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New World Jobs in Quebec (NOW HIRING)

Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible ... Highly open to feedback and direction, possessing a desire to learn new skills, and capable of ...

Overview If you're looking for a new challenge in a dynamic work environment with real career and ... Find out more. About AtkinsRealis We're AtkinsRealis, a world-class engineering services and ...

... world's most successful online gaming providers. Position Summary As a member of the development team, within our Montreal studio, the Game Developer will be responsible for programming new ...

Above Flights is a new travel magazine & search engine for budget-travellers. We help our community discover destinations around the world and secure the best deals. We are travel nerds who built a ...

... how the world perceives magnetic signals-turning invisible complexity into clear, useful ... Lead the integration of new R&D developments into future generations of SBQuantum products. What We ...

Showing results 41-60

New World information

See Quebec salary details

$9

$27

$67

How much do new world jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for new world in Quebec is $27.95, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $29.33 per hour, depending on experience, location, and employer.

What are New World jobs?

In the context of the game 'New World' by Amazon Games, New World jobs refer to the various roles or professions players can take on, such as crafting, gathering, and combat-related activities. Players can specialize in trade skills like mining, logging, fishing, armoring, engineering, and more. These jobs allow players to gather resources, craft items, and contribute to their faction or company. Advancing in these professions unlocks new recipes, tools, and abilities, enhancing gameplay and character progression.

What are some common challenges faced by employees working on the New World video game team?

Employees working on the New World video game team often encounter challenges such as adapting to rapidly changing project requirements and tight development timelines. Collaboration with multidisciplinary teams—including artists, designers, engineers, and QA testers—is essential and can require excellent communication skills. Additionally, keeping up with player feedback and quickly implementing updates or fixes is a key part of the role, contributing to a dynamic and fast-paced work environment. Overcoming these challenges can be rewarding and provide valuable experience in AAA game development.

What are the key skills and qualifications needed to thrive as a New World supermarket employee, and why are they important?

To thrive as a New World supermarket employee, you need customer service skills, basic numeracy, attention to detail, and often a high school diploma or equivalent. Familiarity with point-of-sale (POS) systems, inventory tracking software, and health and safety procedures is typically required. Strong communication, reliability, and teamwork skills help employees stand out in this customer-focused environment. These skills ensure efficient store operations, excellent customer experiences, and a positive workplace atmosphere.

What is the difference between New World vs Game Designer?

AspectNew WorldGame Designer
Required CredentialsHigh school diploma or equivalent; some roles prefer game design or related degreesBachelor's degree in game design, computer science, or related field
Work EnvironmentGame development studios, remote options, collaborative teamsDesign studios, tech companies, remote or on-site
Industry UsageVideo game development, MMORPG genreVideo game industry, various genres including MMORPGs
Common Search/ComparisonPlayer experience, game mechanics, development processGame mechanics, storytelling, level design

New World is a specific MMORPG game, while a Game Designer is a professional involved in creating and developing game concepts, mechanics, and stories. The game New World employs Game Designers to craft its gameplay experience. Understanding the roles helps clarify how New World fits within the broader game development industry.

What are popular job titles related to New World jobs in Quebec?

For New World jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching New World jobs in Quebec look for?

The top searched job categories for New World jobs in Quebec are:

Infographic showing various New World job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 18% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $58,129 per year, or $27.9 per hour.

Senior Combat Designer (Encounters)

2K

Montreal, QC

Full-time

Re-posted 21 hours ago


Job description

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You're a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you'll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.

What You'll Do:

  • Create and script engaging gameplay encounters that highlight the core systems and pacing of the project.
  • Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design.
  • Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players.
  • Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review.
  • Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration.
  • Identify and evangelize best practices for encounter scripting and implementation workflows.
  • Deliver work within established project targets and maintain the high quality standards of the company.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.

Skills & Experiences:

  • A minimum of 5 years of professional experience in the video game industry.
  • Experience on at least one AAA project as a Designer, or Senior Designer.
  • Deep experience scripting encounters and developing compelling moment-to-moment gameplay.
  • Expert knowledge of Unreal Engine and visual scripting tools.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.