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Mask Designer Jobs in California (NOW HIRING)

Senior Graphic Designer

Santa Clara, CA

$75K - $103K/yr

Accomplished in color-correction, image editing, masking, and compositing * Advanced knowledge of ... Our interviews are designed to evaluate your individual experience, thought process, and ...

Digital Layout Design Engineer

Santa Clara, CA · On-site

$144.60 - $263.80/hr

Designing complex custom layout for digital circuits in deep SubMicron CMOS technologies ... Use advanced CAD tools, mask design knowledge to layout corrections and robust physical design ...

Sign Designer / Maker

Bakersfield, CA · On-site

$18 - $25/hr

Benefits: * 401(k) Sign Designer / Maker - Full-Time On-Site TM Signs & Graphics - Bakersfield, CA ... Print, laminate, cut vinyl on the plotter, mask/weed, and apply graphics * Perform quality control ...

Cadence Allegro Package Designer / APD+ / SiP, Siemens Xpedition Package Designer, Synopsys IC ... Familiarity with mask and RDL vendor flows, GDS-based layout environments (Virtuoso, KLayout), and ...

Senior Circuit Design Engineer

Santa Clara, CA · On-site

$122K - $168K/yr

Experiences working with mask designers on layouts. Hands-on experience of DRC/LVS debug. * Experience of designing flip flops, level shifters, math cells and/or custom ROMs, register files, SRAM.

Cadence Allegro Package Designer / APD+ / SiP, Siemens Xpedition Package Designer, Synopsys IC ... Familiarity with mask and RDL vendor flows, GDS-based layout environments (Virtuoso, KLayout), and ...

Showing results 41-60

Mask Designer information

See California salary details

$148K

$172.7K

$194.4K

How much do mask designer jobs pay per year?

As of Aug 11, 2026, the average yearly pay for mask designer in California is $172,708.00, according to ZipRecruiter salary data. Most workers in this role earn between $160,400.00 and $185,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by mask designers when collaborating with fabrication teams?

Mask Designers often work closely with fabrication teams to ensure that their photomask layouts translate accurately into physical semiconductor devices. A common challenge is maintaining clear communication about design intent and resolving discrepancies between the design files and manufacturing capabilities, such as minimum feature sizes or process limitations. Mask Designers must also stay updated on fabrication technology changes and adapt their designs accordingly, requiring flexibility and proactive problem-solving. Effective collaboration and a strong understanding of both design and fabrication processes are key to overcoming these challenges.

What is a mask designer?

A mask designer creates templates for making microchip processors and electronic components. In this career, you use computer-aided drafting (CAD) tools to create a schematic. Your responsibilities include working with clients to determine what programs and functions you need for the integrated circuit (IC) board. You then draft designs for the circuit board layout. Other duties include creating custom blueprints and cell-based schematics. While most mask designers use CAD tools, including Cadence, other prefer to use more traditional tools. You may also supervise the design of integrated circuit boards and troubleshoot any potential problems.

What are the key skills and qualifications needed to thrive as a mask designer, and why are they important?

To thrive as a Mask Designer, you need a solid background in semiconductor physics, photolithography, and CAD layout, often supported by a degree in electrical engineering or a related field. Proficiency with specialized EDA tools like Cadence, Mentor Graphics, or Synopsys, as well as familiarity with DRC/LVS verification systems, is essential. Strong attention to detail, problem-solving, and effective collaboration skills help navigate complex design requirements and work efficiently with engineering teams. These skills ensure the creation of accurate, manufacturable photomasks critical to semiconductor device fabrication and yield.

What is the difference between Mask Designer vs Pattern Maker?

AspectMask DesignerPattern Maker
Required CredentialsFashion or costume design degree, CAD skillsFashion design or technical pattern making certification
Work EnvironmentFashion studios, costume departments, theatrical productionsGarment manufacturing, fashion houses, costume departments
Industry UsageDesigning masks for fashion, theater, eventsCreating patterns for clothing and accessories
Common Search/ComparisonOften compared for design roles in fashion and costume creationRelated to garment construction and technical design

While both Mask Designers and Pattern Makers work within the fashion and costume industries, Mask Designers focus on creating visually appealing masks often for fashion, theater, or events. Pattern Makers, on the other hand, develop the technical patterns used to cut fabric for garments. Understanding these differences helps clarify career paths and job responsibilities in the costume and fashion sectors.

