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Material Artist Jobs in Georgia (NOW HIRING)

... material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including ...

New

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Excellent comprehension of architecture, material use, and construction principles, as well as a ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Excellent comprehension of architecture, material use, and construction principles, as well as a ...

Grow With Us at Hartsfield - Jackson International Airport as a MAC Beauty Artist! Hudson is North ... Moving and setting up displays and event materials. * Ability to stand for 8+ hours at the counter.

Graphic Artist

Augusta, GA · On-site

$42K - $43K/yr

... arts and application, humanities, and the health sciences. Augusta is home to Georgia's only public ... Promotional Materials Must be creative while still delivering a consistent "look" in the design ...

Grow With Us at Hartsfield - Jackson International Airport as a MAC Beauty Artist! Hudson is North ... Moving and setting up displays and event materials. * Ability to stand for 8+ hours at the counter.

Position Details We are seeking an experienced and detail-oriented Post-Production Artist to join ... Maintain realistic product shape, texture, materials, shadows, and dimensionality. * Crop ...

Position Details We are seeking an experienced and detail-oriented Post-Production Artist to join ... Maintain realistic product shape, texture, materials, shadows, and dimensionality. * Crop ...

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Material Artist information

See Georgia salary details

$25.8K

$109.4K

$128.8K

How much do material artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for material artist in Georgia is $109,382.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,200.00 and $128,300.00 per year, depending on experience, location, and employer.

What is a material artist?

A Material Artist is responsible for creating realistic and high-quality textures and materials for 3D assets in video games, films, or other digital media. They work with tools like Substance Designer, Substance Painter, and Photoshop to develop materials that enhance the visual fidelity of environments, characters, and objects. This role requires a strong understanding of surface detail, lighting, and physically based rendering (PBR) workflows. Material Artists collaborate closely with environment artists, lighting artists, and technical teams to ensure assets fit seamlessly within a project. Their work plays a critical role in achieving a polished, immersive final product.

What are typical collaboration and workflow processes for material artists within a game development or VFX team?

Material Artists often work closely with environment artists, modelers, lighting artists, and technical artists to ensure that textures and materials integrate seamlessly into a project. Their daily tasks may involve creating, testing, and refining textures, responding to feedback, and attending team meetings to discuss visual direction and technical requirements. Collaboration is key, as Material Artists frequently exchange assets and coordinate with other departments to optimize performance and achieve the desired visual fidelity. This team-driven environment encourages creativity and allows Material Artists to continually develop their skills by learning from other specialists.

What are the key skills and qualifications needed to thrive as a material artist, and why are they important?

To excel as a Material Artist, you need a solid background in 3D art, an understanding of texture creation, shading, and a strong artistic eye, usually supported by a degree in art, game design, or a related field. Expertise with tools like Substance Designer/Painter, Photoshop, and game engines such as Unreal or Unity is often essential. Attention to detail, problem-solving abilities, and effective communication skills help Material Artists collaborate efficiently within multidisciplinary teams. These capabilities ensure the creation of visually compelling and technically refined materials that elevate the overall quality of digital or interactive experiences.

What are the most commonly searched types of Material Artist jobs in Georgia?

The most popular types of Material Artist jobs in Georgia are:

What cities in Georgia are hiring for Material Artist jobs?

Cities in Georgia with the most Material Artist job openings:

Infographic showing various Material Artist job openings in Georgia as of August 2026, with employment types broken down into 69% Full Time, 22% Part Time, 6% Contract, and 3% Nights. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $109,382 per year, or $52.6 per hour.

Technical Artist (VFX / Shaders)

Cinnamon

Atlanta, GA • On-site

$85 - $120/hr

Other

Posted 2 days ago

New


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr