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Nemo Design Jobs in Oregon (NOW HIRING)

... design, code reviews, technical mentorship, and delivery of technical talks or workshops. Proven ... NeMo, or DOCA. Experience with AI/ML security, LLM application security, or applying AI to ...

... design, code reviews, technical mentorship, and delivery of technical talks or workshops Shown ... Triton, NeMo, NIMs, DOCA). Track record in crafting and implementing systems for real-time ...

Lead Data Scientist

OR · On-site +1

Lead the design, training, and deployment of NLP and transformer-based models for financial ... Experience with natural language processing toolkits like NLTK, spaCy, Nvidia NeMo * Knowledge of ...

... design, code reviews, technical mentorship, and delivery of technical talks or workshops Shown ... Triton, NeMo, NIMs, DOCA, Omniverse, Physical AI solutions). Track record in crafting and ...

Showing results 21-25

Nemo Design information

See Oregon salary details

$85.1K

$147.4K

$193K

How much do nemo design jobs pay per year?

As of Sep 4, 2026, the average yearly pay for nemo design in Oregon is $147,352.00, according to ZipRecruiter salary data. Most workers in this role earn between $143,800.00 and $143,800.00 per year, depending on experience, location, and employer.

What is Nemo Design?

Nemo Design is a creative agency based in Portland, Oregon, specializing in brand strategy, design, and marketing for active lifestyle and sports brands. They provide services such as brand development, digital and print design, content creation, and experiential marketing. Nemo Design is known for its innovative approach and collaborative culture, working with clients like Nike, Converse, and other major brands. Their team consists of designers, strategists, and storytellers who help brands connect with their audiences in meaningful ways.

What are the key skills and qualifications needed to thrive as a graphic designer, and why are they important?

To thrive as a Graphic Designer, you need a solid background in visual design principles, proficiency in typography, color theory, and a relevant degree or portfolio demonstrating your abilities. Mastery of design software such as Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with digital asset management systems are typically required. Creativity, attention to detail, and effective communication are essential soft skills that help you interpret client needs and collaborate with teams. These skills are crucial for producing compelling, on-brand visuals that meet project objectives and support overall business goals.

What types of projects can a designer expect to work on at Nemo Design, and how does the team typically collaborate throughout the creative process?

At Nemo Design, designers often work on a diverse range of projects, from brand development and digital campaigns to product launches and experiential marketing. The team is highly collaborative, with designers working closely alongside strategists, copywriters, and project managers from concept to final execution. Regular brainstorming sessions, critiques, and cross-disciplinary teamwork are integral to the workflow, ensuring creativity and cohesion in every project. This environment not only fosters learning and growth but also encourages designers to take ownership of their ideas and contribute meaningfully to client solutions.

What is the difference between Nemo Design vs Graphic Designer?

AspectNemo DesignGraphic Designer
CredentialsPortfolio, relevant design experience, sometimes a degree in design or related fieldDegree in Graphic Design, Visual Arts, or related field; portfolio required
Work EnvironmentCreative agency, marketing firms, branding studiosDesign studios, advertising agencies, corporate in-house teams
Industry UsageUsed in branding, marketing, digital media projectsUsed across advertising, publishing, digital media, branding

Both Nemo Design and Graphic Designer roles require a strong portfolio and relevant design credentials. Nemo Design typically refers to a specific agency known for branding and marketing projects, while a Graphic Designer is a broader role found in various industries. The work environments overlap but may differ based on company size and focus. Understanding these differences helps clarify career paths and job expectations in the creative industry.

What are popular job titles related to Nemo Design jobs in Oregon?

For Nemo Design jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Nemo Design jobs in Oregon look for?

The top searched job categories for Nemo Design jobs in Oregon are:

What cities in Oregon are hiring for Nemo Design jobs?

Cities in Oregon with the most Nemo Design job openings:

Infographic showing various Nemo Design job openings in Oregon as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $147,352 per year, or $70.8 per hour.

Senior Manager, Software Engineering - RL Post-Training Frameworks

Nvidia

OR • On-site, Remote

Full-time

Posted 6 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

Can you bring together globally distributed teams and the systems they build into a production-quality reinforcement learning ecosystem for researchers and model builders. Reinforcement learning post-training is where modern AI systems learn to reason, use tools, follow detailed instructions, and act as agents. Making that capability work at scale creates one of the most demanding systems problems in AI: a single RL run ties together inference, rollout, reward and critic evaluation, and training.

