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Manager Dc Studios Jobs (NOW HIRING)

As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... Time management skills with the ability to meet deadlines and adapt to changing production ...

As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... Collaborate with the management team to plan, estimate, and schedule various Puppet Fabrication ...

As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... Manage and optimize UV mapping for clean and efficient texture workflows. * Research and collect ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... Manage and optimize UV mapping for clean and efficient texture workflows. * When needed, create ...

As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... In this key leadership role, you will be managing the overall visual consistency across practical ...

Performance Coach

Washington, DC · On-site

$35K - $75K/yr

... SWEAT DC because this role directly impacts member experience, studio growth, retention, and ... demos and floor management when needed Studio Experience & Operations Help maintain a clean ...

Performance Coach

Washington, DC · On-site

$35K - $75K/yr

... SWEAT DC because this role directly impacts member experience, studio growth, retention, and ... demos and floor management when needed Studio Experience & Operations Help maintain a clean ...

... and Washington DC. Our studio itself is a diverse group of people from all over the world, a ... Manage project workflow, schedules, deliverables, and team coordination to support successful ...

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Manager Dc Studios information

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$24.5K

$59.5K

$116K

How much do manager dc studios jobs pay per year?

As of Aug 18, 2026, the average yearly pay for manager dc studios in the United States is $59,525.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,000.00 and $68,500.00 per year, depending on experience, location, and employer.

What does a manager at DC Studios do?

A Manager at DC Studios oversees various aspects of film and television production, including project development, team coordination, and resource management. They work closely with creative teams, executives, and external partners to ensure projects align with the studio's vision and meet quality standards. Additionally, a Manager may be responsible for budgeting, scheduling, and supporting the delivery of content on time. Their role is crucial in bridging creative ideas with practical execution, contributing to the success of DC Studios' productions.

What are the key skills and qualifications needed to thrive as a manager at DC Studios?

To thrive as a Manager at DC Studios, you need strong leadership abilities, project management expertise, and a background in film, television, or media production—often supported by a relevant degree. Familiarity with industry-standard production software, budgeting tools, and scheduling systems is typically required. Excellent communication, creative problem-solving, and the ability to motivate and manage diverse teams are standout soft skills in this role. These skills ensure the smooth execution of complex projects, effective collaboration, and the delivery of high-quality entertainment content.

What are some of the main challenges a manager at DC Studios might face in overseeing multiple creative projects simultaneously?

A Manager at DC Studios often juggles several high-profile projects at various stages of development, which requires strong organizational and communication skills. Balancing the creative vision of directors and writers with production timelines and budgets can be challenging, especially when coordinating across different teams such as marketing, legal, and post-production. Additionally, adapting quickly to shifting priorities and maintaining alignment between multiple stakeholders is crucial for ensuring each project meets quality standards and strategic goals. Effective managers foster collaboration and keep teams motivated, even under tight deadlines.

What is the difference between Manager Dc Studios vs Content Producer?

AspectManager Dc StudiosContent Producer
Primary RoleOversees studio operations, manages teams, and coordinates projectsCreates, develops, and produces content for various platforms
Required SkillsLeadership, project management, industry knowledgeCreative skills, content development, storytelling
Work EnvironmentStudio settings, collaborative teams, managerial responsibilitiesCreative environments, production settings, independent or team-based work
Common Industry UsageMedia, entertainment, gaming studiosMedia companies, advertising agencies, entertainment production

The main difference is that a Manager Dc Studios focuses on overseeing studio operations and team management, while a Content Producer is primarily responsible for creating and producing content. Both roles require industry knowledge, but their day-to-day tasks and responsibilities differ significantly.

What cities are hiring for Manager Dc Studios jobs?

Cities with the most Manager Dc Studios job openings:

What are the most commonly searched types of Dc Studios jobs?

The most popular types of Dc Studios jobs are:

What states have the most Manager Dc Studios jobs?

States with the most job openings for Manager Dc Studios jobs include:

Infographic showing various Manager Dc Studios job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 11% Part Time, and 1% Contract. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $59,525 per year, or $28.6 per hour.

Houdini Technical Director

Swaybox Studios

New Orleans, LA

Full-time

Posted 14 days ago


Job description

Houdini Technical Director

Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time

Why join Swaybox Studios?

At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.

Job Summary:

Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.

Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment. 

This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done. 

Key Responsibilities:

  • Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
  • Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
  • Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
  • Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
  • Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
  • Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
  • Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
  • Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
  • Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
  • Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
  • Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
  • Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
  • Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
  • Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
  • Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.

Required Qualifications:

  • 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
  • Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
  • Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
  • Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
  • Experience building scalable, production-ready tools that support complex film-quality workflows.
  • Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
  • Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
  • Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
  • Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
  • Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
  • Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
  • In-depth knowledge of color management, geometry caching, and asset publishing systems.
  • Experience with ShotGrid (Flow Production Tracking) management software's API
  • Efficiency and experience with Linux systems and shell scripting.
  • An iterative mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • PySide, PyQT, or QT Designer experience is preferred.
  • Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
  • C++ and OpenCL experience is great to have.
  • Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
  • Experience with Maya, Nuke, and modern cross-application pipeline development.
  • Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
  • Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
  • Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.