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Live In Duck Commander Jobs in Anaheim, CA (NOW HIRING)

Now Hiring: Production Assemblers & Command Center Escalations Specialists We're hiring for ... You'll monitor live security camera feeds, identify potential security threats, follow client ...

Manager, Client Partner

Los Angeles, CA · On-site

$229K - $343K/yr

Snap contributes to human progress by empowering people to express themselves, live in the moment ... Have command of and be responsible for the growth of your and subsequent accounts at Snap and be ...

Manager, Client Partner

Los Angeles, CA · On-site

$229K - $343K/yr

Snap contributes to human progress by empowering people to express themselves, live in the moment ... Have command of and be responsible for the growth of your and subsequent accounts at Snap and be ...

Ground Software Engineer

Los Angeles, CA · On-site

$120K - $235K/yr

Real-time telemetry, command systems, networking, or time-series data * Hardware-in-the-loop or software-in-the-loop testing * Experience supporting live vehicle, flight, or robotic operations This ...

Must live in territory (flexible work model) * Fluent in English Things We Love * Passionate about ... Comprehensive Sales trainings in MEDDIC and Command of the Message, including our Sales Bootcamps ...

Showing results 21-40

Live In Duck Commander information

See Anaheim, CA salary details

$7

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How much do live in duck commander jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for live in duck commander in Anaheim, CA is $21.87, according to ZipRecruiter salary data. Most workers in this role earn between $15.10 and $28.94 per hour, depending on experience, location, and employer.

What is a live in Duck Commander?

A Live In Duck Commander is typically responsible for managing and caring for ducks on a property, often living on-site to ensure their wellbeing. Their duties may include feeding, monitoring health, maintaining habitats, and sometimes assisting with breeding or training ducks, especially in hunting or conservation contexts. This role often requires knowledge of animal care, basic farming skills, and a passion for working closely with wildlife. Live In Duck Commanders may work for private landowners, hunting lodges, or conservation organizations. The position can be demanding, requiring long hours and a commitment to the animals under their care.

What skills and qualifications are needed to thrive as a live in Duck Commander?

To thrive as a Duck Commander, you need expertise in waterfowl hunting, knowledge of duck habitats and behaviors, and experience with hunting equipment and decoy setup. Familiarity with hunting licenses, safety regulations, and proficiency with duck calls and firearms are typically required. Strong observational skills, patience, and effective communication make someone stand out in guiding groups and ensuring a safe experience. These competencies are crucial for successful hunts, regulatory compliance, and fostering positive client relationships in outdoor environments.

What challenges do live in Duck Commanders face and how can they be addressed?

A Live-In Duck Commander often encounters challenges related to managing duck populations, ensuring their health, and maintaining suitable habitats. Daily responsibilities may include monitoring feeding, cleaning enclosures, and observing for signs of illness or injury. Collaboration with veterinarians, groundskeepers, and wildlife specialists is essential to address these issues effectively. Staying proactive with regular habitat maintenance and continuing education in avian care can help overcome these challenges and contribute to a thriving environment for the ducks.

What is the difference between Live In Duck Commander vs Live In Waterfowl Guide?

AspectLive In Duck CommanderLive In Waterfowl Guide
CertificationsWaterfowl hunting licenses, safety certificationsWaterfowl hunting licenses, safety certifications
Work EnvironmentRemote duck hunting lodges, rural areasRemote hunting locations, rural wetlands
Employer & IndustryHunting lodges, outdoor recreation companiesWildlife agencies, outdoor recreation companies

Both roles involve guiding waterfowl hunts and require similar certifications. The main difference is that a Live In Duck Commander typically manages hunting operations and maintains equipment, while a Live In Waterfowl Guide primarily focuses on guiding clients during hunts. Both roles are essential in the waterfowl hunting industry and often overlap in skills and environment.

What are popular job titles related to Live In Duck Commander jobs in Anaheim, CA?

For Live In Duck Commander jobs in Anaheim, CA, the most frequently searched job titles are:

What job categories do people searching Live In Duck Commander jobs in Anaheim, CA look for?

The top searched job categories for Live In Duck Commander jobs in Anaheim, CA are:

What cities near Anaheim, CA are hiring for Live In Duck Commander jobs?

Cities near Anaheim, CA with the most Live In Duck Commander job openings:

Infographic showing various Live In Duck Commander job openings in Anaheim, CA as of August 2026, with employment types broken down into 73% Full Time, and 27% Part Time. Highlights an 100% In-person job distribution, with an average salary of $45,487 per year, or $21.9 per hour.

Senior Software Engineer, Compute Platform Integration

Anduril Industries

Irvine, CA • On-site

$131K - $173K/yr

Full-time

Posted 19 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 76,845 frontline employees who took The Breakroom Quiz


Job description

About The Team

The Sentry Tower Software team develops robotic systems that provide force protection capabilities, monitoring the perimeter of secure areas, land or sea, for approaching people, vehicles, and vessels. We live in a world where security officers are increasingly overwhelmed by sensor data feeds. Our products leverage advanced sensor fusion and autonomy to seamlessly render activity in the environment to Lattice's common operating picture.

