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Live In Unreal Game Developer Jobs in California

Unreal Engine Developer

San Diego, CA ยท On-site

$65 - $75/hr

Hybrid 3 days preferred, flex in San Diego, CA Our client seeks a seasoned Unreal Engine Developer to build developer tooling and panels that run inside Unreal Engine to support animation and live ...

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Live In Unreal Game Developer information

What is a live in Unreal game developer?

A Live In Unreal Game Developer is a professional who specializes in developing, maintaining, and updating live (ongoing) games or real-time experiences using Unreal Engine. This role typically involves implementing new features, fixing bugs, optimizing performance, and ensuring a smooth player experience for games that are already released or in continuous development. They often work closely with designers, artists, and other programmers to deliver updates and content to a live player base. The position requires strong knowledge of Unreal Engine, C++ or Blueprints, and experience with live product cycles.

What does a live in Unreal game developer do?

A typical day for a Live In Unreal Game Developer involves writing and optimizing code in Unreal Engine, troubleshooting builds, and implementing new features or mechanics. Developers regularly participate in stand-up meetings, collaborate closely with artists, designers, and QA testers, and review code or assets to ensure seamless integration into the project. Effective communication and teamwork are essential, as you'll often work together to resolve technical challenges, refine gameplay experiences, and meet project deadlines. This role offers the chance to contribute creatively while honing your technical skills in a dynamic, fast-paced environment.

What are the key skills and qualifications needed to thrive as a live in Unreal game developer?

To thrive as a Live In Unreal Game Developer, you need strong proficiency in Unreal Engine, C++ or Blueprint scripting, and a solid grasp of 3D mathematics and game design principles, typically backed by a degree in computer science or a related field. Expertise with Unreal Engine's tools, version control systems (like Git), and familiarity with real-time rendering pipelines are commonly required. Excellent problem-solving, communication, and collaboration skills help developers integrate seamlessly with multidisciplinary teams and respond effectively to live project needs. These skills ensure the delivery of high-quality, interactive experiences and smooth, ongoing support for live game environments.

What is the difference between Live In Unreal Game Developer vs Unreal Game Developer?

AspectLive In Unreal Game DeveloperUnreal Game Developer
Work EnvironmentTypically works on-site at a studio or location with live-in accommodationsUsually works remotely or at a studio without live-in requirements
CredentialsRequires Unreal Engine proficiency, game development experience, and sometimes housing arrangementsRequires Unreal Engine skills and game development background, credentials are similar
Industry UsageCommon in studio settings with live-in roles, especially in remote or specialized projectsWidely used in game studios, freelance, or remote roles

The main difference is that a Live In Unreal Game Developer works on-site with live-in accommodations, often in specialized or remote projects, while an Unreal Game Developer typically works remotely or at a studio without living arrangements. Both roles require Unreal Engine expertise and game development skills, but the work environment and living requirements distinguish them.

What are the most commonly searched types of Unreal Game Developer jobs in California?

The most popular types of Unreal Game Developer jobs in California are:

What cities in California are hiring for Live In Unreal Game Developer jobs?

Cities in California with the most Live In Unreal Game Developer job openings:

Infographic showing various Live In Unreal Game Developer job openings in California as of August 2026, with employment types broken down into 1% As Needed, 62% Full Time, 33% Part Time, 2% Temporary, and 2% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

Unreal Pipeline TD: Real-Time Tools & Pipelines Lead

Virtual Producer

Los Angeles, CA โ€ข On-site

$60 - $80/hr

Other

Posted 6 days ago


Key responsibilities

  • Develop and improve Unreal Engine pre-production pipelines, workflows, and tools for the Visualization team.

  • Provide technical support to the visualization artists and support the development of real-time engine tools using C++, Blueprints, and Python.

  • Lead the planning and implementation of editor-based tools, widgets, and artist-facing tools to facilitate visualization workflows.


Job description

Parallax Studios is a fast-growing creative design and entertainment studio based in Los Angeles. Collectively, our team draws from diverse industry experience across film ideation, visualization, production and concept art. We are looking for a technically creative go-getter to help us achieve our company goals.

Parallax is looking for an experienced, highly motivated Unreal Engine Technical Director (TD) to join our team. This person will help develop an Unreal Engine pre-production pipeline, workflows, and tool development for our Visualization team. This is a chance to get in on the ground floor and work on top tier level content for movies, TV, game cinematics, and more!

Depending on the applicant, this role could be an opportunity for full time employment or project- based independent contract.Employees are in-person Monday and Thursday at our Los Angeles office. Tuesdays, Wednesdays, and Fridays are work from home. Remote work is negotiable.

Our ideal candidate will bring extensive Unreal experience in real-time production work. You will work with our talented Visualization team to support development within the Unreal Engine and other joint software. As an Unreal Technical Director, you will be responsible for ensuring our pipeline is running in an efficient, productive manner between creation of tools, software, and visualization workflows. In addition to providing technical support and assistance to our visualization artists, you will be responsible for developing new tools and scripts in C++, Blueprints, and Python in order to meet our teamโ€™s needs.

Responsibilities:

ยทProvide technical support for our in-house teams during production.

ยทCollaborate with our team to help develop, implement, and support Real time Engine C++, Blueprints, Editor Utility Widget development and Python tools for our Visualization workflow.

ยทFacilitate and advise on data I/O for Unreal.

ยทDevelop and improve pipeline tools.

ยทLead in planning and implementation of editor-based tools including editor-based widgets and artist facing tools.

ยทSupport the art team and CG generalists by exporting assets from Maya and Blender to ensure Unreal compatibility.

ยทEnsure our tools and workflows are up to date with the industry standard.

ยทBe able to clearly communicate complex and technical ideas to technical and non-technical artists as well as our production team.

ยทSupport and debug real-time render issues.

Requirements:

ยทExcellent C++, Python and technical Windows skills.

ยทProficient with Unreal Engine, Blueprints, Metahuman, and working in trusted Unreal based systems.

ยท3-4 plus years of experience in real time production (Movies, TV, and or Game Cinematics).

ยทStrong understanding of Previsualization workflows as well as all applications (i.e. Techvis, Previs, and Postvis).

ยทExperience with performance profiling in Unreal.

ยทEfficient understanding in implementation of other 3D software like Maya and Blender.

ยทComprehension of virtual production, including the tools and software it involves.

ยทCreative problem solver and ability to determine what your team needs from project to project.

Preferred:

ยทExperience with Alembic workflows for Unreal.

ยทExperience with Maya Livelink for Unreal.

ยทExperience in level building and VFX trouble shooting in the Unreal Engine.

ยทUnderstanding and implementation of AI is a plus.

Pay Transparency Information

The expected annual base pay range(s) for this position vary based on a variety of factors which include, but are not limited to: skills, competencies, qualifications, knowledge and experience. Each pay range is only relevant to those residing in the state of California and can vary based on geographical location.

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