... Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal UMG, Adobe CC (Photoshop ... for headsets (Meta Quest, Apple Vision Pro, etc.) • Storyboarding, User research, persona ...
Quick apply
... Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal UMG, Adobe CC (Photoshop ... for headsets (Meta Quest, Apple Vision Pro, etc.) • Storyboarding, User research, persona ...
Quick apply
... Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal UMG, Adobe CC (Photoshop ... for headsets (Meta Quest, Apple Vision Pro, etc.) • Storyboarding, User research, persona ...
Ann Arbor, MI · On-site
$63K - $65K/yr
Data analysis and visualization skills in R, including for more advanced analyses (e.g., meta ... Background checks are performed in compliance with the Fair Credit Reporting Act. Application ...
Ann Arbor, MI · On-site
$63K - $65K/yr
Data analysis and visualization skills in R, including for more advanced analyses (e.g., meta ... Background checks are performed in compliance with the Fair Credit Reporting Act. Application ...
Detroit, MI · On-site
$65K - $70K/yr
Compensation is dependent on geography and may vary Pursuant to the San Francisco Fair Chance ... Meta, and Apple. Launched in 2016, StockX employs 1,000 people across offices and verification ...
Detroit, MI · On-site
$65K - $70K/yr
Compensation is dependent on geography and may vary Pursuant to the San Francisco Fair Chance ... Meta, and Apple. Launched in 2016, StockX employs 1,000 people across offices and verification ...
Detroit, MI · On-site
$15/hr
Pursuant to the San Francisco Fair Chance Ordinance, Los Angeles Fair Chance Initiative for Hiring ... Meta, and Apple. Launched in 2016, StockX employs 1,000 people across offices and verification ...
Detroit, MI · On-site
$15/hr
Pursuant to the San Francisco Fair Chance Ordinance, Los Angeles Fair Chance Initiative for Hiring ... Meta, and Apple. Launched in 2016, StockX employs 1,000 people across offices and verification ...
| Aspect | Meta Fair | Meta Coordinator |
|---|---|---|
| Required Credentials | High school diploma or equivalent; event planning experience | High school diploma; experience in event coordination |
| Work Environment | Event venues, outdoor and indoor settings | Office-based with on-site event support |
| Industry Usage | Event management, entertainment, community outreach | Event planning, logistics, community engagement |
Meta Fair and Meta Coordinator roles both involve event planning and community engagement, but Meta Fair typically refers to large-scale public events requiring extensive logistics, while Meta Coordinator focuses on supporting and coordinating these events behind the scenes. Both roles require similar credentials and are used within the same industry, with Meta Fair being more event-focused and Meta Coordinator emphasizing coordination and logistics.

Contractor
Posted 17 days ago
XR UX/UI Designer
Must Have Technical/Functional Skills
• Strong UI/UX design experience for XR platforms (VR, AR, MR) using Figma.
• Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal UMG, Adobe CC (Photoshop, Illustrator, After Effects) and prototyping tools like ProtoPie or Figma Prototyping for better handoff.
• Designing 3D spatial UI, HUDs, and immersive interaction patterns for headsets (Meta Quest, Apple Vision Pro, etc.)
• Storyboarding, User research, persona creation, journey mapping and usability testing for immersive experiences.
• Wireframing, hi-fi mockups and interactive prototyping for VR/AR applications.
• Knowledge of spatial UX principles such as comfort, locomotion, ergonomics, gaze/controller/hand-tracking input.
• Experience designing automotive HMI and car dashboard UI (digital cluster, infotainment).
• Knowledge of cross-screen automotive UX such as instrument cluster, center stack, HUD and rear-seat displays.
• Experience with motion design, micro-interactions, and spatial sound design.
• Proven experience implementing and reusing design systems for XR products.
• Data visualization and dashboard design for enterprise/immersive contexts.
• Basic 3D modeling awareness (Blender / Maya / 3DS Max) for design hand-off and asset planning.
Roles & Responsibilities
• Design end-to-end UX flows, wireframes and hi-fi prototypes for XR experiences as per communicated design brief
• Understand project requirements, conduct user research and conceptualize new immersive interaction ideas
• Work with cross-functional teams (3D artists, developers, product managers) to deliver XR assets and UI according to requirements and drive successful launches of the Apps
• Able to set goals and achieve scheduled deadlines
• Translate visual and functional requirements into intuitive XR UI and spatial interaction design
Generic Managerial Skills, If any
• Excellent written and verbal communication skills.
• Excellent organizational skills with ability to identify and work with the appropriate contacts and resources
to resolve issues in a timely manner.