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Mid Level Designer Jobs in Austin, TX (NOW HIRING)

Mid-Level Java Developer

Austin, TX · On-site

$38 - $43/hr

Mid-Level Java Developer Location : Fully onsite in Austin TX Duration : 12 months with possibility ... Experience designing and integrating SOAP or RESTful Web Services. Experience developing scalable ...

Tetra Tech is adding a Mid-Level Water Supply Engineer to our team based in Austin, TX. Why Tetra ... A Professional Engineering (PE) License * 10+ years of experience planning, designing and managing ...

Mid or Senior Frontend Engineer

Austin, TX · On-site

$121K - $167K/yr

They are seeking a highly skilled Mid-Level or Senior Frontend Engineer to help build their ... Designers on UI concepts and implementing them. • Work with other highly skilled front-end ...

Building Automation Systems (BAS) Technician (Mid-Level to Senior) Location: Austin, TX Job Type ... Identify and implement BAS energy and performance improvements through verification of designed ...

Building Automation Systems (BAS) Technician (Mid-Level to Senior) Location: Austin, TX Job Type ... Identify and implement BAS energy and performance improvements through verification of designed ...

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Showing results 1-20

Mid Level Designer information

See Austin, TX salary details

$35.2K

$82.4K

$109K

How much do mid level designer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for mid level designer in Austin, TX is $82,397.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,500.00 and $108,000.00 per year, depending on experience, location, and employer.

What is a mid level designer?

A Mid Level Designer is a professional with several years of experience in design, typically working between entry-level and senior designers. They are responsible for developing creative concepts, executing design projects, and collaborating with other team members to bring visual ideas to life. Mid Level Designers often have a strong grasp of design principles, software tools, and project management, allowing them to handle more complex assignments independently. They may also provide guidance to junior designers and contribute to the overall creative direction of projects.

What does a mid level designer do?

As a Mid Level Designer, you can expect to work on a mix of projects, including collaborating on design concepts, producing digital assets, and refining user interfaces based on feedback. Your daily tasks often involve working closely with senior designers, developers, and project managers to ensure design consistency and alignment with client or brand guidelines. You'll also participate in design critiques, help mentor junior team members, and may be responsible for presenting your work to stakeholders. The role balances creative execution with problem-solving and communication, making adaptability and collaboration key to success.

What is the difference between Mid Level Designer vs Junior Designer?

AspectMid Level DesignerJunior Designer
Experience2-5 years0-2 years
SkillsProficient in design tools, independent project handlingLearning tools, assisting on projects
ResponsibilitiesLeading small projects, collaborating with teamsSupporting tasks, learning workflows
Work EnvironmentCollaborative teams, client interactionsSupervised tasks, mentorship

The Mid Level Designer typically has more experience and handles independent projects, whereas the Junior Designer is still developing skills and supports senior team members. The transition from Junior to Mid Level involves gaining proficiency, confidence, and responsibility in design tasks.

What are the key skills and qualifications needed to thrive as a mid level designer?

To thrive as a Mid Level Designer, you need a solid foundation in design principles, a strong portfolio, and typically a degree in graphic or visual design. Proficiency with tools such as Adobe Creative Suite, Sketch, Figma, or similar design software is expected, along with familiarity with prototyping and collaboration platforms. Creativity, effective communication, and the ability to take constructive feedback are crucial soft skills for excelling in this role. These skills ensure the delivery of impactful, user-centered designs and smooth collaboration with cross-functional teams.
What are the most commonly searched types of Designer jobs in Austin, TX? The most popular types of Designer jobs in Austin, TX are:
What are popular job titles related to Mid Level Designer jobs in Austin, TX? For Mid Level Designer jobs in Austin, TX, the most frequently searched job titles are:
What cities near Austin, TX are hiring for Mid Level Designer jobs? Cities near Austin, TX with the most Mid Level Designer job openings:
Infographic showing various Mid Level Designer job openings in Austin, TX as of August 2026, with employment types broken down into 76% Full Time, 17% Part Time, and 7% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $82,397 per year, or $39.6 per hour.

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Re-posted 14 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.