About the Job

Underneath every Sentry Tower is a custom carrier board wrapped around an NVIDIA Jetson module, with cameras, radars, CAN-connected sensor boards, GPS, radios, and motor controllers hanging off it. Between the vendor's board support package and our product sits a layer that has to be owned deliberately: the boot chain, the device tree, and the guarantee that every piece of hardware on the board comes up and works when our image boots. We're hiring a Senior Software Engineer to own that layer.

This role sits at the seam between our platform organization, which maintains the underlying NixOS platform and vendor BSP integration, and the Sentry product, which has to actually boot and run on real towers. You will be our technical counterpart to that team: raising and driving platform issues on our behalf, evaluating what upstream changes mean for our hardware, and building the product-side integration that makes a platform release work for us. You are the person who can say precisely why a tower doesn't come up, and whether the fix belongs to us or to the platform.

The core of the work is the boot chain and the hardware that hangs off it. You will debug boot end to end, from firmware through UEFI to the unified kernel image, meaning the kernel, its command line, and the initrd, and out into a running NixOS system with encrypted storage mounted and every peripheral enumerated. When a carrier board's pin assignments change, when a peripheral doesn't appear, or when a bootloader trips over a device it shouldn't be probing, you produce the device tree change or the kernel patch that fixes it. You will also own our compute generations through their lifecycle, sustaining and security-patching deployed hardware while newer generations come up in parallel.

Our Product: https://www.anduril.com/sentry

WHAT YOU'LL DO
  • Own the boot path end to end on every compute generation we ship: firmware, UEFI, the unified kernel image and its command line, initrd, encrypted root unlock, and the handoff into a fully running NixOS system.
  • Guarantee full hardware availability at boot: every bus, peripheral, and network interface present, correctly named, and functional, with deterministic enumeration that survives platform and kernel upgrades.
  • Own carrier board device trees: reading pinout and pinmux definitions from hardware engineering, producing and maintaining the corresponding DTS, DTSI, and overlay changes, and validating them on real boards.
  • Produce kernel, bootloader, and BSP patches when our hardware needs behavior the vendor tree doesn't provide, and carry those patch sets forward across platform upgrades.
  • Serve as our primary technical liaison to the platform organization: file and drive issues with clear reproductions, review upstream changes for impact on our hardware, and land product-side integration for new platform releases.
  • Sustain deployed compute generations through vendor lifecycle transitions, applying security patches and backports so fielded systems stay stable and supportable while newer platforms come online.
  • Support new hardware bring-up alongside electrical engineers and our platform team, owning the boot and device tree side of getting a new board to a validated, production-flashable state.
  • Debug the hard ones: intermittent bus errors, thermal and power-related faults, boot hangs, and failures that only reproduce on one unit in the field.
REQUIRED QUALIFICATIONS
  • 4+ years of professional software engineering with substantial embedded Linux platform, board support, or kernel-adjacent integration work.
  • Deep understanding of the embedded Linux boot chain: firmware and bootloader stages, UEFI, kernel and initrd, kernel command line, root filesystem mounting, and how each stage fails.
  • Device tree fluency: reading and modifying DTS, DTSI, and overlays for custom hardware, and connecting a pinout or pinmux specification to the resulting device tree.
  • Ability to read, patch, and debug kernel and BSP source in C, plus proficiency in Rust or C++ for the userspace services that depend on your platform.
  • Practical peripheral and bus knowledge across CAN, I2C, SPI, UART, PCIe, USB, and multi-port Ethernet, sufficient to determine whether a device is missing, misconfigured, or broken.
  • Comfort debugging real hardware: serial consoles, boot logs, dmesg archaeology, and reading schematics and datasheets to answer your own questions.
  • Demonstrated success driving technical work through another team, with the clarity and persistence to get a platform or vendor issue resolved rather than worked around.
  • Comfort owning software on hardware that is already deployed, where a regression reaches real systems and a fix has to be safe as well as correct.
  • US person status required, with eligibility to obtain and maintain a US security clearance.
NICE TO HAVE
  • Direct NVIDIA Jetson experience: JetPack, Tegra, Jetson Linux BSP, or flashing and provisioning workflows.
  • Experience with declarative configuration and reproducible builds. Nix or NixOS is what we use and what we most want to see; adjacent depth in Bazel, Buildroot, or Yocto is a solid substitute.
  • Experience with secure boot, signed kernels, or measured boot on embedded platforms.
  • Hardware lab skills: oscilloscopes, logic analyzers, bus analyzers, or JTAG.
  • Upstream Linux kernel contributions.
  • Python for bring-up scripting, test automation, and generating device trees from hardware pinout definitions.

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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