GA (NOW HIRING)

Motion Graphics Editor

Atlanta, GA · On-site

$70K - $80K/yr

... art animations, in response to breaking sports news in an ever-shifting media landscape Overtime expects the base salary for this position to be $70-80K, depending on experience. Additionally ...

Designs and develops user interface features, site animation, and special-effects elements. Owns ... Understands UI and UX, cross- browsercompatibility, and general web functions and standards.

Jr IOS Developer

Atlanta, GA · On-site

$30 - $40/hr

Onsite (No remote positions available) Relocation: Mandatory for assignments spanning 6 to 18 ... Experience with iOS frameworks (e.g., Core Data,Coco touch, Combine & Core Animation)

Jr IOS Developer

Atlanta, GA · On-site

$30 - $40/hr

Onsite (No remote positions available) Relocation: Mandatory for assignments spanning 6 to 18 ... Experience with iOS frameworks (e.g., Core Data,Coco touch, Combine & Core Animation)

HS Graduate or Equivalent Years of Experience: * 1-2 Years Licenses / Certifications / Registrations: * Within 6 months of hire must completed one of the following certifications: International ...

Experience with Unreal Engine (real-time design is core to the role) * Proficiency in Cinema 4D and ... is no longer experimental-it is operational, scalable, and central to how we tell stories. This ...

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No Experience Animation information

See Decatur, GA salary details

$10

$38

$68

How much do no experience animation jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for no experience animation in Decatur, GA is $38.48, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $62.45 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an entry-level animator with no prior experience, and why are they important?

To thrive as an entry-level animator, you need a foundational understanding of animation principles, basic drawing or design skills, and a strong creative portfolio rather than formal experience. Familiarity with animation software such as Adobe Animate, Blender, or Toon Boom is typically expected, and completing online courses or certifications can be advantageous. Strong teamwork, communication, and a willingness to learn make candidates stand out in collaborative studio environments. These skills and qualities are crucial for producing engaging animations, adapting to feedback, and growing quickly in the field.

What to Expect From a Career in Animation

Careers in animation focus on working in a studio to help create and animate content under a specific set of design principles or objectives. This is almost always a highly collaborative position, with animators working on specific elements of each scene and integrating them into a single, cohesive whole. In this role, you may draw concept sketches, design a storyboard, or take on an element of the actual animation. Animators sometimes work nights, weekends, or holidays as necessary to get a project finished on time. Some aspects of this job vary by industry, but the entertainment industry offers the most positions.

What entry-level tasks can I expect when starting an animation career with no prior experience?

When beginning an animation career with no experience, you can expect to start with foundational tasks such as assisting with storyboarding, cleaning up sketches, creating simple animations or in-between frames, and organizing digital assets. You may also be asked to support senior animators by preparing reference materials or handling basic editing. These tasks help build your technical skills and understanding of studio workflows, while providing valuable exposure to collaborative project environments.

What is the difference between No Experience Animation vs Entry-Level Graphic Designer?

AspectNo Experience AnimationEntry-Level Graphic Designer
Required SkillsBasic animation software knowledge, creativityDesign software proficiency, creativity
Work EnvironmentAnimation studios, media companiesAdvertising agencies, design firms
CertificationsNone typically required, portfolio helpfulNone typically required, portfolio helpful

Both roles often require a creative portfolio and familiarity with design or animation software. No Experience Animation focuses on basic animation skills suitable for entry-level positions in media or animation studios, while Entry-Level Graphic Designer emphasizes general graphic design skills for various visual projects. The main difference lies in the specific skill set and industry focus, but both serve as starting points for careers in visual arts.

What are 'No Experience Animation' jobs?

