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Nintendo Software Testing Jobs (NOW HIRING)

Engineer, UX (NTD)

Redmond, WA · On-site

$120K - $217K/yr

... software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

... hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

... software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems ... Conduct tabletop exercises, disaster recovery testing, and security drills tied to identity and ...

Sr Engineer, IT Security (NTD)

Redmond, WA

$128K - $175K/yr

... hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable ... Conduct tabletop exercises, disaster recovery testing, and security drills tied to identity and ...

Engineer, UX (NTD)

Redmond, WA · On-site

$120K - $217K/yr

... software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

Engineer, UX (NTD)

Redmond, WA · On-site +1

$120K - $217K/yr

... software for its Nintendo Switchsystem and the Nintendo 3DSfamily of portable systems. Since 1983 ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

Nintendo is a worldwide pioneer in the creation of interactive entertainment, known for its ... software. The Senior Engineer, IT Security will be responsible for evolving security measures for ...

... with a large local software company. This is an excellent opportunity to get ground-floor ... Console gaming experience is a strong plus (xbox, Wii, Play Station, Nintendo etc) They should be ...

QA Specialist

Irvine, CA · Hybrid

$21 - $28/hr

In support of QA project needs, the position may conduct compliance testing to ensure software ... Perform first-party compliance testing, primarily supporting Sony, Nintendo, and Microsoft ...

QA Specialist

Irvine, CA · On-site

$21 - $28/hr

In support of QA project needs, the position may conduct compliance testing to ensure software ... Perform first-party compliance testing, primarily supporting Sony, Nintendo, and Microsoft ...

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Nintendo Software Testing information

See salary details

$19

$43

$69

How much do nintendo software testing jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for nintendo software testing in the United States is $43.50, according to ZipRecruiter salary data. Most workers in this role earn between $33.41 and $52.40 per hour, depending on experience, location, and employer.

What are some common challenges faced by Nintendo Software Testers, and how can they be overcome?

Nintendo Software Testers often face challenges such as tight deadlines, rapidly changing project requirements, and the need to thoroughly test for bugs across multiple hardware platforms. Success in this role requires strong attention to detail, adaptability, and effective communication with developers and other team members to ensure issues are quickly identified and resolved. Staying organized, documenting findings meticulously, and keeping up to date with Nintendo's testing tools and protocols can help testers excel in this dynamic environment.

What is the difference between Nintendo Software Testing vs Nintendo Quality Assurance Tester?

AspectNintendo Software TestingNintendo Quality Assurance Tester
Primary RoleIdentify bugs and issues in game software during developmentEnsure overall game quality through testing and feedback
Work EnvironmentDevelopment studios, testing labs, remote testingGame studios, QA departments, on-site and remote
Required SkillsAttention to detail, understanding of game mechanics, basic programmingAnalytical skills, communication, familiarity with testing tools

Both roles focus on testing video games at Nintendo, but Nintendo Software Testing emphasizes identifying bugs during development, while Nintendo Quality Assurance Testers focus on overall game quality and user experience. The roles often overlap but differ in scope and responsibilities.

What do Nintendo Software Testers do?

Nintendo Software Testers are responsible for ensuring the quality and functionality of Nintendo video games and software before they are released to the public. They play games in development to find bugs, glitches, and other issues, documenting their findings so developers can fix them. Testers may also check for compliance with Nintendo's standards and help ensure games are fun and user-friendly. Their work is crucial for delivering a polished and enjoyable experience to players.

What are the key skills and qualifications needed to thrive as a Nintendo Software Tester, and why are they important?

To thrive as a Nintendo Software Tester, you need a keen eye for detail, strong problem-solving abilities, and a background in software testing or quality assurance, often supported by a relevant degree or experience in game testing. Familiarity with bug tracking systems, test case management tools, and common gaming platforms is typically required. Excellent communication, teamwork, and adaptability help testers effectively report issues and collaborate with developers. These skills ensure that games meet Nintendo’s high standards for quality, playability, and user experience before release.
Infographic showing various Nintendo Software Testing job openings in the United States as of May 2026, with employment types broken down into 89% Full Time, and 11% Contract. Highlights an 78% In-person, 11% Hybrid, and 11% Remote job distribution, with an average salary of $90,490 per year, or $43.5 per hour.
CONTRACT - Associate Software Engineer, Audio (NTD)

CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo

Redmond, WA

Other

Posted 19 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are looking for a junior engineer with attention to detail and a passion for audio technologies.  You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware.  The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

DESCRIPTION OF DUTIES

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

SUMMARY OF REQUIREMENTS

  • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.
  • 3 or more years of professional experience with C/C++ programming.
  • Strong analytical and problem-solving skills.

PREFERRED REQUIREMENTS:

  • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
  • Experience with acoustic and audio signal processing algorithms.
  • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.