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Linux Graphics Engineer Jobs (NOW HIRING)

The Linux System Engineering team is looking for a Linux Kernel Developer responsible for ... graphics. Posting Statement:All qualified applicants will receive consideration for employment ...

The Linux System Engineering team is looking for a Linux Kernel Developer responsible for ... graphics. Posting Statement: All qualified applicants will receive consideration for employment ...

Linux GPU Driver Lead

Sunnyvale, CA · On-site

$175K - $250K/yr

Strong proficiency in C/C++ programming * Deep experience in user/kernel mode drivers on Linux * Experience with graphics APIs (Vulkan, DirectX, Metal, OpenGL) * Familiarity with compiler ...

Linux Automotive Engineer Location: San Diego, CA Duration: 6+ Months You will be joining ... Experience with Multimedia sub systems like Graphics,Display,Audio,Video is a plus * Experience in ...

Linux Automotive Engineer Location: San Diego, CA Duration: 6+ Months You will be joining ... Experience with Multimedia sub systems like Graphics,Display,Audio,Video is a plus * Experience in ...

Graphics Software Engineer

College Park, MD · On-site

$138K - $171K/yr

Familiarity with Windows, Linux, macOS, and mobile platforms. Strong communication skills for both ... Understanding of modern graphics APIs (Vulkan preferred, DirectX 12, Metal, or OpenGL) with real ...

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Linux Graphics Engineer information

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$62.5K

$142.5K

$175K

How much do linux graphics engineer jobs pay per year?

As of Jun 7, 2026, the average yearly pay for linux graphics engineer in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Linux Graphics Engineer, and why are they important?

To thrive as a Linux Graphics Engineer, you need strong expertise in C/C++ programming, graphics APIs like OpenGL or Vulkan, and a solid understanding of Linux operating systems and kernel development. Familiarity with build tools, version control systems like Git, and experience with drivers or open-source graphics stacks (e.g., Mesa, DRM) are typically required, along with a relevant degree in computer science or engineering. Problem-solving skills, attention to detail, and clear communication are essential soft skills for collaborating in distributed teams and debugging complex graphics issues. These skills and qualifications are crucial for developing reliable, high-performance graphics solutions that support modern Linux environments.

What are some common challenges faced by Linux Graphics Engineers when working with open-source drivers?

Linux Graphics Engineers often encounter challenges related to hardware compatibility, rapidly evolving upstream kernels, and debugging across diverse hardware platforms. Open-source driver development requires staying up-to-date with community changes and ensuring robust support for a wide range of GPUs. Collaboration with other engineers, upstream maintainers, and sometimes hardware vendors is essential to identify and resolve bugs, optimize performance, and contribute code that meets both project and community standards.

What is the difference between Linux Graphics Engineer vs Linux Kernel Developer?

AspectLinux Graphics EngineerLinux Kernel Developer
Required CredentialsBachelor's in Computer Science or related, experience with graphics APIsBachelor's or higher in Computer Science, strong C programming skills
Work EnvironmentGraphics hardware/software teams, embedded systems, driver developmentKernel development teams, low-level system programming
Employer & Industry UsageTech companies, hardware manufacturers, gaming, multimediaOpen-source projects, hardware vendors, OS development
Common Search & Comparison IntentUnderstanding graphics driver roles, career paths in graphicsKernel development, system programming careers

The Linux Graphics Engineer focuses on developing and optimizing graphics drivers and APIs for Linux systems, working closely with hardware and software teams. In contrast, the Linux Kernel Developer works on the core Linux kernel, including low-level system components and driver infrastructure. While both roles require strong C skills and familiarity with Linux, their focus areas and work environments differ significantly.

What does a Linux Graphics Engineer do?

