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Junior Look Development Artist Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117.70K - $140.90K/yr

... Look Development • Design, build, and optimize complex Unreal materials and shaders using the ... with artists to ensure assets are built correctly for Unreal ingestion. 5) VFX, Animation ...

Senior Level Artist

Novato, CA · On-site

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA · On-site

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

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Junior Look Development Artist information

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$24K

$89K

$137.5K

How much do junior look development artist jobs pay per year?

As of May 31, 2026, the average yearly pay for junior look development artist in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior Look Development Artist, and why are they important?

To thrive as a Junior Look Development Artist, you need foundational skills in 3D modeling, texturing, shading, and lighting, often backed by a degree in computer graphics or a related field. Familiarity with industry-standard software like Maya, Substance Painter, Houdini, and rendering engines such as Arnold or V-Ray is typically expected. Attention to detail, creativity, and strong communication skills help you collaborate effectively and refine visual quality. These skills and qualities are crucial for creating realistic, visually appealing assets and integrating them seamlessly into production pipelines.

What are the common challenges faced by Junior Look Development Artists when collaborating with other departments?

Junior Look Development Artists often work closely with modeling, lighting, and compositing teams to ensure that the visual style and materials of assets are consistent with the project’s artistic direction. One common challenge is adapting textures and shaders to work seamlessly under various lighting conditions or across different rendering engines. Clear communication and openness to feedback are essential, as assets may need multiple revisions based on input from supervisors and other departments. Building strong collaborative skills early on helps streamline the workflow and ensures that the final look aligns with the studio’s vision.

What does a Junior Look Development Artist do?

A Junior Look Development Artist is responsible for creating the visual appearance of 3D models in films, games, or animations. They work on textures, shaders, and materials to make digital assets look realistic or stylized according to the project's needs. Typically, they collaborate closely with modeling, lighting, and rendering teams to ensure consistency and quality. This entry-level role is ideal for those starting their careers in visual effects or animation, providing foundational experience in asset surfacing and rendering workflows.

What is the difference between Junior Look Development Artist vs Junior Character Artist?

AspectJunior Look Development ArtistJunior Character Artist
Required SkillsMaterial creation, shading, lighting, texture setupModeling, sculpting, topology, UV mapping
Work EnvironmentVFX, animation, gaming, film industriesVideo game studios, animation, film production
Common TasksDeveloping surface looks, refining visual styleCreating character models, detailing characters

While both roles require a strong understanding of 3D art, the Junior Look Development Artist focuses on creating and refining the surface appearance of assets, such as textures and materials, whereas the Junior Character Artist specializes in modeling and sculpting characters. Both roles are essential in the production pipeline and often work closely together to achieve cohesive visual results.

More about Junior Look Development Artist jobs
What cities are hiring for Junior Look Development Artist jobs? Cities with the most Junior Look Development Artist job openings:
What are the most commonly searched types of Look Development Artist jobs? The most popular types of Look Development Artist jobs are:
What states have the most Junior Look Development Artist jobs? States with the most job openings for Junior Look Development Artist jobs include:
Infographic showing various Junior Look Development Artist job openings in the United States as of May 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.
Unreal Engine Technical Artist

Unreal Engine Technical Artist

Embraer

Melbourne, FL • On-site

$117.70K - $140.90K/yr

Full-time

Posted 23 days ago


Embraer rating

8.3

Company rating: 8.3 out of 10

Based on 30 frontline employees who took The Breakroom Quiz

26th of 59 rated aerospace companies


Job description

Role Overview
We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences.
This role is critical in bridging the gap between art and technology-ensuring that all visual elements not only achieve the highest level of realism but also perform efficiently in real-time environments.
The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting (Lumen), geometry systems (Nanite), VFX, UI, and optimization, while also understanding the technical constraints behind each system.
You will work closely with artists, designers, and technical teams to build workflows, systems, and tools that enable the creation of photorealistic, high-performance VR experiences.
Key Responsibilities
1) Technical Art Leadership & Unreal Expertise
• Act as the technical authority for Unreal Engine across the visualization team.
• Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets.
• Establish best practices for asset creation, scene setup, and Unreal workflows.
2) Materials, Shaders & Look Development
• Design, build, and optimize complex Unreal materials and shaders using the material editor.
• Ensure accurate PBR workflows and consistent material behavior across projects.
• Develop reusable material systems and libraries for scalability.
• Optimize material performance while maintaining visual fidelity.
3) Lighting & Rendering (Lumen)
• Own and refine lighting workflows using Unreal Engine Lumen for dynamic global illumination.
• Balance visual realism vs performance, especially for VR applications.
• Develop lighting presets and standards for consistent, high-end visual results.
4) Geometry & Performance (Nanite)
• Leverage Nanite to manage high-quality geometry efficiently while maintaining performance.
• Define strategies for mesh optimization, LOD workflows (when needed), and asset scalability.
• Collaborate with artists to ensure assets are built correctly for Unreal ingestion.
5) VFX, Animation & Simulation
• Develop and optimize Niagara-based VFX systems.
• Support rigid body simulations, physics interactions, and animation systems within Unreal.
• Ensure all effects and simulations are performing and stable in VR environments.
6) UI Development (Operator-Focused Experiences)
• Build and refine UMG-based UI systems, including operator-driven interfaces.
• Support development of external control systems (e.g., tablet/iPad control panels driving VR experiences).
• Ensure UI logic is clean, modular, and scalable.
7) Optimization & Profiling
• Diagnose and resolve performance bottlenecks related to:
oMaterials
oLighting
oGeometry
oVFX
oMemory and draw calls
• Use Unreal profiling tools to maintain real-time performance standards.
• Ensure all experiences meet high-fidelity VR performance targets.
8) Pipeline Development & Team Enablement
• Improve and maintain 3D pipeline workflows from 3ds Max into Unreal Engine.
• Establish asset standards (naming, scale, pivots, materials, polycount, etc.).
• Build tools, guidelines, and documentation to improve team efficiency.
• Mentor artists transitioning into Unreal workflows.
Required Qualifications
• 7+ years of experience in real-time 3D production, with a strong focus on Unreal Engine.
• Expert-level proficiency in Unreal Engine (UE4/UE5)
• Strong experience with:
oMaterial creation and shader workflows
oLighting (Lumen or equivalent real-time GI systems)
oGeometry systems (Nanite or high-poly real-time workflows)
oVFX (Niagara or similar systems)
• Deep understanding of real-time rendering principles and optimization techniques
• Experience balancing visual fidelity and performance in real-time environments.
• Strong Blueprint knowledge and ability to support technical systems in-engine.
• Proven ability to troubleshoot and solve complex technical art problems.
Preferred Qualifications
• Experience working on high-end VR experiences
• Experience with 3ds Max and asset integration workflows.
• Familiarity with Perforce or other version control systems.
• Understand rigging, physics, or animation systems.
• Exposure to scripting (Python, HLSL, or similar) is a plus.
• Experience working in visualization industries such as:
oAviation
oAutomotive
oArchitecture / Interior Design
Soft Skills
• Strong problem-solving mindset and technical curiosity.
• Ability to communicate complex technical concepts to artists.
• Detail-oriented with a passion for visual quality.
• Proactive, self-driven, and solution focused.
• Comfortable working in fast-paced, collaborative environments.

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