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Junior Computer Graphics Engineer Jobs in Hawthorne, CA

Overview The Junior Propulsion Component Engineer supports the design and development of Amca ... Build CAD models and detailed drawings, applying GD&T under review. * Perform hand calculations and ...

Who You Are You are an Jr. Level Electrical & Computer Engineer who will collaborate with multiple stakeholders in the design, development, and research of interfaces, ensuring that all subsystems ...

Systems Software Engineer III

Cypress, CA · On-site

$183K - $217K/yr

... custom graphics development and subsequent installation of this programming into the Building ... The position requires a high level of experience in computer skills and the understanding of ...

Systems Software Engineer III

Cypress, CA

$183K - $217K/yr

... custom graphics development and subsequent installation of this programming into the Building ... The position requires a high level of experience in computer skills and the understanding of ...

Junior Full Stack Engineer Salary Range: $70,000-$95,000 About the Role We are seeking a Junior ... Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent ...

Serve as the lead producer on Generative AI and complex Computer Graphics (CG) digital productions ... Identify, evaluate, and manage specialist vendors and freelancers across AI pipeline engineering ...

Showing results 41-60

Junior Computer Graphics Engineer information

See Hawthorne, CA salary details

$34.1K

$73K

$111.3K

How much do junior computer graphics engineer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for junior computer graphics engineer in Hawthorne, CA is $72,996.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,300.00 and $81,300.00 per year, depending on experience, location, and employer.

What does a junior computer graphics engineer do?

A Junior Computer Graphics Engineer assists in designing, developing, and optimizing visual elements in software applications, games, or simulations. They work with senior engineers to implement graphics algorithms, shaders, and rendering techniques, often using programming languages like C++ and graphics APIs such as OpenGL or DirectX. Their responsibilities may include debugging graphics code, improving visual quality, and ensuring real-time performance. Junior engineers also collaborate with artists and other developers to bring interactive visuals to life. This role is ideal for those with a passion for both programming and visual creativity.

What are some typical challenges faced by junior computer graphics engineers when working on collaborative projects?

Junior Computer Graphics Engineers often encounter challenges such as integrating their code with larger systems, understanding existing codebases, and aligning their work with the artistic vision of designers. Collaboration requires clear communication with both software engineers and artists to ensure that visuals are optimized and meet performance standards. Learning effective debugging techniques and version control practices is also essential, as these skills are frequently needed when working on team-based projects.

What are the key skills and qualifications needed to thrive as a junior computer graphics engineer, and why are they important?

To thrive as a Junior Computer Graphics Engineer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, as well as experience with 3D modeling tools and shader development, is highly valuable. Strong problem-solving skills, creativity, and effective teamwork help you contribute to innovative visual solutions and collaborate efficiently. These skills are crucial for developing visually compelling graphics applications and meeting project goals in a competitive, fast-evolving industry.

What is the difference between Junior Computer Graphics Engineer vs Junior 3D Artist?

AspectJunior Computer Graphics EngineerJunior 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related fieldDegree in Fine Arts, Animation, or related field
Work EnvironmentSoftware development teams, technical departmentsCreative studios, animation, and game design teams
Industry UsageVideo game development, simulation, visual effectsVideo games, film, advertising, and animation
Common Search/ComparisonYesYes

The main difference between a Junior Computer Graphics Engineer and a Junior 3D Artist lies in their focus and skill set. The engineer primarily works on developing graphics algorithms, rendering techniques, and software tools, often requiring programming skills. The 3D artist focuses on creating visual assets, models, and animations, emphasizing artistic skills. Both roles are essential in the visual production pipeline but serve different functions within the industry.

Is a junior computer graphics engineer a good career?

A junior computer graphics engineer is a viable entry-level role in the tech and entertainment industries, focusing on creating visual content using tools like Maya, Blender, or Unreal Engine. It offers opportunities for skill development in programming, 3D modeling, and rendering, with potential for career growth into senior or specialized positions. The field is competitive but rewarding for those with strong technical and artistic skills.

What jobs can you get with a Junior Computer Graphics Engineer?

A Junior Computer Graphics Engineer can typically find entry-level roles such as graphics programmer, 3D artist, rendering engineer, or visual effects developer. These positions often involve working with graphics APIs like OpenGL or DirectX, and may require knowledge of programming languages such as C++ or Python. Advancement can lead to senior engineering, technical lead, or specialized roles in game development, simulation, or visual effects studios.

