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Meta Vr Jobs in Nevada (NOW HIRING)

AR Developer/Engineer

Las Vegas, NV · On-site

$129K/yr

Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience Experience and Education * Bachelor's degree in computer science ...

... Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experienceExperience and EducationBachelor's degree in computer science, Game Development ...

Meta Vr information

See Nevada salary details

$52.4K

$74.9K

$95.2K

How much do meta vr jobs pay per year?

As of Aug 26, 2026, the average yearly pay for meta vr in Nevada is $74,903.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,100.00 and $81,500.00 per year, depending on experience, location, and employer.

What is a Meta VR?

A Meta VR job typically involves working with virtual reality (VR) technologies developed by Meta (formerly Facebook). Roles can range from software engineering and hardware development to content creation and UX design. Employees may work on projects related to the Meta Quest headset, VR applications, or the metaverse. These jobs require skills in areas like 3D modeling, coding, product design, or research. Meta VR positions offer opportunities to shape immersive digital experiences and advance VR technology.

What does a Meta VR do?

Meta VR professionals are typically responsible for designing, developing, and testing virtual reality applications or environments, working closely with designers, engineers, and project managers to bring immersive concepts to life. Their daily tasks may include prototyping new VR features, optimizing performance for different devices, troubleshooting technical issues, and implementing user feedback. Collaboration with various teams and participation in creative brainstorming sessions are common, as VR development often requires input from artists, developers, and UX experts. This dynamic workday ensures that projects remain innovative and user-centric, offering valuable experience for those interested in cutting-edge technology and interactive media.

What are the key skills and qualifications needed to thrive in the Meta VR position?

To thrive in a Meta VR role, you need a strong foundation in virtual reality development, 3D modeling, and interactive experience design, often backed by a degree in computer science, game design, or a related field. Experience with VR platforms such as Oculus, Unity or Unreal Engine, and familiarity with programming languages like C# or C++ are commonly required, with relevant certifications viewed as an asset. Strong problem-solving abilities, creativity, and effective communication skills make candidates excel in collaborative, fast-paced environments. These competencies ensure successful development, implementation, and iteration of immersive VR experiences that meet user needs and business objectives.

What are popular job titles related to Meta Vr jobs in Nevada?

For Meta Vr jobs in Nevada, the most frequently searched job titles are:

What job categories do people searching Meta Vr jobs in Nevada look for?

The top searched job categories for Meta Vr jobs in Nevada are:

Infographic showing various Meta Vr job openings in Nevada as of August 2026, with employment types broken down into 2% Internship, 69% Full Time, 18% Part Time, 5% Temporary, and 6% Contract. Highlights an 85% In-person, 4% Hybrid, and 11% Remote job distribution, with an average salary of $74,903 per year, or $36 per hour.

AR Developer/Engineer

Las Vegas, NV • On-site

BOXABL
Construction • 11 - 50 employees

$129K/yr

Full-time

Posted 18 days ago


Job description

Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.

Job Summary

We are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built. You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.

Job Duties and Responsibilities
  • Import, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES, etc.) for real-time rendering in Unity
  • Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets
  • Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement
  • Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
  • Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations
  • Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences
  • Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications
  • Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues
  • Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience
Experience and Education
  • Bachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)
  • 3+ years of professional experience developing in Unity
  • Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXR
  • Experience importing and working with 3D CAD data (SolidWorks, STEP, IGES, or similar) and converting it into game-engine-ready assets
  • Strong skills in 3D texturing, material/shader creation (PBR workflows), and lighting to achieve photorealistic results in real-time engines
  • Proficiency with C# scripting in Unity
  • Experience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardware
  • Familiarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrapping
  • Understanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchors
  • Strong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualization
Preferred Qualifications
  • Demonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exercise
  • Experience specifically with architectural, modular building, or floor plan visualization in AR/VR
  • Experience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsets
  • Experience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)
  • Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)
  • Experience with performance profiling tools (Unity Profiler, RenderDoc, Meta's OVR Metrics Tool)
Work Environment/Physical Demands

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Work is performed in an open office environment that allows for collaboration inside and outside of your department.
  • You must be able to operate standard office equipment (desktop, laptop, printer, scanner, etc.).
  • Must be able to walk short distances and within the factory occasionally to perform job duties when necessary.
  • You may be stationary at a laptop or desktop computer for most of your day creating and compiling, preparing, and analyzing data that may include extensive reading and/or research.
  • May have to express or exchange ideas verbally to clients or the public and to convey detailed spoken instructions to other employees accurately, loudly, or quickly.
  • Work is performed in a manufacturing environment where the noise level is usually moderate to high.
  • Work may require some weekend and evening work. No travel is expected. No remote work available currently.

Equal Opportunity StatementforEmployment: Boxabl provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, or genetics. Boxabl expressly prohibits any form of workplace harassment based on race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status.