1

Mobile Android Architect Jobs (NOW HIRING)

Senior Android Developer

Miami, FL · On-site

$55.50 - $70.25/hr

We are seeking a skilled Mobile Android Senior Developer with 8+ years of experience to join our ... Design and implement MVVM architecture to ensure scalability and maintainability. * Apply design ...

As an Android Engineer on the Mobile team at Bitwarden, you will be responsible for building and ... Drive architectural decisions for complex work within established frameworks, and partner with the ...

As an Android Engineer on the Mobile team at Bitwarden, you will be responsible for building and ... Drive architectural decisions for complex work within established frameworks, and partner with the ...

The Role As a Mobile Android Engineer, you will design, develop, and implement new capabilities for ... architecture of the application workflows. Create secure and high-quality software with new ...

The Role As a Mobile Android Engineer, you will design, develop, and implement new capabilities for ... architecture of the application workflows. • Create secure and high-quality software with new ...

In this role you will set the architectural direction for the Android codebase, raise the engineering bar across the mobile team, and take ownership of large, ambiguous initiatives from concept ...

In this role you will set the architectural direction for the Android codebase, raise the engineering bar across the mobile team, and take ownership of large, ambiguous initiatives from concept ...

In this role you will set the architectural direction for the Android codebase, raise the engineering bar across the mobile team, and take ownership of large, ambiguous initiatives from concept ...

Contribute to architecture and customer-facing features across the Android application. * Apply ... Help standardize mobile frameworks, CI/CD practices, observability, and engineering documentation.

Senior Android Developer

Frisco, TX · On-site

$54.50 - $69/hr

Senior Android Developer Location: Frisco, TX (Onsite position) Job Summary: We are seeking a ... enterprise mobile development, software architecture, API integrations, and driving engineering ...

Senior Android Developer

Frisco, TX · On-site

$54.50 - $69/hr

Senior Android Developer Location: Frisco, TX (Onsite position) Job Summary: We are seeking a ... enterprise mobile development, software architecture, API integrations, and driving engineering ...

Solutions Architect

Detroit, MI · On-site

$62.25 - $82.25/hr

The Technical/Solutions Architect is responsible for defining and documenting the overall ... Java/JEE, Oracle, WebSphere, UNIX, MessageBroker, SAP, and Mobile (android or iOS). Additional ...

Showing results 21-40

Mobile Android Architect information

See salary details

$48

$66

$79

How much do mobile android architect jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for mobile android architect in the United States is $66.67, according to ZipRecruiter salary data. Most workers in this role earn between $58.89 and $73.80 per hour, depending on experience, location, and employer.

What is a Mobile Android Architect?

A Mobile Android Architect is a senior-level software professional who designs and oversees the architecture of Android mobile applications. They are responsible for setting technical direction, establishing coding standards, and ensuring scalability, security, and performance of Android apps. Additionally, they collaborate with development teams, stakeholders, and other architects to align the app’s architecture with business goals and industry best practices. Their role often involves making high-level decisions about frameworks, tools, and integration with backend services.

How does a Mobile Android Architect typically collaborate with cross-functional teams during the app development lifecycle?

A Mobile Android Architect frequently works with product managers, UI/UX designers, backend engineers, and QA teams to ensure the app’s architecture supports business objectives and user needs. They provide technical leadership by defining coding standards, reviewing designs, and facilitating architectural decisions. Regular meetings and code reviews are common, helping to align the development process with project requirements and resolve technical challenges efficiently. Effective communication and collaboration are key, as architects often bridge the gap between technical execution and business strategy.

What are the key skills and qualifications needed to thrive as a Mobile Android Architect, and why are they important?

To thrive as a Mobile Android Architect, you need deep expertise in Android development, architecture patterns (like MVVM or Clean Architecture), and a strong grasp of Java/Kotlin, typically supported by a computer science degree or equivalent experience. Familiarity with tools such as Android Studio, version control systems (Git), and CI/CD platforms, along with certifications like Google Associate Android Developer, are valuable. Exceptional problem-solving, leadership, and communication skills help you coordinate teams and translate complex requirements into scalable mobile solutions. These skills ensure robust, maintainable apps that align with business goals and provide excellent user experiences.

