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Locum Video Game Software Engineer Jobs in Florida

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Benefits About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the ...

The Work Lockheed Martin is looking for software developers who want to utilize the industry's most powerful game engine to develop TLS' Prepar3D Fuse product to save lives and prepare our customers ...

New

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Work closely with design, art, and engineering teams to maintain project timelines and deliverables.

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site

$118K - $120K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Work closely with design, art, and engineering teams to maintain project timelines and deliverables.

C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote ... Proven experience with game engine-based development (e.g., Unity, Unreal, CryEngine). * Proficient ...

... video interview assessment after applying as the next step, to be completed within 7 days of ... Set aside 40-45 minutes for the self-guided assessment that includes games and questions. Find a ...

... and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms ... Responsibilities * Perform as a software developer on an NCRC product scrum team. * Support ...

... and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms ... Responsibilities * Perform as a software developer on an NCRC product scrum team. * Support ...

... and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms ... Responsibilities * Perform as a software developer on an NCRC product scrum team. * Support ...

$178K/yr

... software. * Video game enthusiasm and understanding of the gameplay mechanics in Warzone. Your ... Our dedicated engineers help with title development and provide valuable knowledge sharing between ...

Showing results 21-40

Locum Video Game Software Engineer information

What is a locum video game software engineer?

A Locum Video Game Software Engineer is a temporary or contract-based professional who develops and maintains software for video games. They fill short-term roles within game development teams, often to cover for permanent staff or to help meet project deadlines. Their responsibilities can include coding, debugging, and testing game features, and they may work remotely or on-site. Locum engineers bring specialized skills and flexibility, making them valuable for studios needing extra support during critical phases of development.

What are the key skills and qualifications needed to thrive as a locum video game software engineer?

To thrive as a Locum Video Game Software Engineer, you need strong programming skills (commonly in C++, C#, or Python), a solid understanding of game development principles, and experience with game engines like Unity or Unreal, typically backed by a relevant degree or equivalent experience. Familiarity with source control systems (e.g., Git), debugging tools, and an ability to quickly adapt to different codebases and pipelines is crucial. Exceptional problem-solving, communication, and teamwork skills help you integrate seamlessly into new teams and projects. These abilities are vital for delivering high-quality code and features on tight timelines while collaborating effectively in fast-paced, dynamic environments.

What are some common challenges faced by locum video game software engineers when joining new studios or projects?

Locum video game software engineers often encounter challenges such as quickly adapting to unfamiliar codebases, learning new development pipelines, and integrating with diverse team dynamics. Since projects may be at different stages, engineers must rapidly understand project goals and technical requirements. Effective communication and flexibility are essential, as locum engineers frequently collaborate with designers, artists, and other engineers to deliver features on tight timelines. Overcoming these challenges can lead to valuable experience and expanded professional networks.

What is the difference between Locum Video Game Software Engineer vs Contract Video Game Developer?

AspectLocum Video Game Software EngineerContract Video Game Developer
CredentialsBachelor's in Computer Science or related field, relevant programming skillsSimilar educational background, programming expertise
Work EnvironmentTemporary, short-term assignments often at different studiosProject-based, freelance or temporary roles at game studios
Employer & Industry UsageUsed by studios needing short-term coverage or specialized skillsCommon in freelance, indie, or larger studios for specific projects

Both roles involve short-term, project-specific work requiring strong programming skills. The main difference is that a Locum Video Game Software Engineer typically fills temporary gaps in staffing, often through staffing agencies, while a Contract Video Game Developer usually works as a freelancer or independent contractor on specific projects. Both roles are essential for flexible staffing in the gaming industry.

Software Engineer - Game Engineer

Lockheed Martin Corporation

Orlando, FL • On-site

Full-time

Re-posted 26 days ago


Lockheed Martin rating

8.2

Company rating: 8.2 out of 10

Based on 391 frontline employees who took The Breakroom Quiz

39th of 72 rated aerospace companies


Job description


What We're Doing
At Lockheed Martin Rotary and Mission Systems (RMS) Training, Logistics and Simulation (TLS), we are committed to delivering world-class training solutions that enhance mission readiness.
The Work
Lockheed Martin is looking for software developers who want to utilize the industry's most powerful game engine to develop TLS' Prepar3D Fuse product to save lives and prepare our customers for their toughest missions. Developers will work on products and capabilities that range from mobile devices all the way to full mission simulators. We build solutions that integrate commercial best products and practices with advanced military technologies.
As a key member of our Software Engineering team, you will:
Develop software that will have real-world impacts
Develop game engine plugins to solve complex problems
Work collaboratively with team members, leadership, and customers in an effort to share best practices and make design decisions
Solve complex problems in a collaborative environment, viewing each new problem as an opportunity for success
Creatively and methodically develop new capabilities, seeing each feature through from design to final integration
Please Note: This position will require the selected candidate to have the ability to obtain a Secret level U.S. government security clearance. U.S. citizenship is a requirement for consideration.
Who You Are
You thrive in a collaborative, multidisciplinary engineering environment and are committed to delivering best-in-class products and solutions.
Why Join Us
Our team is dedicated to supporting new members. We have a broad mix of experience levels and tenures, and we're building an environment that celebrates knowledge sharing and mentorship.
We care about your career growth and strive to assign projects based on what will help each team member develop into a better-rounded engineer and enable them to take on more complex tasks in the future.

What Lockheed Martin employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Lockheed Martin

Sourced by ZipRecruiter

As a global security and aerospace company, the majority of Lockheed Martin's business is with the U.S. Department of Defense and U.S. federal government agencies.The remaining portion of Lockheed Martin's business is comprised of international government and commercial sales of products, services and platforms.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Bethesda, MD, US

Year founded

1912