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Nerf Engineer Jobs (NOW HIRING)

Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering ... developer velocity must be balanced. Widely considered to be one of the technology world's most ...

THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA ... We are growing our Enterprise Data & Engineering team ! We're looking for a Principal Analytics ...

Graphics Software Engineer

College Park, MD · On-site

$138K - $171K/yr

... NeRF variants), AI-enhanced volume rendering, generative modeling, multi-modal data fusion, Unity ... Infrastructure and platform engineering: Design, scale, and harden the institute's advanced XR ...

MATERIALS AND PERFORMANCE ENGINEER EXEMPT Who we are: At Franklin Sports, Inc. we believe that ... Nerf brand - all of which bring energy, strength, and joy to our products. We are family owned and ...

Sr Analytics Engineer

Boston, MA · On-site

$113K - $155K/yr

THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA ... We are growing our Enterprise Data & Engineering team! We're looking for a Senior Analytics ...

$158K - $269K/yr

NeRF, 3D Splatting) to solve the calibration problem. - Understanding of sensor modelling. You know ... engineering fundamentals. You write efficient and maintainable code in a native language such as C ...

Sr Analytics Engineer

Boston, MA · On-site

$113K - $155K/yr

THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA ... We are growing our Enterprise Data & Engineering team! We're looking for a Senior Analytics ...

Research Engineer, Calibration

San Francisco, CA · On-site +1

$158K - $269K/yr

NeRF, 3D Splatting) to solve the calibration problem. - Understanding of sensor modelling. You know ... engineering fundamentals. You write efficient and maintainable code in a native language such as C ...

Research Engineer, Calibration

Pittsburgh, PA · On-site +1

$158K - $269K/yr

NeRF, 3D Splatting) to solve the calibration problem. - Understanding of sensor modelling. You know ... engineering fundamentals. You write efficient and maintainable code in a native language such as C ...

Staff AI Engineer - SimAI Team

Sunnyvale, CA · On-site +1

$189K - $290K/yr

Deep knowledge of at least one modern multimodal or 3D computer vision pipeline (e.g.,NeRF ... Strong programming skills in Python, along with experience usingamodern ML/AI librarysuch asPyTorch ...

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Nerf Engineer information

See salary details

$59K

$137.3K

$196.5K

How much do nerf engineer jobs pay per year?

As of Jun 7, 2026, the average yearly pay for nerf engineer in the United States is $137,309.00, according to ZipRecruiter salary data. Most workers in this role earn between $101,500.00 and $196,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Nerf Engineer, and why are they important?

To thrive as a Nerf Engineer, you need a solid background in mechanical engineering, product design, and materials science, often backed by a degree in engineering or a related field. Familiarity with CAD software, rapid prototyping tools, and safety testing protocols is typically required. Creativity, strong problem-solving abilities, and effective teamwork are essential soft skills for success in this innovative role. These competencies ensure the design and production of safe, fun, and high-performing Nerf products that meet both company standards and customer expectations.

What are some common challenges faced by Nerf Engineers when designing new foam dart blasters?

Nerf Engineers often face the challenge of balancing performance, safety, and cost when designing new foam dart blasters. Creating innovative mechanisms that deliver exciting play while meeting strict toy safety standards requires creative problem-solving. Additionally, engineers must work closely with marketing, manufacturing, and quality assurance teams to ensure the final product is both fun and feasible to produce. Staying ahead of competitors and responding to changing consumer preferences are also ongoing aspects of the role.

What is the difference between Nerf Engineer vs Toy Designer?

AspectNerf EngineerToy Designer
Required CredentialsEngineering degree, technical skillsDesign background, creativity
Work EnvironmentProduct development, testing labsDesign studios, concept development
Industry UsageManufacturing, toy industryEntertainment, toy industry

While both roles involve creating toys, a Nerf Engineer focuses on designing and testing foam blasters with technical expertise, whereas a Toy Designer emphasizes creative concepts and aesthetics. Nerf Engineers typically have engineering backgrounds and work in product development labs, while Toy Designers often have design degrees and work in creative studios. Both roles are essential in the toy industry but differ in their technical and creative focus.

What are Nerf Engineers?

