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Matchmaker Jobs in Quebec (NOW HIRING)

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... match, employee share purchase plan with company match, TFSA & RRSP, electric vehicle subsidy, summer hours and holiday office closure. If you are passionate about advancing exploration excellence ...

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What you will earn: * 401(k) with employer match * Medical, dental, and vision insurance * PTO, company holidays, and parental leave * Paid training and certifications * Legal assistance and identity ...

What you will earn: * 401(k) with employer match * Medical, dental, and vision insurance * PTO, company holidays, and parental leave * Paid training and certifications * Legal assistance and identity ...

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Showing results 1-20

Matchmaker information

See Quebec salary details

$12

$21

$33

How much do matchmaker jobs pay per hour?

As of May 30, 2026, the average hourly pay for matchmaker in Quebec is $21.52, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $24.28 per hour, depending on experience, location, and employer.

What Does a Matchmaker Do?

A professional matchmaker introduces their clients to partners with whom they could potentially develop a romantic relationship. Your duties involve assessing the personality traits of each client and finding out information about the qualities that they seek in a partner. You then match the client with potential partners who have the desired profile. You usually meet and interview each candidate to assess the chance of a romantic connection with your client. Your responsibilities include scheduling an initial meeting between your client and their match. You can work for a matchmaking service or operate your own matchmaking business.

What are the key skills and qualifications needed to thrive as a Matchmaker, and why are they important?

To thrive as a Matchmaker, you need strong interpersonal skills, a keen understanding of relationship dynamics, and typically some background in psychology, counseling, or social work. Familiarity with CRM software, matchmaking databases, and online dating platforms is commonly required, and some certifications in relationship coaching can be advantageous. Exceptional communication, active listening, and empathy help build trust with clients and facilitate successful matches. These skills are crucial for accurately assessing compatibility and fostering meaningful connections between clients.

How does a Matchmaker typically collaborate with clients to understand their preferences and ensure successful matches?

A Matchmaker works closely with clients through in-depth consultations to understand their values, lifestyle, and relationship goals. This often involves regular communication, personality assessments, and feedback sessions after introductions. Matchmakers act as both advisors and advocates, offering guidance throughout the dating process and adjusting search criteria based on client experiences. Collaboration is key, as ongoing dialogue helps refine matches and increases the likelihood of successful, lasting relationships.

What job makes $10,000 a month without a degree?

A matchmaker can potentially earn $10,000 or more per month through high-end client fees and commissions, especially in luxury markets. Success in this role depends on strong interpersonal skills, networking, and reputation, with some professionals working independently or for agencies without requiring formal degrees.

What jobs pay $3,000 a day?

High-paying jobs that can reach $3,000 a day include specialized roles such as top-tier consultants, surgeons, corporate executives, and certain high-level legal or financial professionals. These positions typically require advanced skills, extensive experience, and often involve high-pressure environments or significant responsibilities.

What is the difference between Matchmaker vs Recruiter?

AspectMatchmakerRecruiter
CredentialsOften no formal certification, but industry-specific trainingTypically requires HR or recruiting certifications
Work EnvironmentPrivate matchmaking firms, luxury services, or niche marketsCorporate HR departments, staffing agencies, recruiting firms
Industry UsageUsed mainly in personal services, dating, and niche marketsWidely used across various industries for hiring
Search & Comparison IntentMatching individuals for personal or romantic purposesFinding suitable candidates for job openings

While both roles involve connecting people, a Matchmaker focuses on personal or romantic matches, often in niche markets, with less formal credentials. A Recruiter works within organizations or agencies to fill job positions, requiring HR certifications and working in broader industries.

What are popular job titles related to Matchmaker jobs in Quebec? For Matchmaker jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Matchmaker jobs in Quebec look for? The top searched job categories for Matchmaker jobs in Quebec are:
Infographic showing various Matchmaker job openings in Quebec as of May 2026, with employment types broken down into 80% Full Time, 13% Part Time, and 7% Temporary. Highlights an 100% In-person job distribution, with an average salary of $44,759 per year, or $21.5 per hour.

Senior Lead Unreal 5 Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 11 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

We are seeking an experienced Senior Unreal5 Engineer to help architect and lead development of a next-generation UFC-style fighting game. You will help define the projectโ€™s technical vision, and drive delivery of performant, visually stunning, and highly responsive combat gameplay across console and PC platforms.

This role blends hands-on engineering, requiring deep Unreal expertise, strong architectural instincts, and a passion for combat gameplay fidelity, animation, physics, and multiplayer experiences.

Core ResponsibilitiesTechnical Leadership
  • Help Define and maintain the technical architecture for all game systems, tools, and pipelines.
  • Help define the engineering roadmap, aligning milestones with production and design goals.
  • Partner with Art, Design, and Production leadership to define content pipelines and asset standards.
  • Evaluate and integrate cutting-edge UE5 features (Nanite, Lumen, Chaos, Control Rig, Motion Matching).
  • Set and enforce performance, stability, and memory budgets for console and PC SKUs.
  • Drive adoption of AI-driven animation blending, motion matching, and advanced combat systems.
Hands-On Engineering
  • Architect and prototype core systems in C++ and Blueprints.
  • Implement deterministic combat loop, rollback networking, and animation blending layers.
  • Collaborate with designers and animators to ensure combat feel and responsiveness.
  • Integrate and optimize AI/ML runtime inference (ONNX Runtime, PFNNs) for real-time motion.
  • Establish CI/CD pipelines, Perforce branch strategy, and automated build systems.
Cross-Team Collaboration
  • Work with Art/Animation teams to optimize performance for Nanite/Lumen and animation streaming.
  • Partner with Design to translate gameplay concepts into efficient technical systems.
  • Collaborate with QA and DevOps for automated testing, performance tracking, and telemetry.

Required Qualifications

  • 10+ years professional experience in game development, with 5+ years in Unreal Engine (UE4/UE5).
  • Shipped at least one AAA title as a Lead or Technical Director.
  • Expert in C++, Unreal Gameplay Framework, and Animation/Physics subsystems.
  • Deep understanding of combat systems, animation graphs, and motion pipelines.
  • Experience with multiplayer systems, network determinism, and rollback architectures.
  • Proficiency with build automation (Jenkins, GitHub Actions) and version control (Perforce).
  • Proven ability to recruit, lead, and inspire engineering teams.
  • Strong cross-disciplinary communication and production collaboration skills.

Preferred / Bonus Skills

  • Experience with AI-driven animation systems (Motion Matching, Neural Networks, PFNN, DeepMimic).
  • Familiarity with machine learning inference in real-time environments (ONNX, TensorRT).
  • Experience optimizing across PS5 / Xbox Series X / PC platforms.
  • Background in fighting, sports, or action gameplay mechanics.
  • Experience with Chaos Physics, Control Rig, Motion Warping, and MetaHuman integration.
  • Working knowledge of DevOps and CI/CD in Unreal-based pipelines.
  • Prior leadership in startup, mid-size, or cross-studio collaboration environments.
Success Indicators (First 6-12 Months)
  • Functional core combat loop prototype demonstrating AI-driven blending and animation fidelity.
  • Scalable tech architecture supporting multiple fighter archetypes and network play.
  • Stable build automation and dev pipeline with profiling, crash reporting, and telemetry in place.
  • Delivery of Alpha milestone (Month 12) with performance and determinism targets met.