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Junior Computer Graphics Engineer Jobs in Hawthorne, CA

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

Every ARCH motorcycle is built from an obsession for innovative design, engineering excellence and ... You will be asked to generate 3D rendered views of design proposals as well as graphic themes for ...

The Junior Mechatronics Engineer will focus on the design, engineering, prototype building, testing ... Proficiency in CAD software, particularly SolidWorks, and in GD&T. * Strong knowledge of actuator ...

Junior Fluid Engineer

El Segundo, CA · On-site

$100K - $130K/yr

Overview The Junior Propulsion Component Engineer supports the design and development of Amca ... Build CAD models and detailed drawings, applying GD&T under review. * Perform hand calculations and ...

Showing results 21-40

Junior Computer Graphics Engineer information

See Hawthorne, CA salary details

$34.1K

$73K

$111.3K

How much do junior computer graphics engineer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for junior computer graphics engineer in Hawthorne, CA is $72,996.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,300.00 and $81,300.00 per year, depending on experience, location, and employer.

What does a junior computer graphics engineer do?

A Junior Computer Graphics Engineer assists in designing, developing, and optimizing visual elements in software applications, games, or simulations. They work with senior engineers to implement graphics algorithms, shaders, and rendering techniques, often using programming languages like C++ and graphics APIs such as OpenGL or DirectX. Their responsibilities may include debugging graphics code, improving visual quality, and ensuring real-time performance. Junior engineers also collaborate with artists and other developers to bring interactive visuals to life. This role is ideal for those with a passion for both programming and visual creativity.

What are some typical challenges faced by junior computer graphics engineers when working on collaborative projects?

Junior Computer Graphics Engineers often encounter challenges such as integrating their code with larger systems, understanding existing codebases, and aligning their work with the artistic vision of designers. Collaboration requires clear communication with both software engineers and artists to ensure that visuals are optimized and meet performance standards. Learning effective debugging techniques and version control practices is also essential, as these skills are frequently needed when working on team-based projects.

What are the key skills and qualifications needed to thrive as a junior computer graphics engineer, and why are they important?

To thrive as a Junior Computer Graphics Engineer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, as well as experience with 3D modeling tools and shader development, is highly valuable. Strong problem-solving skills, creativity, and effective teamwork help you contribute to innovative visual solutions and collaborate efficiently. These skills are crucial for developing visually compelling graphics applications and meeting project goals in a competitive, fast-evolving industry.

What is the difference between Junior Computer Graphics Engineer vs Junior 3D Artist?

AspectJunior Computer Graphics EngineerJunior 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related fieldDegree in Fine Arts, Animation, or related field
Work EnvironmentSoftware development teams, technical departmentsCreative studios, animation, and game design teams
Industry UsageVideo game development, simulation, visual effectsVideo games, film, advertising, and animation
Common Search/ComparisonYesYes

The main difference between a Junior Computer Graphics Engineer and a Junior 3D Artist lies in their focus and skill set. The engineer primarily works on developing graphics algorithms, rendering techniques, and software tools, often requiring programming skills. The 3D artist focuses on creating visual assets, models, and animations, emphasizing artistic skills. Both roles are essential in the visual production pipeline but serve different functions within the industry.

Is a junior computer graphics engineer a good career?

A junior computer graphics engineer is a viable entry-level role in the tech and entertainment industries, focusing on creating visual content using tools like Maya, Blender, or Unreal Engine. It offers opportunities for skill development in programming, 3D modeling, and rendering, with potential for career growth into senior or specialized positions. The field is competitive but rewarding for those with strong technical and artistic skills.

What jobs can you get with a Junior Computer Graphics Engineer?

A Junior Computer Graphics Engineer can typically find entry-level roles such as graphics programmer, 3D artist, rendering engineer, or visual effects developer. These positions often involve working with graphics APIs like OpenGL or DirectX, and may require knowledge of programming languages such as C++ or Python. Advancement can lead to senior engineering, technical lead, or specialized roles in game development, simulation, or visual effects studios.

What job categories do people searching Junior Computer Graphics Engineer jobs in Hawthorne, CA look for?

The top searched job categories for Junior Computer Graphics Engineer jobs in Hawthorne, CA are:

What cities near Hawthorne, CA are hiring for Junior Computer Graphics Engineer jobs?

Cities near Hawthorne, CA with the most Junior Computer Graphics Engineer job openings:

Infographic showing various Junior Computer Graphics Engineer job openings in Hawthorne, CA as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 14% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 73% Physical, 2% Hybrid, and 25% Remote job distribution, with an average salary of $72,996 per year, or $35.1 per hour.

Senior Tools Engineer

Los Angeles, CA • On-site, Remote

$112K - $154K/yr

Full-time

Re-posted 27 days ago


Job description

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. 

What are the responsibilities?

  • Develop and maintain tools for terrain and graphics within our game engine. Ensure that our terrain and graphical tools are efficient and scalable, supporting a smooth experience across a range of hardware.
  • Collaborate with artists and designers to create powerful, user-friendly tools that facilitate the creation of detailed, dynamic game environments.
  • Implement and optimize rendering techniques for terrain and environmental effects.
  • Work on procedural generation systems for large-scale landscapes.

What are the requirements? 

  • 1+ Shipped AAA MMO or Multiplayer Online title.
  • Bachelor’s degree in Computer Science, Game Development, or related field.
  • Proficient in C++, C#, or Python with strong understanding of software engineering principles.
  • Experience with customer game engines or a desire to build a custom game engine.
  • Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan).
  • Solid mathematical skills, particularly in linear algebra and geometry.
  • Experience with terrain generation and manipulation techniques.
  • Familiarity with performance optimization in game development.
  • Strong problem-solving abilities and a keen eye for detail.
  • Excellent collaboration and communication skills.
  • Passionate about game development and creating immersive game worlds.

Nice to Haves:

  • Experience with real-time networked game systems.
  • Knowledge of AI programming in game environments.
  • Knowledge of Voxel Systems
  • Previous work on MMO or large-scale open-world games.
  • Contributions to open-source game development projects or personal game projects.
  • Experience with cross-platform development.