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Manager Nickelodeon Animation Studios Jobs in Decatur, GA

Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production ...

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... R Manager. This role joins a high-performing team of experienced HR professionals striving to ...

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... R Manager. This role joins a high-performing team of experienced HR professionals striving to ...

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... R Manager. This role joins a high-performing team of experienced HR professionals striving to ...

... animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management ... studio and environmental lighting, creating keyframe animations, and configuring render settings ...

... animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management ... studio and environmental lighting, creating keyframe animations, and configuring render settings ...

... animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management ... studio and environmental lighting, creating keyframe animations, and configuring render settings ...

... animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management ... studio and environmental lighting, creating keyframe animations, and configuring render settings ...

Autodesk 3DS Max Tutor

Atlanta, GA · Remote

$18 - $40/hr

... animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management ... studio and environmental lighting, creating keyframe animations, and configuring render settings ...

Autodesk 3DS Max Tutor

Roswell, GA · Remote

$18 - $40/hr

... animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management ... studio and environmental lighting, creating keyframe animations, and configuring render settings ...

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Showing results 1-20

Manager Nickelodeon Animation Studios information

See Decatur, GA salary details

$23.9K

$58.1K

$113.3K

How much do manager nickelodeon animation studios jobs pay per year?

As of Sep 7, 2026, the average yearly pay for manager nickelodeon animation studios in Decatur, GA is $58,116.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,000.00 and $66,900.00 per year, depending on experience, location, and employer.

What is the difference between Manager Nickelodeon Animation Studios vs Producer Nickelodeon Animation Studios?

AspectManager Nickelodeon Animation StudiosProducer Nickelodeon Animation Studios
CredentialsTypically requires a bachelor’s degree in animation, film, or related field; management experienceRequires experience in production, project management, and often a background in animation or media
Work EnvironmentLeads teams, oversees daily operations, manages staffCoordinates production schedules, manages budgets, liaises with creative teams
Industry UsageCommonly used in animation studios for leadership rolesUsed for overseeing specific projects or series production

The main difference is that a Manager at Nickelodeon Animation Studios focuses on team leadership and daily operations, while a Producer handles project management, budgets, and production coordination. Both roles require relevant experience but serve different functions within the studio's workflow.

What does a Manager Nickelodeon Animation Studios do?

A Manager at Nickelodeon Animation Studios oversees production teams, manages project schedules, and ensures creative and technical standards are met. They coordinate between departments, handle budgeting, and facilitate communication to deliver animated content on time and within scope.

What job categories do people searching Manager Nickelodeon Animation Studios jobs in Decatur, GA look for?

The top searched job categories for Manager Nickelodeon Animation Studios jobs in Decatur, GA are:

Infographic showing various Manager Nickelodeon Animation Studios job openings in Decatur, GA as of June 2026, with employment types broken down into 32% Full Time, and 68% Part Time. Highlights an 25% Physical, 8% Hybrid, and 67% Remote job distribution, with an average salary of $58,116 per year, or $27.9 per hour.

Audio Implementer / Sound Designer

Cinnamon

Atlanta, GA • On-site

$60 - $80/hr

Other

Posted 6 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr