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Nintendo Music Jobs (NOW HIRING)

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KontrolFreek's products for PlayStation, Xbox, Nintendo Switch, and PC are available in more than 9 ... Basic sound design skills (music selection, SFX, simple sound edits) for motion assets.

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Nintendo Music information

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$7

$21

$41

How much do nintendo music jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for nintendo music in the United States is $21.63, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $23.08 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Video Game Music Composer, and why are they important?

To thrive as a Video Game Music Composer, you need a solid background in music theory, composition, and audio production, often supported by a degree in music or sound design. Familiarity with digital audio workstations (DAWs), music notation software, and middleware like FMOD or Wwise is typically required. Creativity, adaptability, and strong collaboration skills help composers stand out when working with development teams and adapting to a game's evolving needs. These abilities ensure that the music enhances gameplay, strengthens emotional impact, and aligns with the overall vision of the project.

What is Nintendo music?

Nintendo music refers to the soundtracks and musical compositions featured in video games developed or published by Nintendo. These include iconic themes from franchises like Super Mario, The Legend of Zelda, and Pokémon. Nintendo music is known for its memorable melodies, creative use of limited hardware, and influence on video game culture. Composers such as Koji Kondo and Junichi Masuda have contributed to its enduring popularity, with many tracks being remixed, performed in concerts, and cherished by fans worldwide.

What are some common challenges faced by professionals working on music composition for Nintendo games?

Professionals creating music for Nintendo games often face the challenge of balancing creativity with strict technical limitations, such as file size and hardware capabilities, especially for legacy systems. Additionally, they must ensure that their compositions enhance gameplay without distracting players and can adapt seamlessly to interactive elements within the game. Collaboration is key, as music teams frequently work closely with game designers, sound engineers, and producers to align the soundtrack with the game's atmosphere and narrative. Meeting tight production deadlines and incorporating feedback from multiple stakeholders are also common aspects of the role.

What is the difference between Nintendo Music vs Video Game Composer?

AspectNintendo MusicVideo Game Composer
CredentialsOften requires music production skills, experience with Nintendo platforms, and sometimes formal music educationRequires music composition skills, formal music education, and experience in game scoring
Work EnvironmentCollaborates with Nintendo development teams, works in studios or remote settingsWorks independently or with game studios, often in studio or freelance settings
Industry UsageSpecific to Nintendo titles and franchisesApplicable across various gaming companies and projects

Nintendo Music typically refers to the specific soundtracks created for Nintendo games, often involving in-house or specialized composers familiar with Nintendo's style. Video Game Composers have broader roles across multiple platforms and companies, focusing on creating music for various games. While both roles require strong musical skills and knowledge of game development, Nintendo Music is more specialized within Nintendo's ecosystem, whereas Video Game Composers work across the industry.

Infographic showing various Nintendo Music job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $44,983 per year, or $21.6 per hour.
Environment Artist [Contract] (Retro Studios)

Environment Artist [Contract] (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

Contractor

Medical, PTO

Posted 5 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

THIS IS ANONSITECONTRACT POSITION- Austin, TX Position includes: Paid weekly Health care benefits available Paid time-off provided Paid holidays observed Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting-edgeplatforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for Switch 2. Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools. Utilizing kits for environment creation and planning out kit needs. Constructing organic and hard surface environments in proprietary software that meets quality standards. Create compelling environments with an emphasis on environmental storytelling. Standard world building/set dressing of environments. Work closely with art direction and leads to capture desired goals of look and play space. Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space. Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS Portfolio that demonstrates strong environment art executed in game. Comfortable receiving and giving constructive criticism and making artistic adjustments. Understanding of scale, proportion, attention to detail and composition is a must. Ability to texture and execute in game assets is a must. Proficiency in organic and hard surface modeling. At least 4 years' experience working as an environment artist in game development. AAA game development experience. Driven to learn and develop new methods and techniques for creating game art. Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline. Thrives working in a collaborative development environment. SPECIAL NOTE - This role requires a strong portfolio that focuses on environmental creation. We will accept intermediate to senior applicants. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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