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Junior Computer Graphics Engineer Jobs in Newark, CA

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

This role collaborates with cross-functional teams on image simulation, core AI, computer graphics ... Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML ...

This role collaborates with cross-functional teams on image simulation, core AI, computer graphics ... Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML ...

In this position, you will have the opportunity to be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions ...

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

Showing results 21-40

Junior Computer Graphics Engineer information

See Newark, CA salary details

$37.7K

$80.8K

$123.2K

How much do junior computer graphics engineer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for junior computer graphics engineer in Newark, CA is $80,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,500.00 and $90,000.00 per year, depending on experience, location, and employer.

What does a junior computer graphics engineer do?

A Junior Computer Graphics Engineer assists in designing, developing, and optimizing visual elements in software applications, games, or simulations. They work with senior engineers to implement graphics algorithms, shaders, and rendering techniques, often using programming languages like C++ and graphics APIs such as OpenGL or DirectX. Their responsibilities may include debugging graphics code, improving visual quality, and ensuring real-time performance. Junior engineers also collaborate with artists and other developers to bring interactive visuals to life. This role is ideal for those with a passion for both programming and visual creativity.

What are some typical challenges faced by junior computer graphics engineers when working on collaborative projects?

Junior Computer Graphics Engineers often encounter challenges such as integrating their code with larger systems, understanding existing codebases, and aligning their work with the artistic vision of designers. Collaboration requires clear communication with both software engineers and artists to ensure that visuals are optimized and meet performance standards. Learning effective debugging techniques and version control practices is also essential, as these skills are frequently needed when working on team-based projects.

What are the key skills and qualifications needed to thrive as a junior computer graphics engineer, and why are they important?

To thrive as a Junior Computer Graphics Engineer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, as well as experience with 3D modeling tools and shader development, is highly valuable. Strong problem-solving skills, creativity, and effective teamwork help you contribute to innovative visual solutions and collaborate efficiently. These skills are crucial for developing visually compelling graphics applications and meeting project goals in a competitive, fast-evolving industry.

What is the difference between Junior Computer Graphics Engineer vs Junior 3D Artist?

AspectJunior Computer Graphics EngineerJunior 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related fieldDegree in Fine Arts, Animation, or related field
Work EnvironmentSoftware development teams, technical departmentsCreative studios, animation, and game design teams
Industry UsageVideo game development, simulation, visual effectsVideo games, film, advertising, and animation
Common Search/ComparisonYesYes

The main difference between a Junior Computer Graphics Engineer and a Junior 3D Artist lies in their focus and skill set. The engineer primarily works on developing graphics algorithms, rendering techniques, and software tools, often requiring programming skills. The 3D artist focuses on creating visual assets, models, and animations, emphasizing artistic skills. Both roles are essential in the visual production pipeline but serve different functions within the industry.

Is a junior computer graphics engineer a good career?

A junior computer graphics engineer is a viable entry-level role in the tech and entertainment industries, focusing on creating visual content using tools like Maya, Blender, or Unreal Engine. It offers opportunities for skill development in programming, 3D modeling, and rendering, with potential for career growth into senior or specialized positions. The field is competitive but rewarding for those with strong technical and artistic skills.

What jobs can you get with a Junior Computer Graphics Engineer?

A Junior Computer Graphics Engineer can typically find entry-level roles such as graphics programmer, 3D artist, rendering engineer, or visual effects developer. These positions often involve working with graphics APIs like OpenGL or DirectX, and may require knowledge of programming languages such as C++ or Python. Advancement can lead to senior engineering, technical lead, or specialized roles in game development, simulation, or visual effects studios.

What job categories do people searching Junior Computer Graphics Engineer jobs in Newark, CA look for?

The top searched job categories for Junior Computer Graphics Engineer jobs in Newark, CA are:

What cities near Newark, CA are hiring for Junior Computer Graphics Engineer jobs?

Cities near Newark, CA with the most Junior Computer Graphics Engineer job openings:

Infographic showing various Junior Computer Graphics Engineer job openings in Newark, CA as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, 3% Contract, and 1% Nights. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $80,754 per year, or $38.8 per hour.

Principal Graphics Developer Tools Engineer

Nvidia Corporation

Santa Clara, CA • On-site

$164K - $203K/yr

Full-time

Re-posted 3 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 244 rated software companies


Job description

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.
What You'll Be Doing:
  • Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.
  • Design and prototype new tools that can evolve into production-ready software.
  • Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
  • Drive technical initiatives across multiple organizations through collaboration and technical leadership.
  • Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.
  • Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.
  • Represent NVIDIA at industry events, technical conferences, and developer engagements.
  • Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.

What We Need To See:
  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
  • Strong C++ software engineering skills and experience building large-scale software systems.
  • Demonstrated technical leadership driving complex projects across multiple teams.
  • Experience designing software architectures and influencing technical direction beyond a single codebase.
  • Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.
  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.

Ways To Stand Out From The Crowd:
  • Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.
  • Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.
  • Experience developing profilers, debuggers, validation tools, or SDKs.
  • Experience applying machine learning or generative AI techniques to software development workflows.
  • Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.

NVIDIA is widely considered to be one of the technology world's most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you! For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until June 20, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993