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Junior Look Development Artist Jobs (NOW HIRING)

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

A successful candidate should have a deep knowledge in look development, lighting and complex game ... Work with engineers and artists to optimize content for many platforms * Own gameplay and engine ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

VFX AI Pipeline

Manhattan, NY · On-site

$125K/yr

Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

Senior Level Artist

Novato, CA

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Story Artist- Ink

Los Gatos, CA · On-site

$74.52/hr

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Showing results 21-40

Junior Look Development Artist information

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$24K

$89K

$137.5K

How much do junior look development artist jobs pay per year?

As of Sep 8, 2026, the average yearly pay for junior look development artist in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What does a junior look development artist do?

A Junior Look Development Artist is responsible for creating the visual appearance of 3D models in films, games, or animations. They work on textures, shaders, and materials to make digital assets look realistic or stylized according to the project's needs. Typically, they collaborate closely with modeling, lighting, and rendering teams to ensure consistency and quality. This entry-level role is ideal for those starting their careers in visual effects or animation, providing foundational experience in asset surfacing and rendering workflows.

What are the key skills and qualifications needed to thrive as a junior look development artist, and why are they important?

To thrive as a Junior Look Development Artist, you need foundational skills in 3D modeling, texturing, shading, and lighting, often backed by a degree in computer graphics or a related field. Familiarity with industry-standard software like Maya, Substance Painter, Houdini, and rendering engines such as Arnold or V-Ray is typically expected. Attention to detail, creativity, and strong communication skills help you collaborate effectively and refine visual quality. These skills and qualities are crucial for creating realistic, visually appealing assets and integrating them seamlessly into production pipelines.

What are the common challenges faced by junior look development artists when collaborating with other departments?

Junior Look Development Artists often work closely with modeling, lighting, and compositing teams to ensure that the visual style and materials of assets are consistent with the project’s artistic direction. One common challenge is adapting textures and shaders to work seamlessly under various lighting conditions or across different rendering engines. Clear communication and openness to feedback are essential, as assets may need multiple revisions based on input from supervisors and other departments. Building strong collaborative skills early on helps streamline the workflow and ensures that the final look aligns with the studio’s vision.

What is the difference between Junior Look Development Artist vs Junior Character Artist?

AspectJunior Look Development ArtistJunior Character Artist
Required SkillsMaterial creation, shading, lighting, texture setupModeling, sculpting, topology, UV mapping
Work EnvironmentVFX, animation, gaming, film industriesVideo game studios, animation, film production
Common TasksDeveloping surface looks, refining visual styleCreating character models, detailing characters

While both roles require a strong understanding of 3D art, the Junior Look Development Artist focuses on creating and refining the surface appearance of assets, such as textures and materials, whereas the Junior Character Artist specializes in modeling and sculpting characters. Both roles are essential in the production pipeline and often work closely together to achieve cohesive visual results.

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Infographic showing various Junior Look Development Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 82% Full Time, 14% Part Time, and 2% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.

Real-time Asset Artist (Expression of Interest - All Levels)

Los Angeles, CA • On-site

$80 - $100/hr

Other

Posted 7 days ago


Job description

About Us

VisualCreatures, an AGBO subsidiary, is an artist-focused full-service visualization company and creative R&D field lab specializing in end-to-end virtual production for film, television, advertising, and interactive productions. VisualCreatures partners with storytellers to deliver their vision through the efficient use of cutting‑edge virtual and real‑time production technology and innovative techniques. The company’s virtual production stage is serviced by a team of experts with decades of virtual production, visual effects, and engineering experience. Being a part of VisualCreatures, along with having firsthand collaboration with shaping the AGBO universe, means having the opportunity to be part of some of the most exciting and groundbreaking entertainment ventures.

Role Overview

The Real‑time Asset Artist will create content for high‑quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high‑quality assets and demonstrates proactive collaboration and communication with the entire team. This is an Expression of Interest role.

Responsibilities
  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD, and Lighting team on creating characters, environments, vehicles, and props for use in the Unreal Engine.
  • Create high‑quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real‑time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicate goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite the asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project‑based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Create control rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Create custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
Qualifications
  • 3+ years of experience with real‑time content creation.
  • Excellent eye for detail and an artistic portfolio showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real‑time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, mocap stage, and with virtual cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, FX, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

VisualCreatures is currently working hybrid (with our offices located in downtown Los Angeles next to AGBO), with select roles fully remote. California based preferred.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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