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Motion Capture Assistant Jobs in New York (NOW HIRING)

Create motion graphics, animated titles, transitions, and visual enhancements using Adobe After ... capture. * Perform basic color correction, audio editing, and finishing to deliver polished ...

Create motion graphics, animated titles, transitions, and visual enhancements using Adobe After ... capture. * Perform basic color correction, audio editing, and finishing to deliver polished ...

Create motion graphics, animated titles, transitions, and visual enhancements using Adobe After ... capture. * Perform basic color correction, audio editing, and finishing to deliver polished ...

Executive Assistant

New York, NY · On-site

$85K - $110K/yr

... motion design). About WPP WPP is the trusted growth partner for the world's leading brands. We ... capture opportunity and deliver transformational growth. For more information, visit WPP.com. We ...

New

... motion design). About WPP WPP is the trusted growth partner for the world's leading brands. We ... capture opportunity and deliver transformational growth. For more information, visit WPP.com. We ...

New

VDC Engineer (NYC)

New York, NY · On-site

$92K - $126K/yr

... and assist in deploying innovative VDC tools in a controlled environment and capture lessons ... Familiar with animation software (e.g., Lumion, Twin Motion), Adobe (e.g., Design Studio) desired ...

Solutions Engineer

New York, NY · On-site

$115K - $135K/yr

... motion. You'll partner closely with a team of account executives, along with Product and ... * Assist sales with discovery process to identify quantifiable problems our solutions can solve

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Motion Capture Assistant information

What are some common challenges faced by a motion capture assistant during a production shoot?

As a Motion Capture Assistant, one of the main challenges is ensuring that markers and suits are correctly placed and maintained throughout the shoot, as even minor misalignments can disrupt data accuracy. Working closely with actors and the technical team, you’ll often need to troubleshoot issues on the fly, such as equipment malfunctions or calibration errors. Being adaptable and proactive in a fast-paced environment is key, as shoots can involve long hours and rapid changes. Effective communication and attention to detail are essential to support smooth recording sessions and high-quality motion data capture.

What are the key skills and qualifications needed to thrive as a motion capture assistant, and why are they important?

To thrive as a Motion Capture Assistant, you need a solid understanding of digital media, basic animation principles, and knowledge of motion capture processes, often supported by a degree or coursework in animation, film, or computer graphics. Familiarity with motion capture hardware, software such as Vicon or MotionBuilder, and basic troubleshooting skills are typically required. Strong attention to detail, teamwork, and effective communication are key soft skills that help with coordinating talent and technical teams. These abilities ensure accurate data capture, smooth workflow, and successful project outcomes in fast-paced production environments.

What is the difference between Motion Capture Assistant vs Motion Capture Technician?

AspectMotion Capture AssistantMotion Capture Technician
Required CredentialsHigh school diploma or equivalent; some technical trainingTechnical certifications or relevant experience often preferred
Work EnvironmentStudio or motion capture stage, assisting with setup and supportStudio or production environment, handling equipment and data processing
Employer & Industry UsageVFX studios, game development, animation companiesVFX studios, film production, gaming industry

In summary, Motion Capture Assistants support the setup and operation of motion capture sessions, often with less technical experience required. Motion Capture Technicians typically handle more technical tasks like equipment calibration and data management. Both roles are essential in motion capture production, but they differ in responsibilities and required skills.

What does a motion capture assistant do?

A Motion Capture Assistant helps support the motion capture process by setting up equipment, preparing performers with motion capture suits and markers, calibrating cameras, and ensuring data is accurately recorded. They work closely with motion capture technicians and directors to troubleshoot technical issues and manage props or set pieces. Their role is crucial for capturing high-quality motion data used in film, video games, and animation.
What are the most commonly searched types of Motion Capture jobs in New York? The most popular types of Motion Capture jobs in New York are:
What are popular job titles related to Motion Capture Assistant jobs in New York? For Motion Capture Assistant jobs in New York, the most frequently searched job titles are:
What cities in New York are hiring for Motion Capture Assistant jobs? Cities in New York with the most Motion Capture Assistant job openings:
Infographic showing various Motion Capture Assistant job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY • On-site

$70K/yr

Full-time

Retirement, PTO

Re-posted 16 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.