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Junior Software Engineer Gaming Jobs in Riverside, CA

Jr. .Net Developer

Santa Ana, CA · On-site

$69K - $90K/yr

Be it core Java, full-stack Java, Web/UI designers, Big Data or Cloud or Mobility developers/architects, we have them all. 1-3 years overall IT/Software development experience * 1-3 years of full ...

Senior Software Engineer

Santa Ana, CA · On-site

$130K - $149K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

What We're Looking For Michael Baker International is seeking a Senior Software Engineer Geospatial & AI to join the DATAMARK Technologies team in a fully remote capacity, supporting clients and ...

New

Sr. Embedded Software Engineer, Lighting

Irvine, CA · On-site

$140 - $190/hr

  • Medical

  • Retirement

Lead software design to ensure code scalability across platforms while accommodating requirements ... Mentor junior engineers to develop and deploy quality code that is optimized for RAM, compute and ...

Showing results 41-60

Junior Software Engineer Gaming information

See Riverside, CA salary details

$48.5K

$98.6K

$148.1K

How much do junior software engineer gaming jobs pay per year?

As of Aug 16, 2026, the average yearly pay for junior software engineer gaming in Riverside, CA is $98,633.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,200.00 and $99,600.00 per year, depending on experience, location, and employer.

What is the difference between Junior Software Engineer Gaming vs Junior Game Developer?

AspectJunior Software Engineer GamingJunior Game Developer
Required CredentialsBachelor's in Computer Science or related field, programming skillsBachelor's in Computer Science, Game Design, or related field, programming skills
Work EnvironmentGame studios, tech companies, software development teamsGame studios, entertainment companies, indie developers
Employer & Industry UsageUsed in gaming industry, tech firms developing gaming softwarePrimarily in gaming industry, entertainment sector
Common Search & ComparisonYesYes

Both roles require programming skills and a background in computer science. A Junior Software Engineer Gaming typically focuses on software development within gaming projects, while a Junior Game Developer often involves game design, scripting, and creative aspects. The roles overlap in skills but differ slightly in focus and responsibilities within the gaming industry.

What are popular job titles related to Junior Software Engineer Gaming jobs in Riverside, CA?

For Junior Software Engineer Gaming jobs in Riverside, CA, the most frequently searched job titles are:

What job categories do people searching Junior Software Engineer Gaming jobs in Riverside, CA look for?

The top searched job categories for Junior Software Engineer Gaming jobs in Riverside, CA are:

What cities near Riverside, CA are hiring for Junior Software Engineer Gaming jobs?

Cities near Riverside, CA with the most Junior Software Engineer Gaming job openings:

Infographic showing various Junior Software Engineer Gaming job openings in Riverside, CA as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $98,633 per year, or $47.4 per hour.

Lead Software Engineer, Engine Systems

BLIZZARD ENTERTAINMENT, INC

Irvine, CA • On-site

$121.50 - $224.88/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 7 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 76 rated media


Job description

Job Title:Lead Software Engineer, Engine Systems Requisition ID:R027633 Job Description:

Lead Engine Systems Engineer tasked with advancing core technology that powers Diablo, including streaming, asset loading, job scheduling, performance systems, platform support, and key runtime systems across audio, physics, UI, VFX, and more.

The role balances hands‑on technical contribution with team leadership, helping deliver scalable engine technology that supports both current and future Diablo experiences.

This role offers a flexible hybrid work week, with a mix of remote and on‑site days. Primary studio locations are Irvine, CA or Albany, NY.

Responsibilities
  • Manage, evaluate, and mentor the engineering staff of the engine core team.
  • Act as the primary point of contact for required engine functionality, collaborating with multi‑disciplinary stakeholders and project leadership to define and execute project requirements.
  • Partner with production staff and the rest of the leadership team for milestone planning and tracking development progress.
  • Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
  • Provide engine‑based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game.
  • Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.
Minimum Requirements
  • 8+ years of experience in game development engineering.
  • Experience working in proprietary C++ engines, Unreal Engine, or similar AAA game engine environments.
  • Experience tuning engine systems to run efficiently on PC and modern consoles.
  • Previous leadership experience, including at least one shipped game title.
  • Strong experience with multithreading, performance analysis, and code optimization.
  • Ability to author, debug, and optimize production‑grade C++ code.
  • Ability to make frequent, readable, and well‑tested code commits.
  • Strong communication skills, with the ability to articulate technical vision.
  • Excellent problem‑solving and debugging skills.
  • Experience mentoring engineers, growing technical talent, and developing others.
Extra Points
  • Experience creating technologies to enable large‑scale AAA‑game development productions.
  • Computer science, mathematics, physics, or related degree(s).
  • Experience making games with large, open worlds.
Rewards

We provide a suite of benefits that promote physical, emotional and financial well‑being. Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part‑time and temporary full‑time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $121,500.00 - $224,880.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Equal Opportunity Employment

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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