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Live In Unreal Game Developer Jobs in California

Technical Designer

Santa Monica, CA · On-site

$115K - $140K/yr

... Engineers to build, integrate, and polish cinematic moments across a broad range of contexts ... live, streaming open world.Core ResponsibilitiesImplement cinematic sequences in Unreal Engine 5 ...

New

... is a small game studio in San Francisco, known for its commitment to diversity and work-life ... Unreal Engine 4 • Experience shipping on a major console like XBox or PlayStation • A love and ...

Principal UX Designer

Los Angeles, CA · On-site

$185 - $230/hr

Own the game's end-to-end UX: player journeys, friction, gameplay flows, and an information ... working hands-on in Unreal Engine 5 and partnering closely with our UI Engineer to keep ...

Showing results 41-60

Live In Unreal Game Developer information

What is a live in Unreal game developer?

A Live In Unreal Game Developer is a professional who specializes in developing, maintaining, and updating live (ongoing) games or real-time experiences using Unreal Engine. This role typically involves implementing new features, fixing bugs, optimizing performance, and ensuring a smooth player experience for games that are already released or in continuous development. They often work closely with designers, artists, and other programmers to deliver updates and content to a live player base. The position requires strong knowledge of Unreal Engine, C++ or Blueprints, and experience with live product cycles.

What does a live in Unreal game developer do?

A typical day for a Live In Unreal Game Developer involves writing and optimizing code in Unreal Engine, troubleshooting builds, and implementing new features or mechanics. Developers regularly participate in stand-up meetings, collaborate closely with artists, designers, and QA testers, and review code or assets to ensure seamless integration into the project. Effective communication and teamwork are essential, as you'll often work together to resolve technical challenges, refine gameplay experiences, and meet project deadlines. This role offers the chance to contribute creatively while honing your technical skills in a dynamic, fast-paced environment.

What is the difference between Live In Unreal Game Developer vs Unreal Game Developer?

AspectLive In Unreal Game DeveloperUnreal Game Developer
Work EnvironmentTypically works on-site at a studio or location with live-in accommodationsUsually works remotely or at a studio without live-in requirements
CredentialsRequires Unreal Engine proficiency, game development experience, and sometimes housing arrangementsRequires Unreal Engine skills and game development background, credentials are similar
Industry UsageCommon in studio settings with live-in roles, especially in remote or specialized projectsWidely used in game studios, freelance, or remote roles

The main difference is that a Live In Unreal Game Developer works on-site with live-in accommodations, often in specialized or remote projects, while an Unreal Game Developer typically works remotely or at a studio without living arrangements. Both roles require Unreal Engine expertise and game development skills, but the work environment and living requirements distinguish them.

What are the key skills and qualifications needed to thrive as a live in Unreal game developer?

To thrive as a Live In Unreal Game Developer, you need strong proficiency in Unreal Engine, C++ or Blueprint scripting, and a solid grasp of 3D mathematics and game design principles, typically backed by a degree in computer science or a related field. Expertise with Unreal Engine's tools, version control systems (like Git), and familiarity with real-time rendering pipelines are commonly required. Excellent problem-solving, communication, and collaboration skills help developers integrate seamlessly with multidisciplinary teams and respond effectively to live project needs. These skills ensure the delivery of high-quality, interactive experiences and smooth, ongoing support for live game environments.

What are the most commonly searched types of Unreal Game Developer jobs in California?

The most popular types of Unreal Game Developer jobs in California are:

What cities in California are hiring for Live In Unreal Game Developer jobs?

Cities in California with the most Live In Unreal Game Developer job openings:

Infographic showing various Live In Unreal Game Developer job openings in California as of August 2026, with employment types broken down into 1% As Needed, 62% Full Time, 33% Part Time, 2% Temporary, and 2% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

Cinematic Technical Designer

Absurd Ventures

Santa Monica, CA

$115K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 7 days ago


Job description

Summary 

We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems - responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content. 

As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts - from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world. 

Core Responsibilities 

  • Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments. 
  • Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback - ensuring transitions are seamless and state is always clean. 
  • Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow. 
  • Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing. 
  • Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect. 
  • Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality. 
  • Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. 
  • Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts. 
  • Diagnose and resolve issues at the boundary of cinematic and open world systems - streaming, LOD, world state, and player state edge cases. 
  • Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns. 
  • Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads. 

Core Qualifications 

  • 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.
  • Strong hands-on expertise with Unreal Engine 5 Sequencer - shot tracks, event tracks, camera rigs, blending, and runtime playback. 
  • Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently. 
  • Clear understanding of open world mission architecture - how cinematics are triggered, how player state is managed, and how streaming affects authored content. 
  • Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent. 
  • Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation. 

Plus if... 

  • Experience with MetaHuman facial animation pipelines or driven performance systems in UE5. 
  • Familiarity with Perforce and large shared codebases. 
  • Background in film, screenwriting, or on-set production - people who think in shots tend to do this work at a different level. 
  • Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery. 
  • Passion for narrative-heavy games and cinematics 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica - near metro and freeways. 

The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience.  We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.Â