At frontier scale, these loops have to run reliably across GPUs, CPUs, networking, storage, and open-source runtimes. You will lead the work to build, extend, and harden the rapidly evolving pieces to compose cleanly and scale with the most ambitious RL projects on NVIDIA's platforms. To meet that challenge, NVIDIA is building an RL Frameworks engineering team for the open-source tools and infrastructure that researchers, model builders, and external partners depend on.

We are looking for a Senior Software Engineering Manager to set strategy, build the team, and convert emerging technical, customer, and partner signals into clear engineering priorities. The role spans RL frameworks such as VeRL, Miles, Slime, SkyRL, TorchTitan, and related post-training stacks, along with the systems those stacks build on and compose with: Megatron-Core, Ray, Monarch, NIXL, SGLang, Kubernetes, and NVIDIA platform libraries. Come build the ecosystem that the next generation of AI will rely on.

What you will be doing: You will own NVIDIA's RL post-training frameworks strategy: where we invest directly, where we partner upstream, and how we prioritize based on customer impact, ecosystem leverage, technical feasibility, and opportunity cost. This is senior technical leadership work: using systems depth to evaluate architecture and performance claims across training, inference, rollout, orchestration, and the NVIDIA platform. You will help expert teams converge on integrations that improve RL framework quality and user value, then turn those decisions into measurable execution plans.

The work includes benchmarking and reproducibility criteria, delivery across open-source frameworks and distributed runtimes, and close partnership with product management, research, DevRel, customer-facing teams, hardware, CUDA, networking, math libraries, compilers, and external open-source collaborators. You will also build the team: recruiting and developing managers and senior ICs, creating an effective US/APAC operating model, reviewing capacity against commitments, and setting clear ownership and decision rights. You will coach engineers to contribute credibly in open-source ecosystems and carry NVIDIA's priorities through high-quality upstream work.

Because the technical work crosses organizations by design, you will turn open technical and partner questions into concrete and measurable action, set delivery goals, and hold the quality bar. Success means validated, valuable work rather than work that merely lands, plus durable open-source improvements that make RL workloads run well on NVIDIA systems. What we need to see: MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience) 10+ years of software engineering experience in distributed systems, AI frameworks, ML infrastructure, high-performance computing, or systems software, with 4+ years as an engineering manager for software teams Strong technical background in distributed AI systems, including the ability to reason across training, inference, orchestration, and end-to-end performance, and challenge architecture and performance tradeoffs with senior engineers Experience defining domain-level technical strategy, making build-vs-buy or upstream-vs-internal investment decisions, and creating multi-team execution plans Ability to drive engineering work across organizational boundaries, influence without direct authority, and communicate tradeoffs clearly to senior leaders and executives Experience hiring and leading engineering teams, developing technical leaders or new managers, and creating staffing plans for constantly evolving technical domains Experience establishing workflows, success criteria, metrics, or decision gates that improve engineering execution across teams Background collaborating with open-source communities, research teams, external partners, or customer-facing teams Ways to stand out from the crowd: Hands-on experience with RL post-training frameworks or algorithms such as RLHF, PPO, GRPO, DPO, reward modeling, VeRL, Miles, Slime, SkyRL, OpenRLHF, NeMo-Aligner, or TorchTitan Background with runtime and orchestration systems such as Ray, Monarch, Kubernetes, Slurm, or comparable actor- and task-based systems Experience scaling workloads across thousands of GPUs or heterogeneous systems, including fault tolerance, elastic recovery, stragglers, resource contention, or benchmark reproducibility Familiarity with NVIDIA platform components such as CUDA, NCCL, cuDNN, TensorRT-LLM, Transformer Engine, Nsight, NeMo, or Megatron-Core Demonstrated ability to turn customer or partner needs into reusable upstream improvements rather than one-off support #LI-Hybrid Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

The base salary range is 272,000 USD - 431,250 USD. You will also be eligible for equity and benefits. Applications for this job will be accepted at least until August 29, 2026.

This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US