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Night Shift Game Engine Developer Jobs in Oregon

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... the game, supporting the creative, narrative vision, and technical requirements. The Senior ... Collaborate with Designers and Programmers to implement animations in engine using expert skills in ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

OR · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ...

The technician performs FIB cross-sections and SEM imaging to help resolve urgent manufacturing ... engineering teams make decisions quickly. It is a strong fit for someone who enjoys technical lab ...

Posted today

Are you on a mission to create games that bond players together into deeply invested communities ... Leveraging the Unreal Engine and technology the team has built, direct the engineering organization ...

... game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment ...

Level Designer

Eugene, OR · On-site +1

$109K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ...

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ...

Level Designer

Eugene, OR · On-site

$70 - $92/hr

As part of a co-development team, the designer will collaborate closely with developers at ... Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ...

New

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ...

Clerk - Weekend Night Shift Continue to grow with GXO. At GXO, we know our greatest asset is people ... We engineer faster, smarter, leaner supply chains. GXO is a leading provider of cutting-edge supply ...

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Infographic showing various Night Shift Game Engine Developer job openings in Oregon as of June 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% Physical job distribution.

Senior Gameplay Animator (CONTRACT)

Insomniac Games

OR • On-site, Remote

$105K - $120K/yr

Full-time

Posted 7 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision. 

 Essential Duties and Responsibilities include the following:  

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. 
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry. 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.