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Metal Api Developer Jobs (NOW HIRING)

Metal Frameworks Engineering Manager

Cupertino, CA · On-site

$180.10K/yr

The Production Metal Frameworks team is responsible for Metal API design and development across new ... developers. You'll collaborate cross-functionally with software teams both inside and outside of ...

The Production Metal Frameworks team is responsible for Metal API design and development across new ... developers. You'll collaborate cross-functionally with software teams both inside and outside of ...

Metal Frameworks Engineering Manager

Cupertino, CA · On-site

$198.30K - $342.80K/yr

The Production Metal Frameworks team is responsible for Metal API design and development across new ... Strong programming skills with C/C++/Objective-C * BS/MS/PhD or equivalent in Computer Science or ...

Graphics (GPU) Performance Analysis Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

Experience in programming with OpenGL/CL and/or Metal API.Programming skills in Python, C and C++.BS + minimum of 3 years of relevant experience. We are looking for fast learners with good problem ...

Graphics (GPU) Performance Analysis Engineer

Orlando, FL · On-site

$130.70K - $161.50K/yr

Experience in programming with OpenGL/CL and/or Metal API. * Programming skills in Python, C and C++. * BS + minimum of 3 years of relevant experience. Preferred Qualifications * We are looking for ...

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Metal Api Developer information

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How much do metal api developer jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for metal api developer in the United States is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $67.31 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Metal API Developer, and why are they important?

To thrive as a Metal API Developer, you need strong proficiency in Swift or Objective-C, graphics programming knowledge, and a solid understanding of Apple's Metal framework, often backed by a degree in computer science or related field. Familiarity with development tools like Xcode, GPU performance analyzers, and version control systems is typically required. Strong problem-solving skills, attention to detail, and effective communication set top developers apart in this role. Mastering these skills ensures efficient, high-performance graphics applications and seamless collaboration with design and engineering teams.

What are some common challenges faced by Metal API Developers when optimizing graphics performance on Apple devices?

Metal API Developers often encounter challenges such as efficiently managing GPU resources, minimizing CPU-GPU synchronization overhead, and optimizing shader code for various Apple hardware. Since Metal is a low-level API, developers must carefully handle memory management and pipeline state objects to achieve peak performance. Additionally, staying updated with Apple's frequent hardware and software updates is crucial for maintaining compatibility and leveraging new features.

What is a Metal API Developer?

A Metal API Developer is a software engineer who specializes in using Apple's Metal framework to build high-performance graphics, rendering, and computational applications for iOS, macOS, and other Apple platforms. They write code in languages like Swift or Objective-C to directly access the GPU for tasks such as game development, image processing, or machine learning. Metal API Developers often work closely with designers and other developers to optimize graphics pipelines and ensure smooth, efficient performance in applications.
Infographic showing various Metal Api Developer job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $124,567 per year, or $59.9 per hour.
Metal API & Shader Instrumentation Engineer, Graphics, Game and ML

Metal API & Shader Instrumentation Engineer, Graphics, Game and ML

Apple

Cupertino, CA • On-site

$147.40K - $272.10K/yr

Full-time

Medical, Dental, Retirement

This job post has expired today. Applications are no longer accepted.


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers. The team collaborates closely with Metal production frameworks, GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience.
Description
The successful candidate is a critical thinker with a passion for developing GPU APIs, capable of envisioning mechanisms to help game, graphics, and compute developers efficiently implement Metal applications. They can apply their software engineering skills to instrument complex applications and deliver undefined behavior and address sanitization across the graphics stack, from API surface down to shader code. They can also deliver validation and testing plans that provide strong confidence in the robustness and quality of the implementation. ","responsibilities":"Develop API and shader instrumentation to help internal and external developers use Metal features
Build foundational frameworks that augment the Metal API and shading language to help developers build correct applications
Implement Metal software features, delivering robust, maintainable and extendable code
Extend and improve API testing to ensure correct behavior of new and existing logic
Preferred Qualifications
Experience developing compiler technology, in particular LLVM
Experience in developing OS, systems, frameworks, and/or game middleware software
Familiarity with Apple framework and API design patterns
Minimum Qualifications
B.S. or M.S. in Computer Science or a related technical field; or equivalent experience
Practical experience in modern GPU programming using Metal, DirectX, and/or Vulkan
Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming
Proven experience shipping software written in C, C++ and/or Objective-C programming languages
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976