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Nintendo Hardware Engineer Jobs (NOW HIRING)

DevOps Engineer

Redmond, WA · Hybrid

$59 - $81/hr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... our video games, hardware systems, and collaborations with partners on a range of other ...

DevOps Engineer

Redmond, WA · On-site

$108K - $173K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... our video games, hardware systems, and collaborations with partners on a range of other ...

About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 ... our video games, hardware systems, and collaborations with partners on a range of other ...

Sr Software Engineer (Backend)

Redmond, WA · Hybrid

$137K - $180K/yr

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ... our video games, hardware systems, and collaborations with partners on a range of other ...

DevOps Engineer

Redmond, WA · On-site

$125 - $150/hr

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment ... our video games, hardware systems, and collaborations with partners on a range of other ...

New

Influencer Marketing Manager

Redmond, WA · On-site

$117K - $211K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... This role will also be involved in programming and planning for premium sponsored and paid content ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... This role will also be involved in programming and planning for premium sponsored and paid content ...

Showing results 21-40

Nintendo Hardware Engineer information

See salary details

$51K

$146.2K

$196.5K

How much do nintendo hardware engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for nintendo hardware engineer in the United States is $146,230.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What does a Nintendo hardware engineer do?

A Nintendo Hardware Engineer is responsible for designing, developing, and testing the physical components of Nintendo’s gaming consoles and accessories. Their work involves collaborating with cross-functional teams to create innovative hardware that meets performance, cost, and safety standards. They may work on projects such as controllers, handheld devices, and new console prototypes. This role combines skills in electrical engineering, mechanical design, and problem-solving to ensure Nintendo products deliver a high-quality gaming experience.

What are the key skills and qualifications needed to thrive as a Nintendo hardware engineer?

To thrive as a Nintendo Hardware Engineer, you need a solid background in electrical or computer engineering, experience with hardware design, and a relevant engineering degree. Familiarity with CAD tools, PCB design software, and hardware testing systems is typically required, along with knowledge of industry standards. Strong problem-solving abilities, creativity, and effective teamwork are valuable soft skills that set candidates apart. These skills ensure the development of innovative, reliable, and high-quality gaming hardware that meets Nintendo’s standards and user expectations.

What are the typical collaborative processes like for a Nintendo hardware engineer working on a new console project?

As a Nintendo Hardware Engineer, you’ll regularly collaborate with cross-functional teams, including industrial designers, software engineers, and game developers. Early project phases often involve brainstorming sessions and technical feasibility studies, while later stages see close coordination with manufacturing and quality assurance teams. Effective communication and adaptability are key, as hardware requirements often evolve based on feedback and testing outcomes. This collaborative environment ensures innovative solutions while maintaining Nintendo’s high standards for quality and user experience.

What is the difference between Nintendo Hardware Engineer vs Nintendo Software Engineer?

AspectNintendo Hardware EngineerNintendo Software Engineer
Primary FocusDesigning and developing gaming hardware components and systemsCreating and maintaining video game software and applications
Required SkillsElectrical engineering, hardware design, circuit analysisProgramming, software development, game design
Work EnvironmentHardware labs, prototyping facilitiesSoftware development environments, testing labs
Industry UsageManufacturers, hardware development teamsGame studios, software development teams

While both roles are essential in the gaming industry, Nintendo Hardware Engineers focus on creating the physical gaming devices, whereas Nintendo Software Engineers develop the games and software that run on those devices. Understanding these differences helps clarify career paths and job expectations within Nintendo's innovative environment.

Does Nintendo hire hardware engineers?

Nintendo hires hardware engineers to develop and improve gaming consoles and related hardware. These roles typically require knowledge of electronics, embedded systems, and experience with hardware design tools. Job openings can be found on Nintendo's careers page and often require relevant technical skills and experience in hardware development.

How much do Nintendo Hardware Engineers make?

Nintendo Hardware Engineers typically earn between $70,000 and $120,000 annually, depending on experience, location, and level of expertise. Salaries may also include benefits such as bonuses, stock options, and health insurance, with senior roles earning higher compensation. Skills in electronics, embedded systems, and hardware design are often required for this role.

Is there a shortage of Nintendo Hardware Engineers?

There is currently a high demand for Nintendo Hardware Engineers due to ongoing development of gaming consoles and related hardware. Companies in the gaming industry often seek engineers with skills in electronics, embedded systems, and hardware design, which can lead to competitive hiring markets. However, shortages can vary by region and specific skill sets.

What are popular job titles related to Nintendo Hardware Engineer jobs?

For Nintendo Hardware Engineer jobs, the most frequently searched job titles are:

Infographic showing various Nintendo Hardware Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 92% Full Time, 3% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $146,230 per year, or $70.3 per hour.

DevOps Engineer

Redmond, WA • Hybrid

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

$59 - $81/hr

Full-time

Posted 5 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.

We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

SUMMARY:
This role is part of the Digital Marketing department, supporting Nintendo's online web infrastructure and associated applications by designing, architecting, deploying, and maintaining these systems for Nintendo.com. Tech stack includes Terraform, AWS, Fastly, Sentry, etc.

DESCRIPTION OF DUTIES

  • Designs, builds and maintains reliable and scalable applications on Linux servers, both On-prem and cloud to support internally or externally developed applications.
  • Partners with development teams by providing infrastructure assistance and guidance from the early phases of product development.
  • Collaborates with engineers in peer teams to develop solutions that meet operational goals, leveraging automation and process.
  • Submits software fixes for deficiencies within the area of expertise or operational responsibility.
  • Owns, drives and is accountable to for KPIs pertaining to reliability, resiliency, durability, and uptime contributing to defining SLOs.
  • Leads and directs efforts for requirements gathering, building and implementing test plans, performing quality reviews, and fixing operational issues.
  • Troubleshoots, evaluates and resolves system and application challenges.
  • Builds automation to reduce the cost of errors, improve CI/CD processes, and increase developer efficiency.
  • Performs peer review of solutions developed by others, and potentially other teams, ensuring that best practices and internal standards are being followed.
  • Runs Infrastructure as a code with CloudFormation/Terraform.
  • Experience and knowledge of AWS Container Services such as EKS and ECS.
  • Participates in 24x7 on call cycle to support and troubleshoot products and solutions in multiple environments.

SUMMARY OF REQUIREMENTS

  • Minimum of five (5) years of related experience in various system development technologies, patterns and practices.
  • Experience with automation methodologies such as continuous integration/delivery. (CI/CD)
  • Experience writing, documenting, bundling and publishing code for reuse by others is extremely helpful.
  • Proficiency in the setup, configuration, maintenance, and upgrading of one or more server operating system families (Linux, Windows, BSD, etc).
  • Proficiency with version control tools (svn, git, etc).
  • Proficiency with cloud-based web services platforms (AWS, Azure) and services (CloudFront, Lambda, S3, etc).
  • Proficiency with application performance monitoring (APM) technologies. Experience with content delivery networks (CDN) a plus
  • Some experience with SDLC processes (code review, release management, etc.)
  • Some experience with networking equipment, protocols (TCP/IP, SSL, etc) and troubleshooting tools.
  • Ability to write code in at least one language; comfortable implementing both functionality and tests, and reviewing others' code. (Bash, JavaScript, etc.)
  • Bachelor of Science degree in Computer Science, Computer Engineering, Information Technology, Information Systems, or related field; or equivalent combination of education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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