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Manager Computer Graphics Engineer Jobs (NOW HIRING)

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

Understanding of fundamental computer graphics concepts (rendering pipelines, shaders, 3D math) * Experience with GLSL shader programming and graphics optimizations * Knowledge of modern web ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...

The Viewer team is looking for a skilled computer graphics engineer to help us build the next ... Other activities as directed by management Qualifications/Education: * Bachelor's Degree in a ...

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...

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Manager Computer Graphics Engineer information

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How much do manager computer graphics engineer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for manager computer graphics engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Manager Computer Graphics Engineer jobs? Cities with the most Manager Computer Graphics Engineer job openings:
What are the most commonly searched types of Computer Graphics Engineer jobs? The most popular types of Computer Graphics Engineer jobs are:
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Sr/Staff Graphics Engineer

Figure

San Jose, CA • On-site

$150K - $275K/yr

Full-time

Re-posted 11 days ago


Job description

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot's displays. You will build the rendering engine and UI framework that brings Figure's humanoid to life - crafting fluid, expressive interfaces that make every human-robot interaction feel natural and engaging. You will work closely with the Head of HMI to translate creative vision into pixel-perfect, high-performance reality on embedded hardware.
Responsibilities:
  • Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
  • Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
  • Develop and tune shaders for real-time vector graphics, animations, and visual effects.
  • Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
  • Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
  • Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
  • Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
  • Establish best practices for graphics development, testing, and CI integration within the platform team

Requirements:
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field.
  • At least 7 years of industry experience in graphics or UI engineering.
  • Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
  • Deep hands-on experience with Vulkan and OpenGL ES - including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation..
  • Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
  • Solid C++ skills and familiarity with Linux userspace development.
  • Strong cross-functional communication skills - comfortable working directly with designers and translating visual specs into technical implementations.

Bonus Qualifications:
  • Hands-on experience with game engines such as Unreal Engine or Unity.
  • Experience with scene graph architectures or retained-mode rendering frameworks.
  • Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
  • Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
  • Experience with EGLFS/DRM/KMS display backends.
  • Background in HMI or human-robot interaction design.

The US base salary range for this full-time position is between $150,000 - $275,000 annually.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.