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Motion Capture Jobs in Michigan (NOW HIRING)

Virtual Assembly Lead

Auburn Hills, MI · On-site +1

$97K - $127.80K/yr

... motion capture, and virtual reality tools to simulate operators of varying anthropometric percentiles and evaluate reach, vision, and clearance for consistent job performance across the workforce.

These technology solutions include PowerWalls, virtual reality (VR) Rooms, and immersive stereo/3D technologies including motion capture labs. Advanced Audio-Visual Integrations projects consist of ...

These technology solutions include PowerWalls, virtual reality (VR) Rooms, and immersive stereo/3D technologies including motion capture labs. Advanced Audio-Visual Integrations projects consist of ...

Perform virtual simulations with use of interactive technologies such as virtual reality, motion capture, Vision based assessment * Experience working in UAW or other union environment

These technology solutions include PowerWalls, virtual reality (VR) Rooms, and immersive stereo/3D technologies including motion capture labs. Advanced Audio-Visual Integrations projects consist of ...

These technology solutions include PowerWalls, virtual reality (VR) Rooms, and immersive stereo/3D technologies including motion capture labs. Advanced Audio-Visual Integrations projects consist of ...

These technology solutions include PowerWalls, virtual reality (VR) Rooms, and immersive stereo/3D technologies including motion capture labs. Advanced Audio-Visual Integrations projects consist of ...

These technology solutions include PowerWalls, virtual reality (VR) Rooms, and immersive stereo/3D technologies including motion capture labs. Advanced Audio-Visual Integrations projects consist of ...

Perform virtual simulations with use of interactive technologies such as virtual reality, motion capture, Vision based assessment * Experience working in UAW or other union environment Functioning as ...

Capture and edit video interviews, b-roll, testimonials, commercials, and event coverage * Ensure ... Familiarity with motion graphics and basic animation (Adobe After Effects is a plus) * Ability to ...

Capture and edit video interviews, b-roll, testimonials, commercials, and event coverage * Ensure ... Familiarity with motion graphics and basic animation (Adobe After Effects is a plus) * Ability to ...

Capture and edit video interviews, b-roll, testimonials, commercials, and event coverage * Ensure ... Familiarity with motion graphics and basic animation (Adobe After Effects is a plus) * Ability to ...

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Motion Capture information

See Michigan salary details

$22K

$112.2K

$191K

How much do motion capture jobs pay per year?

As of May 28, 2026, the average yearly pay for motion capture in Michigan is $112,238.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,276.00 and $160,705.00 per year, depending on experience, location, and employer.

What Are Motion Capture Jobs?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a Motion Capture Specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What are the most commonly searched types of Motion Capture jobs in Michigan? The most popular types of Motion Capture jobs in Michigan are:
What are popular job titles related to Motion Capture jobs in Michigan? For Motion Capture jobs in Michigan, the most frequently searched job titles are:
What job categories do people searching Motion Capture jobs in Michigan look for? The top searched job categories for Motion Capture jobs in Michigan are:
What cities in Michigan are hiring for Motion Capture jobs? Cities in Michigan with the most Motion Capture job openings:
Infographic showing various Motion Capture job openings in Michigan as of May 2026, with employment types broken down into 7% Internship, 35% Full Time, 50% Part Time, and 8% Contract. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $112,238 per year, or $54 per hour.
Virtual Assembly Lead

Virtual Assembly Lead

Stellantis

Auburn Hills, MI • On-site, Remote

$97K - $127.80K/yr

Full-time

Posted 3 days ago


Stellantis rating

7.4

Company rating: 7.4 out of 10

Based on 122 frontline employees who took The Breakroom Quiz

17th of 44 rated automakers


Job description

The Virtual Assembly Lead is responsible for coordinating and executing virtual assembly simulations and virtual builds that analyze automotive assembly processes to assist in scroll development, reduce risk, improve safety, and optimize efficiency before physical production begins. Key responsibilities include conducting realistic virtual assembly trials and virtual design reviews (VDRs) by validating workstation processes, and tooling kinematics through use of Siemens Process Simulate, motion capture, and virtual reality tools to simulate operators of varying anthropometric percentiles and evaluate reach, vision, and clearance for consistent job performance across the workforce. This role also supports the methodology of Sequence BOM across vehicle programs, ensuring accurate sequence representation for cross discipline use within virtual environments.
This position requires close collaboration with program specialists and engineers across disciplines-including industrial engineering, product engineering, feasibility, logistics, workplace integration (WPI), tooling, and ergonomics/safety-and incorporates operator feedback to visualize and validate future operations and product builds, enabling planning teams to make informed decisions early when changes are cost effective. The candidate is expected to identify and resolve issues related to human factors, workstation design, and tooling design by applying ergonomics, industrial engineering principles, and Design for Manufacturing (DFM) and Design for Assembly (DFA) guidelines.
The role also involves utilizing Siemens Teamcenter PLM to access manufacturing and product design data, championing data driven decisions, and documenting and tracking simulation studies. This includes clearly communicating virtual build and VDR outcomes to cross functional stakeholders, highlighting feasibility concerns, ergonomic risks, and tooling integration challenges identified during simulation studies. The position will require the ability to mentor and train others in virtual assembly methods, as well as contribute to the continuous improvement of simulation capabilities through innovation and technology adoption. Travel may be required.
Basic Qualifications:
  • Bachelor's degree in Mechanical Engineering, Science, Industrial Engineering, or relevant field experience.
  • Minimum 1 year of experience with Siemens Process Simulate software, version 2016 to current, specifically for Human/Jack Simulation.
  • Experience in motion-capture, and VR technology applications in Manufacturing simulation
  • Experience with Product Lifecycle Management (PLM) tools such as Siemens Teamcenter 11+, Dassault 3D Enovia/Experience, or similar.
  • Strong project management skills with the ability to lead cross-functional coordination.

Preferred Qualifications:
  • Master's in Mechanical Engineering, Science, or Industrial Engineering.
  • Experience in Manufacturing/Sequence BOM generation
  • Experience with VR technology applications in Manufacturing simulation
  • Certification in MODAPTS
  • Certification in Six Sigma Green Belt
  • Knowledge of Vehicle Assembly Process (General Assembly / TCF)
  • Knowledge of Siemens Process Simulate software to apply tooling kinematics
  • Knowledge for use in Autodesk Navisworks, and Autodesk Construction Cloud

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