'No Experience Animation' jobs are entry-level positions or internships in the animation industry that do not require prior professional experience. These roles are designed for beginners, students, or career switchers who are interested in animation and want to build their skills while working. Typical positions might include production assistant, junior animator, or storyboard trainee. Employers typically look for enthusiasm, a willingness to learn, and a basic understanding of animation principles, which can often be demonstrated through personal projects or a portfolio. Gaining experience in these roles can be a stepping stone to more advanced positions in animation studios.
What are the most commonly searched types of Animation jobs in Decatur, GA? The most popular types of Animation jobs in Decatur, GA are:
What are popular job titles related to No Experience Animation jobs in Decatur, GA? For No Experience Animation jobs in Decatur, GA, the most frequently searched job titles are:
What job categories do people searching No Experience Animation jobs in Decatur, GA look for? The top searched job categories for No Experience Animation jobs in Decatur, GA are:
What cities near Decatur, GA are hiring for No Experience Animation jobs? Cities near Decatur, GA with the most No Experience Animation job openings:
Infographic showing various No Experience Animation job openings in Decatur, GA as of June 2026, with employment types broken down into 42% Full Time, 39% Part Time, and 19% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $80,034 per year, or $38.5 per hour.
Professor, Robotics

Other

Posted 28 days ago


Savannah College of Art and Design rating

5.9

Company rating: 5.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

492nd of 538 rated colleges and universities


Job description

Professor, Robotics

Apply now Job no: 502299
Work type: Faculty Full Time
Location: Atlanta
Categories: Interactive Design/Game Development

As a robotics professor, you will join a dedicated, award-winning faculty in the School of Creative Technology. You will play a key role in shaping a progressive curriculum and encourage interdisciplinary collaboration across SCAD locations, fostering connections with related disciplines such as industrial design, interaction design, animation, and immersive media. You will prepare talented students for rapidly evolving careers at the intersection of robotics, design, and human experience.  You will do so through professional, positive, and engaging courses that cultivate curiosity and critical thinking, empowering students to explore emerging areas such as soft robotics, wearable systems, biomimicry, storytelling, and more.
 
In this position, you will advocate for interdisciplinary collaboration and foster an environment that encourages diverse perspectives and innovation to create robotic systems that are functional, expressive, emotionally resonant, and socially responsive. Responsibilities include adherence to all duties and expectations outlined in the SCAD Faculty Handbook, which encompasses coursework preparation, syllabus design and approval, office hours, midterm grade reviews, and more. Among other responsibilities, you will provide students with extra help sessions, extended learning opportunities, and field trips outside of regular class hours.  
 
In this role, you will model professionalism, fulfill all grading and academic documentation requirements, and record attendance. You will assist with all academic assessment and institutional effectiveness efforts. Occasionally, you may support departmental and university-wide initiatives by attending both in-person and virtual events, such as faculty councils, admission activities, accreditation support, curriculum development, and exhibitions, among other duties. Professors must fulfill teaching assignments determined by contact hours as specified in the Employment Agreement. 
 
The ideal candidate is passionate about teaching in higher education and has in-depth understanding of robotics development, digital fabrication, physical fabrication, electronic design, design methodologies, and human-centered design principles. They are adept at guiding diverse groups of students and faculty and can provide students with a comprehensive, hands-on education that integrates both technical systems and design-driven inquiry. The candidate demonstrates project management, organization, and curriculum building skills to prepare students for real-world challenges. They also demonstrate an expertise in prototyping robotic systems digitally and physically, including electronics, sensors, actuators, and embedded systems.
 
To succeed in this role, the candidate must be forward-thinking and can thrive in an environment that values collaboration, creativity, and experimentation. They possess a strong understanding of form, behavior, and interaction design. The candidate is also familiar with designing and developing interactive systems that communicate intent, personality, and meaning through movement, gesture, and form. They are also interested in speculative, critical, or future-oriented approaches to robotics and human-machine interaction.

Minimum qualifications: 

  • Terminal degree in robotics or a relevant field
  • Academic and professional credentials to teach in robotics
  • Two years of work experience in robotics, physical computing, or interactive systems development or post-secondary teaching experience
  • Cross-disciplinary design experience or collaboration across industrial design, UX, animation, computation, or media arts
  • Background in studio-based teaching, iterative prototyping, and experiential learning

Travel required: 

  • Less than 10% 

Required application documents: 

  • Current resume and/or CV 
  • Cover letter 
  • Portfolio demonstrating technical execution and design thinking 
  • Unofficial academic transcripts  

Work hours: As noted in the Employment Agreement. 

ADA tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements and minimum qualifications listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions and/or meet the minimum qualifications.

Advertised: 21 May 2026 Eastern Daylight Time
Applications close:

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