What are the most commonly searched types of Mask Designer jobs in California? The most popular types of Mask Designer jobs in California are:
What are popular job titles related to Mask Designer jobs in California? For Mask Designer jobs in California, the most frequently searched job titles are:
What job categories do people searching Mask Designer jobs in California look for? The top searched job categories for Mask Designer jobs in California are:
What cities in California are hiring for Mask Designer jobs? Cities in California with the most Mask Designer job openings:
What are popular job titles related to Mask Designer jobs in CA? For Mask Designer jobs in CA, the most frequently searched job titles are:
Infographic showing various Mask Designer job openings in California as of August 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 100% In-person job distribution, with an average salary of $172,708 per year, or $83 per hour.

Graphic Designer, Global Creative Content

Sony Pictures

Culver City, CA

$72K - $90K/yr

Full-time

Posted 13 days ago


Job description

The Global Creative Content (GCC) team is part of Sony Pictures Global marketing organization and they support a wide range of internal and external partners across the studio including Television Distribution, Theatrical Marketing, Home Entertainment, Consumer Platforms, Sony Electronics, Sony Interactive Entertainment, Corporate Communications, and more. GCC is a fast-paced, hands-on creative team built around urgency, proactivity, and servicing a wide range of marketing and production needs. This position reports to the GCC Creative Director and collaborates with other team members across multiple disciplines.


GCC is looking for an outstanding Graphic Designer with entertainment marketing experience. The ideal candidate is a well-rounded designer with a positive attitude who can move quickly from creative problem-solving to high-quality execution. Additionally, a strong sense of proactive task ownership, team oriented collaboration, advanced technical skills, and conceptual ideation are critical.


Responsibilities:

  • Able to create polished graphic designs across several entertainment marketing needs including:
  • Designing premium original key art imagery for TV Series and platform graphics using Adobe Photoshop that shows strong conceptual insights, premium design and typography, and competent image manipulation including compositing and talent retouching.
  • Designing compelling art for sales presentations and pitch materials using Photoshop and Microsoft PowerPoint with a high level of design, visual storytelling, and elegant typography.
  • Designing brand art for new or existing brands with clear visual themes, logo development, creating color and type families, creating brand documents like toolkits and guide books, brand art ideation with studio IP, and live event design and mockups.
  • Creating production art deliveries for shows that include pitch materials, shot maps, adaptive assets across multiple formats or platforms.
  • Building clean, organized files that can be easily updated, shared, versioned, and delivered by the broader team. Also able to quality check work for design consistency, technical accuracy, spelling, image quality, specs, while ensuring accurate final delivery specs.
  • Being a positive, proactive, and reliable team collaborator with producers, designers, editors, creative leadership, and stakeholders.
  • Displays a passion for entertainment creative content, acquired series, library content, and branding initiatives.

Requirements:

  • 5-7 years of experience as a designer in a high-volume entertainment design, studio, agency, or creative production environment with experience designing platform art, campaign extensions, title treatments, or other entertainment marketing assets.
  • Bachelor's degree in Fine Art, Graphic Design, Digital Design, or equivalent professional experience.
  • Strong proficiency with the Adobe Creative Suite with a primary focus on Adobe Photoshop, Illustrator, and InDesign. Photoshop skills must include art generation and image manipulation, photographic compositing, masking, retouching, and color correction.
  • Exceptional experience with presentation design in Microsoft PowerPoint. Familiarity with Keynote, Canva, and Google suite.
  • Able to manage multiple tasks with minimal supervision.
  • Able to bring design projects from concept through final execution while incorporating feedback constructively and positively.
  • Ability to articulate creative ideas and present work clearly to peers.
  • Strong creative problem-solving skills with the desire to learn and assist others on the team.
  • Relevant online portfolio showcasing recent work.
  • Ability to work flexible hours when needed.

Preferred:

  • High-resolution retouching experience or a desire to grow key art skills.
  • Ability to use AI tools like Adobe Firefly, ChatGPT, Midjourney, Gemini, etc. thoughtfully and selectively as part of the creative process.
  • Experience with Adobe After Effects, Adobe Premiere, a/v editorial, live action, 2D, 3D, motion graphics, or game engine animation workflows.
  • Experience with print production mechanicals.


The anticipated base salary for this position is $72,000 to $90,000. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.

Sony Pictures does not allow audio recording, video recording or use of AI note-taking tools during interviews. Please be aware these tools may be enabled as a default and can be difficult to disable once the interview has started, so we recommend you check your device and disable these tools prior to the start of your interview. If recording or the use of the tools occurs during the interview and cannot be promptly turned off or disabled, the interviewer may end the interview.

To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.