What is the difference between Mobile Android Architect vs Mobile Android Developer?

AspectMobile Android ArchitectMobile Android Developer
CredentialsBachelor's in Computer Science, relevant certifications (e.g., Google Associate Android Developer)Bachelor's in Computer Science, relevant certifications (e.g., Google Associate Android Developer)
Work EnvironmentDesigns overall architecture, high-level planning, collaborates with teamsDevelops, tests, and maintains Android applications under guidance
Industry UsageUsed in organizations focusing on scalable, complex app solutionsCommon in companies developing specific Android apps

The Mobile Android Architect focuses on designing the overall app architecture and ensuring scalability, while the Mobile Android Developer handles coding, testing, and implementing app features. Both roles require similar credentials but differ in scope and responsibilities.

What cities are hiring for Mobile Android Architect jobs?

Cities with the most Mobile Android Architect job openings:

What are the most commonly searched types of Android Architect jobs?

The most popular types of Android Architect jobs are:

What states have the most Mobile Android Architect jobs?

States with the most job openings for Mobile Android Architect jobs include:

Infographic showing various Mobile Android Architect job openings in the United States as of June 2026, with employment types broken down into 48% Full Time, 45% Part Time, 1% Temporary, and 6% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $138,666 per year, or $66.7 per hour.

Principal AR/3D Mobile Architect -Native ARKit + ARCore

Engaged Media

Houston, TX • On-site

Contractor

Re-posted 5 days ago


Job description

Principal AR/3D Mobile Architect - Native ARKit + ARCore 
(Fractional / Interim, Potential Full-time)


Role summary

We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.


What you’ll own

  • The mobile architecture decision record - native iOS and Android app structure, module boundaries, and the finalized native AR/3D approach, documented as a single source of truth the team builds against.
  • Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the app and backend.
  • Real-time on-device 3D motion rendering - skeletal and mesh motion data rendered as an interactive scene the user can pause, scrub, zoom, and rotate (RealityKit on iOS, Jetpack SceneCore/SceneView on Android).
  • Real-time and backend integration - live session sync, authentication/identity binding, and API patterns against a cloud backend.
  • Cross-platform strategy - establish the iOS architecture first, then define how Android mirrors it.
  • Performance, battery, and device-compatibility strategy across a broad device matrix; technical direction and mentorship for native and AR engineers.


What you must have

  • Has architected production native AR on both ARKit/RealityKit and ARCore, and been accountable for how it performed and scaled on-device (direction-level is fine — you guide AR engineers rather than write every line).
  • Has rendered and manipulated live 3D content on-device — a scene the user drives in real time — not just placed pre-built 3D assets into a camera view.
  • Has owned the architecture of production native apps on both iOS and Android, with deep command of Swift and Kotlin.
  • Has handled high-bandwidth media / demanding data throughput on mobile — continuous video streaming plus concurrent XR/sensor and AI-pipeline data — without wrecking frame rate or battery.
  • Has architected real-time mobile features (live video/audio, session sync) integrated with cloud backends and identity systems.
  • Can decide quickly, document clearly, and align a small distributed team with little oversight.


Strongly preferred

  • Built production AR natively rather than through a cross-platform game engine — and understands its on-device performance and failure modes first-hand.
  • Background in AR/XR, sports-tech, motion capture, media, or games-plus-application products where polished UX and a real-time AR/3D experience coexist.
  • Real-time comms SDKs (e.g., Agora); Azure backends and Microsoft Entra identity; multi-tenant SaaS architecture.
  • Comfortable operating fractional/interim — fast to ramp, decisive, effective without heavy supervision.


This role is NOT

• A feature-development, bug-fixing, or ticket-closing IC seat.

• A Unity or cross-platform-game-engine role. We build AR natively.

• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.

• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.


How to apply

In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.


Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.