Nerf Engineers are professionals who design, develop, and test Nerf blasters, darts, and related products for toy companies, most notably Hasbro. They combine principles of mechanical engineering, product design, and sometimes materials science to create safe, fun, and innovative foam-based toys. Their responsibilities include prototyping new concepts, ensuring products meet safety standards, and collaborating with marketing and manufacturing teams. Nerf Engineers play a key role in bringing new Nerf products from idea to market.
Infographic showing various Nerf Engineer job openings in the United States as of May 2026, with employment types broken down into 20% Internship, and 80% Full Time. Highlights an 40% In-person, and 60% Remote job distribution, with an average salary of $137,309 per year, or $66 per hour.
GPU Performance Engineer - Neural Reconstruction

GPU Performance Engineer - Neural Reconstruction

Nvidia

OR

Full-time

Posted 11 days ago


Job description

Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are now looking for a GPU Performance Engineer for Neural Reconstruction!

NVIDIA is building the future of computer graphics, simulation, robotics, and embodied AI. Neural reconstruction and Gaussian Splatting are changing how 3D worlds are collected, represented, optimized, and rendered. These workloads push the limits of GPU computing, differentiable rendering, computer vision, and production ML systems. In this role, you will help make neural reconstruction faster, more scalable, and more reliable. You will work across PyTorch, CUDA, C++, and GPU profiling to optimize training and rendering workflows used in sophisticated 3D reconstruction systems. The ideal candidate enjoys working close to the hardware while understanding the ML and 3D vision goals behind the system.

What You'll Be Doing:

  • Profile end-to-end neural reconstruction workflows and identify bottlenecks across data loading, initialization, training, rendering, evaluation, and export.

  • Improve CUDA and PyTorch performance for Gaussian Splatting and neural reconstruction workloads, including camera/lidar data, multiview batching, large-scene rendering, and memory-sensitive training paths.

  • Analyze GPU performance using tools such as Nsight Systems, Nsight Compute, NVTX, PyTorch Profiler, CUDA events, and benchmark dashboards.

  • Optimize sparse and irregular rendering workloads, including tile-level masking/culling, sparse gradients, batching, and multi-GPU execution.

  • Translate high-impact Python, NumPy, or PyTorch bottlenecks into efficient CUDA/C++ or PyTorch-native implementations when appropriate.

  • Validate that performance improvements preserve reconstruction quality, numerical behavior, camera/lidar correctness, and production reliability.

  • Build repeatable benchmarks, regression tests, and profiling workflows to catch performance and quality regressions early.

  • Collaborate with researchers, CUDA engineers, ML engineers, and production teams to turn promising prototypes into maintainable, reviewable, production-quality code.

What We Need To See:

  • BS, MS, PhD, or equivalent experience in Computer Science, Computer Engineering, Electrical Engineering, Applied Math, Robotics, Computer Vision, Machine Learning, or a related field (or equivalent experience) with 12+ years of experience.

  • Strong programming skills in Python and C++!

  • Hands-on experience with PyTorch or a similar tensor/autograd framework.

  • Experience optimizing GPU-accelerated workloads using CUDA, C++/CUDA extensions, or related GPU programming approaches.

  • Practical experience with profiling and performance analysis, including root-causing CPU/GPU bottlenecks, synchronization overhead, memory pressure, kernel launch overhead, and framework-level inefficiencies.

  • Ability to develop benchmarks and validate that optimizations preserve correctness, numerical behavior, and user-visible quality.

  • Strong communication skills, including the ability to explain performance tradeoffs, risks, and results to research and engineering partners.

Ways To Stand Out From The Crowd:

  • Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering, SLAM, 3D reconstruction, or robotics/autonomous-vehicle perception pipelines.

  • Deep CUDA performance experience, including memory access patterns, shared memory, atomics, occupancy, launch configuration, synchronization, and numerical stability.

  • Experience optimizing PyTorch workloads with custom operators, fused kernels, sparse tensors, distributed training, or distributed rendering.

  • Familiarity with camera and lidar geometry, projection models, calibration, rolling shutter, depth rendering, or multi-sensor reconstruction.

  • Experience improving large production ML systems where quality metrics, training speed, memory footprint, and developer velocity must be balanced.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 30, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993