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Locum Video Game Software Engineer Jobs in Arizona

Senior Software Engineer I

Tucson, AZ · On-site

$115K - $152K/yr

SENIOR SOFTWARE ENGINEER I Rocket Lab's Optical Systems division solves mission-critical space ... Experience in building deep learning neural network for computer vision, image processing, or video ...

Senior Software Engineer I

Tucson, AZ

$115K - $152K/yr

SENIOR SOFTWARE ENGINEER I Rocket Lab's Optical Systems division solves mission-critical space ... Experience in building deep learning neural network for computer vision, image processing, or video ...

Agentic Software Engineer III (Phoenix, AZ) arrivia Phoenix, AZ Full-time About arrivia arrivia ... video walking through your approach. No time limit. No timers. No restrictions on AI usage. Show ...

KMLE Morning Show Producer

Phoenix, AZ · On-site

$117K - $118K/yr

Programming Reporting To: Brand Manager Employment Type: Full-Time Location(s): Phoenix, AZ Work ... Produce and Post audio and video clips to Social Media * Show Prep Daily Show * Manager Show ...

Fox Digital Video Platform team seeks a Sr Video Player Engineer, Roku to design and implement core ... Collaborate with team members to deliver software using agile methodologies * Willingness to stay ...

Fox Digital Video Platform team seeks a Sr Video Player Engineer, Roku to design and implement core ... Collaborate with team members to deliver software using agile methodologies * Willingness to stay ...

Senior Agentic Software Engineer (Phoenix, AZ) arrivia Phoenix, AZ Full-time About arrivia arrivia ... video walking through your approach. No time limit. No timers. No restrictions on AI usage. Show ...

Agentic Software Engineer II (Phoenix, AZ) arrivia Phoenix, AZ Full-time About arrivia arrivia ... video walking through your approach. No time limit. No timers. No restrictions on AI usage. Show ...

Agentic Software Engineer II (Remote) arrivia Remote (US) Full-time About arrivia arrivia ... video walking through your approach. No time limit. No timers. No restrictions on AI usage. Show ...

You'll architect and lead critical software features for advanced robotic command and control, AI, video livestreaming, and data management. Here, you'll collaborate with a variety of engineers ...

You'll architect and lead critical software features for advanced robotic command and control, AI, video livestreaming, and data management. Here, you'll collaborate with a variety of engineers ...

May train software developers in the use of configuration management tools and the implementation ... Virtual Fly Over City of Tucson & Community, YouTube Video Links "As part of our commitment to ...

May train software developers in the use of configuration management tools and the implementation ... Virtual Fly Over City of Tucson & Community, YouTube Video Links "As part of our commitment to ...

Senior Python Software Engineer Location: Vilnius, Lithuania (Hybrid) Department: Innovation ... Adequate lighting and minimal background noise to support professional video calls and meetings.

Showing results 21-40

Locum Video Game Software Engineer information

What is a locum video game software engineer?

A Locum Video Game Software Engineer is a temporary or contract-based professional who develops and maintains software for video games. They fill short-term roles within game development teams, often to cover for permanent staff or to help meet project deadlines. Their responsibilities can include coding, debugging, and testing game features, and they may work remotely or on-site. Locum engineers bring specialized skills and flexibility, making them valuable for studios needing extra support during critical phases of development.

What are the key skills and qualifications needed to thrive as a locum video game software engineer?

To thrive as a Locum Video Game Software Engineer, you need strong programming skills (commonly in C++, C#, or Python), a solid understanding of game development principles, and experience with game engines like Unity or Unreal, typically backed by a relevant degree or equivalent experience. Familiarity with source control systems (e.g., Git), debugging tools, and an ability to quickly adapt to different codebases and pipelines is crucial. Exceptional problem-solving, communication, and teamwork skills help you integrate seamlessly into new teams and projects. These abilities are vital for delivering high-quality code and features on tight timelines while collaborating effectively in fast-paced, dynamic environments.

What are some common challenges faced by locum video game software engineers when joining new studios or projects?

Locum video game software engineers often encounter challenges such as quickly adapting to unfamiliar codebases, learning new development pipelines, and integrating with diverse team dynamics. Since projects may be at different stages, engineers must rapidly understand project goals and technical requirements. Effective communication and flexibility are essential, as locum engineers frequently collaborate with designers, artists, and other engineers to deliver features on tight timelines. Overcoming these challenges can lead to valuable experience and expanded professional networks.

What is the difference between Locum Video Game Software Engineer vs Contract Video Game Developer?

AspectLocum Video Game Software EngineerContract Video Game Developer
CredentialsBachelor's in Computer Science or related field, relevant programming skillsSimilar educational background, programming expertise
Work EnvironmentTemporary, short-term assignments often at different studiosProject-based, freelance or temporary roles at game studios
Employer & Industry UsageUsed by studios needing short-term coverage or specialized skillsCommon in freelance, indie, or larger studios for specific projects

Both roles involve short-term, project-specific work requiring strong programming skills. The main difference is that a Locum Video Game Software Engineer typically fills temporary gaps in staffing, often through staffing agencies, while a Contract Video Game Developer usually works as a freelancer or independent contractor on specific projects. Both roles are essential for flexible staffing in the gaming industry.

