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Junior Unity Game Developer Jobs in California (NOW HIRING)

Build and manage Meshy's developer community across Discord, GitHub, X/Twitter, Hacker News, Product Hunt, and game dev / VR/AR forums (Unity, Unreal, Godot, VRChat, WebXR). Stand up Meshy ...

This is not a traditional game development role. While the work leverages Unity and real-time 3D ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

This is not a traditional game development role. While the work leverages Unity and real-time 3D ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

Senior Machine Learning Engineer

Mountain View, CA · On-site +1

$123K - $169K/yr

The AI models perform various tasks for building Unity games. * Integrate Machine Learning models ... Mentor engineers and researchers while cultivating a technical culture of innovation, excellence ...

Showing results 41-60

Junior Unity Game Developer information

See California salary details

$23.7K

$87.8K

$135.7K

How much do junior unity game developer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for junior unity game developer in California is $87,810.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,100.00 and $85,900.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What are the most commonly searched types of Unity Game Developer jobs in California? The most popular types of Unity Game Developer jobs in California are:
What are popular job titles related to Junior Unity Game Developer jobs in California? For Junior Unity Game Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Junior Unity Game Developer jobs in California look for? The top searched job categories for Junior Unity Game Developer jobs in California are:
What cities in California are hiring for Junior Unity Game Developer jobs? Cities in California with the most Junior Unity Game Developer job openings:
Infographic showing various Junior Unity Game Developer job openings in California as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $87,810 per year, or $42.2 per hour.

Software Engineer (Apps) 3

DGN Technologies

Sunnyvale, CA • On-site

Other

Posted 5 days ago


Job description

Primary Function of Position

We seek a Sr Software Engineer with Unity 3D experience to join our growing Performance Solutions team at Intuitive Surgical. Our team’s mission is to leverage emerging technologies to help accomplish Intuitive’s mission of advancing minimally invasive care. Our primary customeris Intuitive's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.

As a member of our team, you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware. As a Sr Software Engineer, you will be a major contributor to the team and product, working independently on tasks and delivering production grade work within an appropriate timeframe.

You will be joining a mature codebase and will contribute to both optimization and new features.

The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities

• Maintain independent ownership of features and deliver production grade results on schedule.

• Scope and estimate your own work accurately, and flag slippage early when estimates change.

• Make use of existing APIs and SDKs to integrate backend systems with our XR software.

• Collaborate with cross-functional team of developers, designers, and QA.

• Create good documentation for features and techniques that were tried and rejected or implemented.

• Ability to transfer knowledge to and from team-mates.

• Ability to work from a requirements document or storyboard.

• Architect software in a modular fashion to support scalable, reusable features.

• Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.

• Review peer PRs.

• Apply good software engineering practices to write elegant, maintainable, reusable code.

• Unit-test code for robustness and reliability.

Minimum Requirements

• BS in computer science or related fields. MS or higher a plus.

• 5+ years of real-world experience developing and shipping Unity-based applications or video games.

• Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.

• Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro. (High quality Unity developers with little to no XR experience will be

considered)

• Strong knowledge of 3D math.

• Strong knowledge and understanding of C#, OO programming patterns, and software architecture.

• Ability to self-test, debug and verify own work before handing off to QA.

• Strong knowledge of using Git for source control, branching, and PRs.

• Great communication skills and ability to excel in a collaborative team environment.

Bonus Characteristics

• Experience with Isaac Sim

• Experience writing graphics shaders in Unity.

• Experience programming in other languages like Python, C++.

• Experience developing Android applications in Java or Kotlin and using ADB.

• Experience in creating and using animated 3D models.

• Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.

• Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.