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Junior Graphic Rendering Engineer Jobs (NOW HIRING)

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high ... Experience using graphics debugging tools and performance profiling. * Strong understanding and ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high ... Experience using graphics debugging tools and performance profiling. * Strong understanding and ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high ... Experience using graphics debugging tools and performance profiling. * Strong understanding and ...

Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high ... Experience using graphics debugging tools and performance profiling. * Strong understanding and ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high ... Experience using graphics debugging tools and performance profiling. * Strong understanding and ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are ...

Senior Rendering Engineer

San Mateo, CA ยท On-site

$243K - $295K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are ...

Junior Graphic Designer

Santa Cruz, CA

$23.50 - $31.25/hr

We're looking for someone who is passionate about design, bicycles, and engineering who wants to be ... The Junior Graphic Designer is a full-time, salaried position and reports to the Design Manager.

Junior Graphic Designer JOB SUMMARY: The Junior Graphic Designer creates visually compelling ... engineering of our products. Our patented technologies deliver safe, cost effective and unique ...

The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...

Skydance is looking for an experienced senior rendering engineer who will be a key member of the ... You will be responsible for all aspects of the development related to graphics and visual ...

Senior Rendering Engineer

OR ยท Remote

$155K - $185K/yr

Skydance is looking for an experienced senior rendering engineer who will be a key member of the ... You will be responsible for all aspects of the development related to graphics and visual ...

The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...

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Junior Graphic Rendering Engineer information

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How much do junior graphic rendering engineer jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for junior graphic rendering engineer in the United States is $23.15, according to ZipRecruiter salary data. Most workers in this role earn between $19.47 and $25.96 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior Graphic Rendering Engineer, and why are they important?

A Junior Graphic Rendering Engineer typically needs a solid understanding of computer graphics fundamentals, programming proficiency in C++ or similar languages, and a degree in computer science or a related field. Familiarity with graphics APIs like OpenGL or DirectX, and experience using shader languages (such as GLSL or HLSL) are common technical requirements. Strong problem-solving skills, attention to detail, and effective collaboration are important soft skills for success in this role. These skills and qualifications enable engineers to efficiently develop and optimize rendering solutions that meet visual quality and performance standards in real-time applications.

What is the difference between Junior Graphic Rendering Engineer vs Junior 3D Artist?

AspectJunior Graphic Rendering EngineerJunior 3D Artist
Required SkillsRendering algorithms, graphics programming, shader developmentModeling, texturing, visual design
Work EnvironmentGame studios, visual effects companies, software firmsAnimation studios, game development, multimedia agencies
Common CertificationsComputer Graphics, Programming courses, relevant software certificationsDigital Art, 3D Modeling certifications, Adobe certifications

The Junior Graphic Rendering Engineer focuses on developing and optimizing rendering techniques and graphics algorithms, often requiring programming skills. In contrast, the Junior 3D Artist emphasizes creating visual assets, models, and textures. Both roles are common in the gaming, film, and multimedia industries, but they serve different aspects of the visual production process.

What are some common challenges faced by Junior Graphic Rendering Engineers when working on large-scale projects?

Junior Graphic Rendering Engineers often encounter challenges such as optimizing rendering performance for complex scenes and ensuring compatibility across different hardware and platforms. Balancing visual fidelity with real-time performance can be demanding, especially when working with advanced shaders or large asset libraries. Additionally, juniors may find it challenging to quickly debug graphical issues and adapt to evolving project requirements, but strong mentorship and collaborative teamwork help them overcome these hurdles.

What are Junior Graphic Rendering Engineers?

Junior Graphic Rendering Engineers are entry-level professionals who assist in developing, optimizing, and maintaining computer graphics systems used in video games, simulations, and other visual applications. They work closely with senior engineers and artists to implement real-time rendering techniques, create visual effects, and ensure graphics perform efficiently on various platforms. These engineers typically use programming languages like C++ and graphics APIs such as DirectX or OpenGL to bring visual concepts to life. Their role is essential in balancing visual quality with system performance, especially in interactive and visually demanding applications.
Infographic showing various Junior Graphic Rendering Engineer job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $48,142 per year, or $23.1 per hour.
Senior Rendering Engineer

Senior Rendering Engineer

2K

Novato, CA โ€ข On-site

$108K - $161K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You'll Do:
  • Execute creative technical solutions based on concept art and art direction.
  • Translate Art direction into rendering code, shaders and systems.
  • Create new tools and efficient pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions.
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior engineers.

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Engineer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900 - $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.