Senior Software Engineer I

Rocket Lab Corporation

Tucson, AZ • On-site

$115K - $152K/yr

Full-time

Re-posted 18 days ago


Rocket Lab rating

9.2

Company rating: 9.2 out of 10

Based on 14 frontline employees who took The Breakroom Quiz

4th of 72 rated aerospace companies


Job description

ABOUT ROCKET LAB
Rocket Lab is the end-to-end space company building rockets, spacecraft, and critical subsystems that keep the world connected, protected, expand humanity's reach to the Moon, Mars, and beyond. We move fast, build real hardware for meaningful missions, and make the impossible routine. Come shape the future with us.
SPACE SYSTEMS
At Rocket Lab, we're not just launching rockets - we're building the future of space. Our Space Systems team builds everything from complete spacecraft, precision payloads to the components and subsystems that allow them to thrive in space, like solar panels, flight software, star trackers, optical systems, separation systems, radios, and more.
Our Space Systems team has enabled more than 1,700 missions, ranging from interplanetary exploration, in-space manufacturing to national security and defense initiatives. The team has built spacecraft, payloads, and components for missions to the Moon and Mars, working with partners including NASA, the Space Development Agency, and the U.S. Space Force. Whether it's a single high-performance spacecraft, constellation, or the vertically integrated components that help them get to space - our world class Space Systems team is empowering some of the boldest and most ambitious space missions.
SENIOR SOFTWARE ENGINEER I
Rocket Lab's Optical Systems division solves mission-critical space domain and Intelligence, Surveillance, and Reconnaissance (ISR) challenges for Department of Defense (DoD) and Intelligence Community (IC) customers. Our vision is to revolutionize the space-based payload market with innovative and novel designs for space, terrestrial, and airborne environments. Building on more than 20 years of electro-optical and infrared systems innovation from Geost, Optical Systems delivers solutions to the warfighter for responsive, scalable sensing solutions across all orbital domains.
As a Senior Software Engineer I based at our Optical Systems sites in Tucson, AZ, you will have the opportunity to support Tranche 3 of the U.S. Space Development Agency's (SDA) Proliferated Warfighter Space Architecture (PWSA) by building deep learning neural networks for advanced Electro-Optical (EO/IR) technology.
WHAT YOU'LL GET TO DO
  • Collaborate with researchers on artificial intelligence, machine learning, and computer vision.
  • Preform rapid prototyping and enhanced development to be integrated into operational systems.
  • Contribute programming ability and experience to develop solutions for real-world problems.
  • Validate, tune, test, and deploy advanced neural networks and algorithms.
  • Perform troubleshooting, bug fixes, and maintenance of existing and new code to ensure stability.
  • Ability to support travel or off-site work, as needed

YOU'LL BRING THESE QUALIFICATIONS AS SENIOR SOFTWARE ENGINEER I:
  • Bachelor's degree in physics, astronomy, mathematics, computer science, electrical engineering, mechanical engineering or equivalent discipline with 5+ years of experience
  • Experience in building deep learning neural network for computer vision, image processing, or video analysis
  • Ability to obtain and maintain an U.S. Government Security Clearance

THESE QUALIFICATIONS WOULD BE NICE TO HAVE:
  • Proficiency in C++ or Python 3
  • Experience with deep learning libraries (PyTorch and TensorFlow)
  • Experience across the deep learning life cycle, including model selection, training, validation, testing, and deployment.
  • Understanding of computer vision approaches, such as object detection, image segmentation, re-Identification, tracking, and super resolution
  • Machine learning experience with 3-D data.
  • Experience curating quality, real-world datasets for training deep learning models

This position may require prolonged periods of sitting, standing, walking, computer work, and occasional exposure to moderate levels of noise, dust, and fumes in production areas.
WHAT TO EXPECT
We're on a mission to unlock the potential of space to improve life on Earth, but that's not an easy task. It takes hard work, determination, relentless innovation, teamwork, grit, and an unwavering commitment to achieving what others often deem impossible. Our people out-think, out-work, and out-pace. We pride ourselves on having each other's backs, checking our egos at the door, and rolling up our sleeves on all tasks big and small. We thrive under pressure, work to tight deadlines, and our focus is always on how we can deliver, rather than dwelling on the challenges that stand in the way.
Important information:
FOR CANDIDATES SEEKING TO WORK IN US OFFICES ONLY:
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR), Rocket Lab Employees must be a U.S. citizen, lawful U.S. permanent resident (i.e., current Green Card holder), or lawfully admitted into the U.S. as a refugee or granted asylum, or be eligible to obtain the required authorizations from the U.S. Department of State and/or the U.S. Department of Commerce, as applicable. Learn more about ITAR here.
Rocket Lab provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment at Rocket Lab, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
Applicants requiring a reasonable accommodation for the application/interview process for a job in the United States should contact Giulia Johnson at g.biow@rocketlabusa.com.This dedicated resource is intended solely to assist job seekers with disabilities whose disability prevents them from being able to apply/interview. Only messages left for this purpose will be considered. A response to your request may take up to two business days.
FOR CANDIDATES SEEKING TO WORK IN NEW ZEALAND OFFICES ONLY:
For security reasons, background checks will be undertaken prior to any employment offers being made to an applicant. These checks will include nationality checks as it is a requirement of this position that you be eligible to access equipment and data regulated by the United States' International Traffic in Arms Regulations.
Under these Regulations, you may be ineligible for this role if you do not hold citizenship of Australia, Japan, New Zealand, Switzerland, the European Union, or a country that is part of NATO, or if you hold ineligible dual citizenship or nationality. For more information on these Regulations, click here ITAR Regulations.

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