What job categories do people searching Junior Computer Graphics Engineer jobs in Hawthorne, CA look for?

The top searched job categories for Junior Computer Graphics Engineer jobs in Hawthorne, CA are:

What cities near Hawthorne, CA are hiring for Junior Computer Graphics Engineer jobs?

Cities near Hawthorne, CA with the most Junior Computer Graphics Engineer job openings:

Infographic showing various Junior Computer Graphics Engineer job openings in Hawthorne, CA as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 14% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 73% Physical, 2% Hybrid, and 25% Remote job distribution, with an average salary of $72,996 per year, or $35.1 per hour.

Junior Propulsion Component Engineer

El Segundo, CA • On-site

$100K - $130K/yr

Full-time

Re-posted 28 days ago


Job description

Amca is building America's new industrial base. Since the 1990s, our ability to build new aviation and military systems and maintain the ones we already have has eroded. Today, the gap between what the nation needs to produce and what it is capable of producing is the largest it has been in generations.
To help close that gap, Amca rapidly develops and manufactures new critical components and subsystems required to build and sustain the planes, military vehicles, and core infrastructure America needs. Today, we operate seven factories nationwide, including our advanced prototyping and testing headquarters in El Segundo, and deliver avionics, hydraulic, and electrical components for platforms such as the F-35, F-16, F/A-18, 737MAX, 787, A320neo, A321, Mk-48, and M1 Abrams.
Overview
The Junior Propulsion Component Engineer supports the design and development of Amca's propulsion control hardware under the direction of senior engineers. You will contribute to the design of valves, regulators, actuators, and manifolds, run analysis, and produce drawings and models. This is an entry-level design role built to grow an engineer into an independent contributor on propulsion component programs.
Responsibilities
Design Support
  • Support the design of propulsion components and assemblies under the guidance of senior engineers.
  • Build CAD models and detailed drawings, applying GD&T under review.
  • Perform hand calculations and basic analysis for flow, pressure drop, and sizing.

Analysis and Documentation
  • Assist with analytical and CFD studies and help reduce results into usable design guidance.
  • Draft portions of requirements documents, interface control documents, and technical data packages.
  • Maintain design files and support configuration management.

Collaboration and Development
  • Work with test and manufacturing teams to understand build and qualification feedback.
  • Support troubleshooting and data collection on design and field issues.
  • Build propulsion component design fundamentals through mentorship and design reviews.

Basic Qualifications
  • Bachelor's degree in mechanical engineering, aerospace engineering, or a related technical discipline.
  • 0 to 2 years of engineering experience, including internships or co-ops.
  • Working knowledge of fluid dynamics, hydraulics, or pneumatics fundamentals.
  • Proficiency in 3D CAD (Creo, SolidWorks, or NX) and a working understanding of GD&T.
  • Strong analytical skills and a willingness to learn on complex hardware.

Preferred Qualifications
  • Coursework or project experience in fluid mechanics, thermodynamics, or fluid power.
  • Exposure to CFD tools such as ANSYS Fluent.
  • Internship or project experience in aerospace, defense, or high-reliability hardware.
  • Familiarity with engineering drawings and technical data packages.

Annual Salary Range
$100,000-$130,000 USD
This position requires use of information which is subject to the International Traffic in Arms Regulations (ITAR). All applicants must be U.S. persons within the meaning of ITAR. ITAR defines a US person as: any individual who is granted U.S. citizenship; or. any individual who is granted U.S. permanent residence ("Green Card" holder); or. any individual who is granted status as a "protected person" under 8 U.S.C 1324b(a)(3).
The Advanced Manufacturing Company of America prohibits discrimination or harassment based on the following categories: race, color, religion, religious creed (including religious dress and grooming practices), national origin, ancestry, citizenship, physical or mental disability, medical condition (including cancer and genetic characteristics), genetic information, marital status, sex (including pregnancy, childbirth, breastfeeding, or related medical conditions), gender, gender identity, gender expression, age (40 years and over), sexual orientation, veteran and/or military status, protected medical leaves (requesting or approved for leave under the Family and Medical Leave Act or the California Family Rights Act), domestic violence victim status, political affiliation, and any other status protected by state or federal law.