A Linux Graphics Engineer is responsible for developing, optimizing, and maintaining graphics drivers and software for Linux-based systems. They work with graphics hardware, such as GPUs, to ensure compatibility and performance with the Linux operating system. Their tasks often include writing code for graphics stacks like Mesa or Vulkan, debugging graphical issues, and collaborating with hardware vendors and open-source communities. This role requires strong knowledge of graphics APIs, Linux internals, and programming languages like C or C++. Linux Graphics Engineers play a crucial role in enabling high-quality graphics experiences on desktops, embedded systems, and other devices running Linux.
Infographic showing various Linux Graphics Engineer job openings in the United States as of May 2026, with employment types broken down into 64% Full Time, 9% Part Time, and 27% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $142,468 per year, or $68.5 per hour.
Linux Kernel Engineer

Linux Kernel Engineer

Intel

Hillsboro, OR

Full-time

Medical, Retirement, PTO

Posted yesterday


Intel rating

8.8

Company rating: 8.8 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

8th of 139 rated electronics manufacturers


Job description

Job Details:Job Description: 

Job Description

Come join our team of collaborative Linux kernel developers and maintainers. The Linux System Engineering team is responsible for enabling the Intel roadmap by leveraging our Linux kernel expertise to drive Intel optimized system software for the Linux ecosystem. The Linux System Engineering team is looking for a Linux Kernel Developer responsible for developing, maintaining, and optimizing the core Linux kernel, device drivers, and low-level system software for bare metal and virtualized use cases. This role requires technical expertise or interest in system software development, OS internals, and excellent collaboration skills. We value diverse perspectives and believe that different backgrounds and experiences strengthen our technical solutions. We're committed to fostering an inclusive environment where all team members can contribute their best work. If you're passionate about Linux kernel development and meet most of our qualifications, we'd love to hear from you.

What we offer:

Inclusive team culture with employee resource groups

Flexible work arrangements and work-life balance support

Opportunities to expand expertise across different kernel subsystems

Support for conference attendance, training, and skill development

Mentorship opportunities both as a mentor and mentee

Career growth support and clear advancement paths

Competitive compensation and comprehensive benefits

Collaborative environment which contributes directly to the improvement of the upstream Linux kernel project

Key Responsibilities

Development and Engineering:

Design, develop, and maintain Linux kernel features, subsystems and device drivers

Optimize kernel performance for specific hardware platforms and use cases

Independently debug kernel issues including crashes, deadlocks, and performance bottlenecks

Port and adapt kernel code for new hardware architectures and platforms

Collaborate internally and externally to drive upstream able system software solutions for our Linux

Technical Collaboration

Participate in code reviews both internally and on public mailing lists

Provide input for architectural decisions for system-level software design

Collaborate with software and hardware teams on specifications and requirements

Contribute to technical documentation and knowledge sharing

The candidate should exhibit the following behavioral traits:

Strong problem-solving and analytical thinking abilities

Excellent written and verbal communication skills

Qualifications:

Qualifications

Minimum Qualifications


Bachelor's degree in Computer Science, Electrical Engineering, or related field with minimum 4 years of experience in the following:

Experience with system software, OS development experience.
Experience contributing to an open-source project

Experience in C programming and/or debugging tools

Preferred Qualifications

Advanced degree in Computer Science, Electrical Engineering, or related field

Linux kernel development experience

5+ years of Linux kernel or systems programming experience

Demonstrated upstream Linux kernel contributions

Track record of delivering complex technical projects independently

Experience with kernel debugging tools (GDB, ftrace, perf, etc.)

Experience in the areas of Intel Architecture, memory management, virtualization, performance and scalability, I/O or device drivers.

Experience collaborating with a diverse, distributed team

Detail-oriented with strong debugging and troubleshooting skills

Strong commitment to improving the Linux kernel project and healthy open-source development environments

Experience developing in an open-source environment

Job Type:Experienced HireShift:Shift 1 (United States of America)Primary Location: US, Oregon, HillsboroAdditional Locations:Business group:The Software Team drives customer value by enabling differentiated experiences through leadership AI technologies and foundational software stacks, products, and services. The group is responsible for developing the holistic strategy for client and data center software in collaboration with OSVs, ISVs, developers, partners and OEMs. The group delivers specialized NPU IP to enable the AI PC and GPU IP to support all of Intel's market segments. The group also has HW and SW engineering experts responsible for delivering IP, SOCs, runtimes, and platforms to support the CPU and GPU/accelerator roadmap, inclusive of integrated and discrete graphics.Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/ABenefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $128,880.00-211,200.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968